On Oct 29, 2004, at 8:17 AM, Blake Winton wrote:
Would PalmSource accept help in the form of someone getting an ARM
emulator running? As I remember it, POSE started off as an external
project. Perhaps POSE-NG could as well. (Not that I have the time or
the inclination to pursue that road, but
Some time ago when people asked about a Palm OS 5 Emulator, Keith (IIRC)
said that there are no plans for a OS 5 version, but when Palm OS 6 comes,
there will be an Emulator for it.
I hope this wasn't forgotten and that it could be done (if at all possible)...
Nikolai F.
At 15:32 27.10.2004, you
Keith Rollin wrote:
PalmSource may still put its resources behind an ARM emulator, but to
encourage that, it would help to offer your opinion nicely, instead of
accusing PalmSource of malice against its own developers and partners.
Would PalmSource accept help in the form of someone getting an AR
On Oct 29, 2004, at 3:23 AM, Trejkaz Xaoza wrote:
If you don't think it was a mistake, then it's certainly just malice
on the
part of PalmSource.
Trejkaz,
Just because it wasn't a mistake to emphasize the Simulators over the
Emulator doesn't mean that it was an ideal decision. We all recognize
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On Thu, 28 Oct 2004 01:26, Ben Combee wrote:
> We have not made a mistake in emphasizing simulators. That was the only
> reasonable choice for developing Palm OS Garnet and Palm OS Cobalt.
Instead of making life harder for only a small group of devel
At 07:19 AM 10/27/2004, you wrote:
I want to comment on the Tungsten C Simulator for example.
The real device doesn't have a Graffiti area, which leads to some
differences in the user interface (no taps in that area, etc).
Why does the Tungsten C Simulator have a Graffiti area then? This makes
s
At 07:32 AM 10/27/2004, you wrote:
IMO the emulators were a much better idea. They were more portable (i.e.,
they actually _got_ ported to platforms that aren't Windows), and they
carried the bugs of the OS, since the bugs would be in the ROM. Carrying the
bugs of the OS is a good thing, because
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On Wed, 27 Oct 2004 22:19, Nikolai Filipov wrote:
> I want to comment on the Tungsten C Simulator for example.
> The real device doesn't have a Graffiti area, which leads to some
> differences in the user interface (no taps in that area, etc).
>
> Why
I want to comment on the Tungsten C Simulator for example.
The real device doesn't have a Graffiti area, which leads to some
differences in the user interface (no taps in that area, etc).
Why does the Tungsten C Simulator have a Graffiti area then? This makes
some bugs (which happen on the real