Re: [Paraview] setup pvserver with remote rendering, was Segfault with OpenGL2

2016-04-12 Thread Harald Klimach
Hi, > Or I also noticed that you're running a very recent version of the NVidia > driver. I believe this actually has EGL support, which will allow you to > build ParaView configured to use the GPU for off screen rendering with no X > server necessary at all. To do this, configure ParaView wi

Re: [Paraview] setup pvserver with remote rendering, was Segfault with OpenGL2

2016-04-12 Thread Chuck Atkins
What do the EGL settings in your CMakeCache look like? You can find them from the build directory: $ grep '^EGL[^-]*=' CMakeCache.txt EGL_INCLUDE_DIR:PATH=/usr/include EGL_LIBRARY:FILEPATH=/usr/lib64/libEGL.so EGL_gldispatch_LIBRARY:FILEPATH=/usr/lib64/libGLdispatch.so EGL_opengl_LIBRARY:FILEPATH

Re: [Paraview] setup pvserver with remote rendering, was Segfault with OpenGL2

2016-04-12 Thread Harald Klimach
> What do the EGL settings in your CMakeCache look like? You can find them > from the build directory: Here is what I have: $ grep '^EGL[^-]*=' CMakeCache.txt EGL_INCLUDE_DIR:PATH=/usr/include EGL_LIBRARY:FILEPATH=/usr/lib64/libEGL.so EGL_gldispatch_LIBRARY:FILEPATH=/usr/lib64/libGLdispatch.so

Re: [Paraview] setup pvserver with remote rendering, was Segfault with OpenGL2

2016-04-12 Thread Chuck Atkins
> > I have: Server Type = Client/Server > Host=localhost > Port=11772 > Command: ssh -L 11772:remote-box:11772 user@remote-box pvserver > --server-port=11772 > When remotely launching a pvserver in this sort of configuration (i.e. egl + directly via an ssh command), a few things make this easier

Re: [Paraview] setup pvserver with remote rendering, was Segfault with OpenGL2

2016-04-12 Thread Chuck Atkins
Let's drop this thread and resume further discussion on the original thread for consistency. I'll copy and repost this message on the original thread. - Chuck On Tue, Apr 12, 2016 at 2:08 PM, Chuck Atkins wrote: > I have: Server Type = Client/Server >> Host=localhost >> Port=11772 >> Command: