Hi

I programmed my own vtml reader because the original vrml implementation does 
not load texture. Now I found out that the texture coordinates are extracted 
correctly, only the vtkTexture object is not generated with the input image. 
This texture object must be passed to the actual actor, but how do I implement 
that in the reader wich is a vtkPolyDataAlgorithm?????? There is no access to 
any actor...

So whats the correct way to make an reader which loads texture onto the surface?

Best regards,
Gerald Lodron




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