RE: Touching T3's screen reduces performance by more than 30%

2005-02-16 Thread Hays, Jonathan \(GE Infrastructure\)
--- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Regis St-Gelais Sent: Wednesday, February 16, 2005 8:34 AM To: Palm Developer Forum Subject: Re: Touching T3's screen reduces performance by more than 30% "Marek Wyszynsk

Re: Touching T3's screen reduces performance by more than 30%

2005-02-16 Thread Regis St-Gelais
"Marek Wyszynski" <[EMAIL PROTECTED]> a écrit dans le message de news: [EMAIL PROTECTED] > > I've already started a discussion about it earlier but the problem is not > solved and I think it may bother some of Palm game developers. > > In my game to get maximum performance in my event loop I hav

Re: Touching T3's screen reduces performance by more than 30%

2005-02-16 Thread Chris Brooks
; > > --------- > Protected by: http://mail.spaminspector.com > > > - Original Message - > From: "Marek Wyszynski" <[EMAIL PROTECTED]> > To: "Palm Developer Forum" > Sent

Re: Touching T3's screen reduces performance by more than 30%

2005-02-16 Thread Chris Brooks
while(event.eType != appStopEvent); } - Protected by: http://mail.spaminspector.com - Original Message - From: "Marek Wyszynski" <[EMAIL PROTECTED]> To: "Palm Developer Forum" Sent: Wednesday, February 16, 2005 12:01 PM Subject: Re: Touching T3's s

Re: Touching T3's screen reduces performance by more than 30%

2005-02-16 Thread Marek Wyszynski
Thanks for your message Chris. Have you tried your game on T3? The problem is that no matter if you detect pen Events and not let them be processed by the system or simply ignore them, when you use touch pad performance drops more than 30%. I'm begining to believe that there is nothing that c

Re: Touching T3's screen reduces performance by more than 30%

2005-02-15 Thread Chris Brooks
Marek, I had a similar problem with my event loop in a game. I solved it by detecting pen events right after GetEvent(&event,0); rather than passing them through all the normal hoops. Another way it to ignore them total and just get the pen state directly in each iteration of the game loop. Ho