Re: Hi-color or indexed color?

2006-02-28 Thread Peter
Hi Tinnus, Many thanks, you were very helpful! I will probably choose the "565 and direct buffer access" approach. I think I will fall back on WinDrawBitmap() with noDither for legacy 8-bit devices and prepare to apply some bit-shifting on native 24-bit screens (if any). Thanks again! Rega

Re: Hi-color or indexed color?

2006-02-27 Thread Tinnus
1, rendering directly to screen buffer is still a viable alternative or a no-no? Certainly it is--most emulators (including LJP) and lots of games use it due to being lots faster. Of course your pointer and data must be 16-bit to do that in 16-bit screens though. 2, do current devices have the sam

Hi-color or indexed color?

2006-02-27 Thread Peter
Hi, I would like to draw images in the fastest possible but a yet highly compatible way on 0S5.x Palm devices. In the past I've worked with pre-OS5 Palm devices a lot but I've just started learning the "new" OS, so advices would be welcome... 1, rendering directly to screen buffer is still a vi