[Paraview] Bug in the Animation export?

2015-12-02 Thread no name
Hi there I have an odd problem I am trying to come over, but so far with no success - I am using ParaView 4.4 and I have 200 Files I read in (*.INP) and I want to export an animation. The files themselves run through a pipeline, consisting of "Gradient of unstructured DataSet" and Calculators and

Re: [Paraview] ParticleTracer filter makes Paraview crash on 'play'

2015-12-02 Thread Per Adamsen
Hi Andy, This puzzles me… 1. I was following your steps but when I hit ’play’ particles are only shown for initial timestep. 2. Particles disappear in the following timesteps and nothing is shown at all. 3. Returning to initial timestep makes paraview crash. Regards, Per

Re: [Paraview] Blurred volume rendering

2015-12-02 Thread Aashish Chaudhary
Thomas, I am looking at your data in VTK. I will report back. In ParaView, you cannot choose linear or nearest as of now. We have a plan to expose all of the volume property parameters in ParaView (hopefully soon). Thanks, On Mon, Nov 30, 2015 at 3:06 PM, Thomas Oliveira wrote: > Dear Aashish

[Paraview] Catalyst: simulation steering during In-Situ visualization

2015-12-02 Thread Alexandre Ancel
Hello, We are currently using Catalyst for In-Situ visualization in the context of our finite element library and it is working very well. We would like to implement simulation steering while using Catalyst. The idea would consist in having a ParaView plugin that we load in the ParaView client. W

Re: [Paraview] Blurred volume rendering

2015-12-02 Thread Aashish Chaudhary
Hi Thomas, Please find the attached image which I rendered using VTK code and in there I used nearest interpolation. Please let me know if this is what you expect. I will see if we can push a change to ParaView to expose this feature. Thanks, int TestGPURayCastVolumeUpdate(int argc, char *argv[

Re: [Paraview] Catalyst: simulation steering during In-Situ visualization

2015-12-02 Thread Tim Gallagher
Hi Alexandre, I don't know if this is possible or not with Catalyst, hopefully somebody else comes along to answer that. But, we did this in our code using signal handling and POSIX signals (see http://man7.org/linux/man-pages/man7/signal.7.html). We define 3 behaviors in our code -- reload

Re: [Paraview] [EXTERNAL] Bug in the Animation export?

2015-12-02 Thread Scott, W Alan
That is strange. Can you pass the dataset, along with good directions, to Kitware? Write up a bug report? To get around your specific issue, one idea would be to do it in multiple steps. In other words: * Set up visualization. * Save state file * Save Animation for timesteps 0 through 99 a

Re: [Paraview] Catalyst: simulation steering during In-Situ visualization

2015-12-02 Thread Andy Bauer
Yes, it should be doable in ParaView through a plugin. The vtkCPDataDescription class has a UserData member that is a vtkFieldData pointer which can be used to pass information back and forth between the Catalyst pipelines and the adaptor. It's also Python wrapped so it's available in the Catalyst

Re: [Paraview] Rendering offscreen images from parallel simulation using Catalyst

2015-12-02 Thread Andy Bauer
Hi Jim, I think at this point the best option is to build Catalyst with OSMesa. Cheers, Andy ps. I cc'ed the mailing list in case someone else has a better answer than mine. On Wed, Nov 25, 2015 at 12:28 PM, wrote: > Hi Andy, > > > > Thank you for your reply. > > > > I seem to get the same be

[Paraview] Write data with date and time in the name so PV recognizes as TimeSeries

2015-12-02 Thread Léo Pessanha
Hello everyone, I've been trying to do the following: - Write some data like: foo01_01_2013_00_00_00.vtk foo01_01_2013_06_00_00.vtk foo01_01_2013_12_00_00.vtk foo01_01_2013_18_00_00.vtk foo02_01_2013_00_00_00.vtk foo02_01_2013_06_00_00.vtk foo02_01_2013_12_00_00.vtk foo02_01_2013_18_00_00.vtk T

Re: [Paraview] Blurred volume rendering

2015-12-02 Thread Aashish Chaudhary
Dear Thomas, If it is possible for you to build ParaView from master (as of today) with OpenGL2 backend, then apply this patch (attached) and see if this works for you. This might work on older version or OpenGL1 backend but I haven't tested it, so use at your risk. Once applied and build, you can