Re: Palm Bitmap - DirectColor

2004-04-13 Thread tilo.christ
Hi! > I read in the documentation about v3 bitmaps and the DirectColor flag... > which we should use the BitmapDriectColorInfoType... but it does not explain > how to use it... does the data in this structure replace the norm bitmap > data pointer, if not then where is the data located (after the

Re: Graphics library

2004-04-01 Thread tilo.christ
Pavel, besides the often mentioned choices, like Aaron Ardiri's SHARK, and my Razor! you might also want to look at GapiDraw. This has been very popular for WinCE devices and is now out for PalmOS 5.x and Symbian. Tilo > > I'm interested in game development for Palm OS 5.x ( later for Cobalt a

Re: Java Development with OS5

2003-06-30 Thread tilo.christ
Hi Rene, try SuperWaba (www.superwaba.org) Cheers, Tilo Rene Morschhauser <[EMAIL PROTECTED]> schrieb am 30.06.2003, 12:30:55: > Hi, > > I'd like to develop an palm application for my thesis. > In the moment I try to evaluate different ways of programming. > I recognized the MIDP4Palm on Sun'

Re: Re: PalmOS 5.2 Multichannel Sound Library

2003-06-16 Thread tilo.christ
Hi Aaron! > > bingo :) - we are considering adding midi plugin for aeroplayer.. > i have the api from owen, just need to find some time for it ;P > That's the wrong one :-(( I bought Pocket Tunes. I still have thousands of MIDIs from the good old times when I had a Roland SoundCanvas add-on boa

Re: Re: Hi-res modes support.

2003-06-08 Thread tilo.christ
Hi! > Is there any resource dedicated to this question? With information about > hi-res modes on different devices? Or such info must be collected on > different vendor's sites? I guess the ones you need to be concerned about are Sony and Palm. I wouldn't bother about the HandEra 330. So you will

Re: Delays

2003-06-08 Thread tilo.christ
Hi! > I need to implement a delay in devices faster than my wife's Visor Prism. > The game I am writing has animation, but on my T|T the animation is so > fast, you don't notice it. > It doesn't stop the game being playable, but the animation adds a nice touch. > Then again, I don't want a long d

Re: Re: More Tungsten Questions

2003-04-01 Thread tilo.christ
Hi! > > If you use lots of dynamic memory you app may not work properly on TT > because it have a little heap size (512k ?) > It's more than 512kb (around 700 free), but it can be a lot less if the user is running AeroPlayer in the background :-) > Form OS5 you only have Palm Simulator, you can