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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Regis St-Gelais
Sent: Wednesday, February 16, 2005 8:34 AM
To: Palm Developer Forum
Subject: Re: Touching T3's screen reduces performance by more than 30%
"Marek Wyszynsk
"Marek Wyszynski" <[EMAIL PROTECTED]> a écrit dans le message de news:
[EMAIL PROTECTED]
>
> I've already started a discussion about it earlier but the problem is not
> solved and I think it may bother some of Palm game developers.
>
> In my game to get maximum performance in my event loop I hav
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>
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> - Original Message -
> From: "Marek Wyszynski" <[EMAIL PROTECTED]>
> To: "Palm Developer Forum"
> Sent
while(event.eType != appStopEvent);
}
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- Original Message -
From: "Marek Wyszynski" <[EMAIL PROTECTED]>
To: "Palm Developer Forum"
Sent: Wednesday, February 16, 2005 12:01 PM
Subject: Re: Touching T3's s
Thanks for your message Chris.
Have you tried your game on T3?
The problem is that no matter if you detect pen Events and not let them be
processed by the system or simply ignore them, when you use touch pad
performance drops more than 30%.
I'm begining to believe that there is nothing that c
Marek,
I had a similar problem with my event loop in a game.
I solved it by detecting pen events right after GetEvent(&event,0); rather
than passing them through all the normal hoops.
Another way it to ignore them total and just get the pen state directly in
each iteration of the game loop.
Ho