If you have points or lines in the scene and you take a screen shot at a
higher resolution than the current window (say 5000x5000), many of the
objects stay the same size (spheres, planes, triangulated meshes) but many
objects get much smaller (points, lines). Surely this is because the points
and
I don't think that there is any way other than manually adjusting the
line width/point size. I would add a feature request. If enough people
are interested, we may be able to implement it.
-berk
On Fri, Sep 4, 2009 at 9:28 AM, David Doria wrote:
> If you have points or lines in the scene and you
The issue is that the points and lines sizes are measured in pixels, so the
relative size goes down when you increase screen resolution. One easy way
around this is to covert the points/lines into 3D objects. Points can become
spheres with the glyph filter and lines can become tubes with the t
On Fri, Sep 4, 2009 at 11:37 AM, Moreland, Kenneth wrote:
> The issue is that the points and lines sizes are measured in pixels, so
> the relative size goes down when you increase screen resolution. One easy
> way around this is to covert the points/lines into 3D objects. Points can
> become sp
On Fri, Sep 4, 2009 at 1:17 PM, Moreland, Kenneth wrote:
> For the glyph filter, you want to use the sphere glyph and turn all
> scaling off. One problem you might run into is that the glyph filter will
> place glyphs on all points in your mesh regardless of what type of cell is
> on it (0, 1,
For the glyph filter, you want to use the sphere glyph and turn all scaling
off. One problem you might run into is that the glyph filter will place glyphs
on all points in your mesh regardless of what type of cell is on it (0, 1, or
2D).
I think the warnings you are getting with the tube filte
1) When I set the glyph filter to sphere, it is placing spheres only at the 20
points on the "grid" in that file, not at the vertex where all the lines meet.
There are 21 points in the file - so I would expect it to put a sphere at all
21 points. That is what I was trying to explain last time,
On Fri, Sep 4, 2009 at 1:45 PM, Moreland, Kenneth wrote:
>
> 1) When I set the glyph filter to sphere, it is placing spheres only at the
> 20 points on the "grid" in that file, not at the vertex where all the lines
> meet. There are 21 points in the file - so I would expect it to put a sphere
> a