Re: Newbie question: holding handles to bitmaps before use

2001-02-09 Thread Steve Mann
>My guess is that ideally the 5 bitmaps will be swapped on the >offscreen region in about a second, so I wonder if that is slow enough to >fetch them from a resource and then draw to the offscreen region, and then >dump that to the screen. I guess the question here is what I should >sacrifice: m

Re: Newbie question: holding handles to bitmaps before use

2001-02-09 Thread Aaron Ardiri
> >I do something similar for an animated throbber in my VChat program, but I > >actually put all the animations into one bitmap which I cache in an > >offscreen window. Then, changing the animation frame just involves using a > >different y offset in my WinCopyRectangle call. Instead of a 10x10

Re: Newbie question: holding handles to bitmaps before use

2001-02-09 Thread Mauricio Tavares
At 09:38 PM 2/8/01 -0600, you wrote: >I do something similar for an animated throbber in my VChat program, but I >actually put all the animations into one bitmap which I cache in an >offscreen window. Then, changing the animation frame just involves using a >different y offset in my WinCopyRectan

Re: Newbie question: holding handles to bitmaps before use

2001-02-09 Thread Mauricio Tavares
At 05:48 PM 2/8/01 -0800, you wrote: > Hello Steve! >That should work fine. Depending on the # of changes per second and >the size of the bitmaps, you might even be able to fetch them >individually, each time you want to draw them, from a bitmap resource >and not even keep anything aro

Re: Newbie question: holding handles to bitmaps before use

2001-02-08 Thread Ben Combee
"Steve Mann" <[EMAIL PROTECTED]> wrote in message news:38871@palm-dev-forum... > > >I would like to do a cyclical animation on the Palm screen. To do that, I > >was thinking on loading the different bitmaps that make up the cycle and > >store their MemHandles in a structure array (I also want to

Re: Newbie question: holding handles to bitmaps before use

2001-02-08 Thread Steve Mann
>I would like to do a cyclical animation on the Palm screen. To do that, I >was thinking on loading the different bitmaps that make up the cycle and >store their MemHandles in a structure array (I also want to record their >insertion point). That should work fine. Depending on the # of changes p

Newbie question: holding handles to bitmaps before use

2001-02-08 Thread Mauricio Tavares
Ok, this should be a rather easy question. Probably even stupid because it is very obvious (to everybody but me), but here it is: I would like to do a cyclical animation on the Palm screen. To do that, I was thinking on loading the different bitmaps that make up the cycle and store thei