Hi
I still can't seem to render selfmade bitmaps to the emulator. I've looked
through the archives and tried the examples, but the image is still not
appearing. The display stays white in the emulator.
What's odd is that when I get to the memset below, I start to overwrite
memory. Doesn't BmpG
Hi
I still can't seem to render selfmade bitmaps to the emulator. I've looked
through the archives and tried the examples, but the image is still not
appearing. The display stays white in the emulator.
What's odd is that when I get to the memset below, I start to overwrite
memory. Doesn't Bmp
Hi Thomas
Thanks for your help.
I'm looking at creating bitmaps at runtime though based on the results
computed in the program (i.e., dynamic, nonstatic bitmaps)
"thomas" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
>
> Hi,
>
> I'm using code warrior. The first step is to draw bi
Hi,
I'm using code warrior. The first step is to draw bitmap in constructor (you can
also copy/paste it).
Then you notice the bitmap Id of the ressource and :
void GraphFunctions_drawBitmap(UInt16 bitmapId, UInt16 X, UInt16 Y){
VoidHand bmpHandle;
BitmapPtr tmpBitmap;
bmpHandle = D
Hi,
I'm using code warrior. The first step is to draw bitmap in constructor (you can
also copy/paste it).
Then you notice the bitmap Id of the ressource and :
void GraphFunctions_drawBitmap(UInt16 bitmapId, UInt16 X, UInt16 Y){
VoidHand bmpHandle;
BitmapPtr tmpBitmap;
bmpHandle =
Hi Thomas
Thanks for your help.
I'm looking at creating bitmaps at runtime though based on the results
computed in the program (i.e., dynamic, nonstatic bitmaps)
"thomas" <[EMAIL PROTECTED]> wrote in message news:29989@palm-dev-forum...
>
> Hi,
>
> I'm using code warrior. The first step is to
Are you setting the screen mode with WinScreenMode?
-Rus
>Hi Thomas
>
>Thanks for your help.
>I'm looking at creating bitmaps at runtime though based on the results
>computed in the program (i.e., dynamic, nonstatic bitmaps)
>
>
>
>"thomas" <[EMAIL PROTECTED]> wrote in message
>news:29989@palm-