Hi Hadrien,
Does your output consist of partition(zone) connectivity information
or any information about nodes that are on internal boundaries?
If the simulation can write out an additional mask array to indicate
the nodes on the internal boundaries, then you could use threshold
within ParaView t
Thanks for the files. I think the best place to put the reader files would
be for VTK/IO/Geometry for vtkWindBladeReader and make a new directory
ParallelMPI to put the vtkPWindBladeReader in. If you want to get this into
VTK and ParaView faster I would suggest that you push your VTK branch to
gerr
Hello,
I am trying to control renderings with a WiiMote instead of a mouse using Pat
Marion's ParaViewSocketPlugin to send commands to ParaView's python shell (see
attached .py file) and running into an issue. When trying to manipulate 20MB of
point cloud data, ParaView severely lags behind af
Cool stuff! The performance problem makes me think that ParaView is not
using display lists. Is Immediate Mode Rendering off? (it should be). When
you get to GB size data, there will have to be some LOD involved. No
graphics card can render that many points at interactive rates.
On Fri, Aug 31, 20
This is pretty cool!! Would it be possible to create a video of your
interactions? Just to be sure, so are you saying that when you interact
with mouse, the performance is much better than when you use wiimote? If
performance is bad with both devices then it could be what Berk said. If
one is bette
On Fri, Aug 31, 2012 at 4:27 PM, Bueter, Travis J. (S&T-Student) <
tjb...@mail.mst.edu> wrote:
> I would be happy to post a video, but I wouldn’t be able to make and
> then post it until later next week.
>
Thanks, can't wait!
> For very small data (such as a simple sphere), the WiiMote perform
Immediate Mode Rendering is off but I can't seem to utilize the LOD. I have it
set and it clearly works when I use the mouse but the effects are not present
when I use the WiiMote. I've yet to figure out how to get it to work with my
application by using python.
From: Berk Geveci [mailto:berk.g
Travis has already left for the weekend so I'll take over Q&A for what I
know.
1) A video is probably possible but I'll want to okay with boss-man first.
2) Performance is significantly worse when using the Wii nunchuck. We
can render a simple 15 MB point cloud on our dual-core laptops with 256
I would be happy to post a video, but I wouldn't be able to make and then post
it until later next week. For very small data (such as a simple sphere), the
WiiMote performs with only the slightest bit of lag in comparison to the mouse.
But as the data gets larger, the lag increases linearly with
On Fri, Aug 31, 2012 at 4:20 PM, Bueter, Travis J. (S&T-Student)
wrote:
> Immediate Mode Rendering is off but I can’t seem to utilize the LOD.
Try using renView.InteractiveRender() instead of calling Render()
directly. That should kick in the LOD if you're getting LOD when
interacting with mouse.
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