I develop for Zire71 now.I feel headache because of its high density.
I ever develop for low density palm using codewarrior7 and SDK3.5. I want
to know my tools can develop for high density.Thanks.
(By the way,I install codewarrior9.1,and find it is incompatible with sybase
sql anywhere8.02,so I
I develop for Zire71 now.I feel headache because of its high
density. I ever develop for low density palm using codewarrior7
and SDK3.5. I want to know my tools can develop for high density.
Thanks. (By the way,I install codewarrior9.1,and find it is
incompatible with sybase sql
Thanks for Ardiri's helps.
I want to capture user's signature on Gadget(see the attachment),and save it
as bmp or others.
I can do it on low density,but it don't run on high density.
If you agree,I can send the code to your mail-box.
Thanks.
I develop for Zire71 now.I feel headache because of
Thanks for Ardiri's helps.
I want to capture user's signature on Gadget(see the attachment),
and save it as bmp or others. I can do it on low density, but it
don't run on high density.
well, its nothing to do with high density. the same code should
work on OS5 - *if* you did it right. but,
I search in the forum ,and find an important information.I copy it here:
for os 5 devices, convert the bitmaps to version 3 (programatically) and
set to double density.
You can just do it in one function
function drawabitmap(bitmap, x, y)
{
if sony
draw using sony stuff
else if os 5
convert to v3
I develop for zire, so I need convert the bitmaps to version 3
(programatically) and set to double density.
no, if you want to capture the signature - this is NOT your
problem. the old code should work on both 3.5 and 4.0 if it
was coded correctly.
now, i have answered this personally before