jeff ang wrote:
i am looking for a way how to play a video in palm. however, i did not find
any functions that directly support video playback. i did find WinDrawPixel
and WinDrawPixels, but i think having a loop of 160x160 per frame would slow
down the device. what would be a better approach in d
thanks ben. i'll try it out and then post again for the results.
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At 11:47 PM 11/17/2004, you wrote:
thanks for the help. i would try that out, but i was thinking, wouldn't
that be somehow the same with WinDrawPixels? i would still undergo looping
160x160 for moving the pixel in the created bitmap.
No, with an offscreen bitmap, you can directly access the bitma
thanks for the help. i would try that out, but i was thinking, wouldn't that be
somehow the same with WinDrawPixels? i would still undergo looping 160x160 for
moving the pixel in the created bitmap.
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jeff ang wrote:
> i am looking for a way how to play a video in palm. however,
> i did not find any functions that directly support video
> playback. i did find WinDrawPixel and WinDrawPixels, but
> i think having a loop of 160x160 per frame would slow down
> the device.
Unfortunately, it doesn't
i am looking for a way how to play a video in palm. however, i did not find any
functions that directly support video playback. i did find WinDrawPixel and
WinDrawPixels, but i think having a loop of 160x160 per frame would slow down
the device. what would be a better approach in doing this?
--