Re: Fatal Alert when app commences on a real Dana, but not in POSE

2007-01-18 Thread Bruce Waters
Thanks Everyone, The problem is solved. It turned out that I'd forgotten that globals were not available when PilotMain() is called, and I'd moved my .cpp file that contained PilotMain() to Segment 2. Moving it back to segment 1 fixed the problem. My special thanks to all those people who co

Re: Fatal Alert when app commences on a real Dana, but not in POSE

2007-01-18 Thread Aaron Ardiri
On 1/18/07, Bruce Waters <[EMAIL PROTECTED]> wrote: I then tried putting the app on the SD expansion card in the /Palm/Launcher/ folder, to speed up the process. Inserting the card in the Dana I was shown the app icon in the Launcher window as expected, but as soon as I tapped it, the same Fatal

Re: Fatal Alert when app commences on a real Dana, but not in POSE

2007-01-17 Thread Alan Ingleby
Wow.. weird... it really falls under the category of: 1) Internal compiler problem 2) Stack (as has been mentioned) 3) Segmentation. 4) Bizzarre. A few thoughts then... - Have you tried runing the app on a simulator? - Have you tried Gremlins, even though it appears to work well on POSE...? -

Re: Fatal Alert when app commences on a real Dana, but not in POSE

2007-01-17 Thread Dmitry Grinberg
crashes before any code could be stack-related 1. do you have any functions that call a LOT of APIs? (CW has a bug where if a function calls way too many apis the stack overflows [i saw this documented somewhere and have seen this happen but i cannot right now find where i saw this documented]) 2

Fatal Alert when app commences on a real Dana, but not in POSE

2007-01-17 Thread Bruce Waters
Hello all, I've had a bizarre problem for a week. Our app runs perfectly well in POSE. We just finished adding expansion card support using VFS manager, so we could run it on a real AlphaSmart Dana. My first attempt was fine - it ran thoughI didn't utilize all its functionality, but just exited