cause then maybe I can fix this myself?
Thanks,
Gert De Roost
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For the pdp to GEM port of my freeframeGL host, I bump into a GEM
shortcoming...
When processing a pix image in a GEM external, the image is passed to the
processRGBAImage method. You can access it during the length of the
function, after which I suppose, the imagestruct is automatically passed t
texture format options but most other options stress the CPU
too much.
On Tue, Feb 21, 2012 at 9:53 AM, Gert De Roost wrote:
> Greetings,
>
> After several days of programming work I can now present this first
> version of a new external for pdp that hosts FreeFrameGL1.5 plugins.
> M
Greetings,
After several days of programming work I can now present this first version
of a new external for pdp that hosts FreeFrameGL1.5 plugins.
My first project using C++... slow learning!
The external does conversion from YUV to RGB and back using fragment
shaders. The real bottleneck is th