[Paraview] LOD Algorithm

2011-08-01 Thread owen.arnold
Hi, We've recently been generating a series of plugins to get our data into ParaView. We generate our vtkUnstructuredGrids from our raw data by specifying a recursion depth into a rather large, hierarchical dataset. It occurs to us that we could set a minimal recursion depth and quickly generat

Re: [Paraview] LOD Algorithm

2011-08-01 Thread Utkarsh Ayachit
No, there's no easy way to modify the underlying LOD algorithm without changing the framework code. Utkarsh On Mon, Aug 1, 2011 at 12:02 PM, wrote: > Hi, > > > > We’ve recently been generating a series of plugins to get our data into > ParaView. We generate our vtkUnstructuredGrids from our raw

Re: [Paraview] LOD Algorithm

2011-08-01 Thread Yumin Yuan
Instead of modifying the underlying LOD algorithm, what about turning off the LOD, and create a new type of representation for your data with the small vtkUnstructuredGrid? and of course, you have to change the representation to this new type during mouse interaction. Yumin On Mon, Aug 1, 2011 at

Re: [Paraview] LOD Algorithm

2011-08-02 Thread Robert Maynard
Hi, What you want to do is derive a new class from vtkGeometryRepresentation and than override the member variable Decimator with your own LOD algorithm. You will than need to change all objects to use your new representation, or create a new view where this representation is used. On Mon, Aug 1,