[PD-dev] Mouse pointer disappears over pdp windows...

2012-10-24 Thread Gert De Roost
cause then maybe I can fix this myself? Thanks, Gert De Roost ___ Pd-dev mailing list Pd-dev@iem.at http://lists.puredata.info/listinfo/pd-dev

[PD-dev] GEM passing output image later.

2012-02-28 Thread Gert De Roost
For the pdp to GEM port of my freeframeGL host, I bump into a GEM shortcoming... When processing a pix image in a GEM external, the image is passed to the processRGBAImage method. You can access it during the length of the function, after which I suppose, the imagestruct is automatically passed t

Re: [PD-dev] FreeFrameGL external

2012-02-24 Thread Gert De Roost
texture format options but most other options stress the CPU too much. On Tue, Feb 21, 2012 at 9:53 AM, Gert De Roost wrote: > Greetings, > > After several days of programming work I can now present this first > version of a new external for pdp that hosts FreeFrameGL1.5 plugins. > M

[PD-dev] FreeFrameGL external

2012-02-21 Thread Gert De Roost
Greetings, After several days of programming work I can now present this first version of a new external for pdp that hosts FreeFrameGL1.5 plugins. My first project using C++... slow learning! The external does conversion from YUV to RGB and back using fragment shaders. The real bottleneck is th