Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-02-09 Thread Andy Smith
Ken, I tested your changes and they are working for my more complicated "production" case. I am currently running more tests and will update you if anything goes wrong. I'm still adjusting my lighting settings from 4.4.0 to 5.x.x to get similar images between the two versions. In the past with

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-02-09 Thread Ken Martin
Thanks so much for the example. I have a VTK topic that I believe will fix the issue here: https://gitlab.kitware.com/vtk/vtk/merge_requests/2463 It fails three of the current paraview LIC tests but with images that still look reasonable (although one looks dark to me). The changes only impact tw

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-02-08 Thread Andy Smith
Ken, I've attached a small example file and script that demonstrates the problem. The example dataset is a multiblock unstructured grid with two blocks. The script attempts to create two images of slices through the dataset. At the first slice position data from both blocks are in the slice. A

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-02-07 Thread Ken Martin
Thanks Andy, just to make sure I understand the issue. Is the case that one processor has no data, or is it that it has data, but it is outside the current view? Thanks Ken On Thu, Feb 2, 2017 at 5:14 PM, Andy Smith wrote: > I've tested this with the latest ParaView and it does seem to run much

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-02-02 Thread Andy Smith
I've tested this with the latest ParaView and it does seem to run much faster. I am having a problem when running in parallel though. If one processor does not have anything to display, the rendering hangs. Related to that, what routine actually calls vtkCompositeLICHelper::RenderPiece? The proces

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2017-01-23 Thread Ken Martin
There is a VTK topic now that should fix this regression. With this change OpenGL2 LIC seems to run much faster (at least 10X). https://gitlab.kitware.com/vtk/vtk/merge_requests/2419 Hopefully it will test out OK and get merged into VTK and then merged into ParaView. On Mon, Dec 12, 2016 at 11:3

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-19 Thread Andy Smith
Chuck and Ken, I really appreciate you both following up with me. I will have some time this week to update my osmesa builds for a proper 4.4.0 vs 5.2.0 comparison and I will try out the EGL option; I honestly forgot that it was available. Hopefully I will have more to report back soon. Thanks,

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-19 Thread Chuck Atkins
Hi Andy, I realized after posting that my comparison is not exactly apples to apples > - my build of 5.2.0 required updates to mesa (13.0.0) compared with the > version I used for 4.4.0 (11.2.0). > I will recompile 4.4.0 with the same mesa version I used with 5.2.0 and > report back. > ... > Has

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-15 Thread Ken Martin
Thanks for trying it out. I do want to fix the compositeLic to be fast as well. It just has to be reworked to use the new always fast compositePolyDataMapper2 approach. I hope to get to it early next year. Just wanted to let you know. Thanks Ken On Mon, Dec 12, 2016 at 11:38 AM, Andy Smith

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-12 Thread Andy Smith
Ken, You are correct in your assumption about my dataset; it is multiblock unstructured data. Adding a MergeBlocks filter to my slice does improve the 5.2.0 with OpenGL2 significantly. With that change the performance of 5.2.0 with OpenGL2 is on the same order of magnitude as 5.2.0 with OpenGL an

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-09 Thread Ken Martin
I have not had time to look into this, but my quick guess is that you have a multiblock dataset with a lot of blocks. Can you try merging the blocks all together somehow into one block and see if the rendering speed improves? On Tue, Nov 15, 2016 at 5:35 AM, Stefan Melber wrote: > Hi, > > > i ha

Re: [Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

2016-12-09 Thread Andy Smith
Stefan, I am testing out 5.2.0 with offscreen rendering and have observed similar results. My version built with OpenGL2 is slightly faster than the OpenGL version for non surface LIC operations, but massively slower when using Surface LIC. Comparing back to version 4.4.0, version 5.2.0 with Ope