Re: [PD] Google Summer of Code WIKI

2007-02-28 Thread Georg Holzmann
Hallo! >> Well, I guess updating PdVST is a little bit too small ... >> > not if done correctly, it should be portable, support multiple plugin > formats (ladsa, dx, vst), etc. would be a really good summer project. you are right ... but aren't there already hosts for all the plugins ? > i

Re: [PD] small set of vector transforming abstractions

2007-02-28 Thread Kyle Klipowicz
How convenient to be having linear algebra AND complex math in the same week! (Now for how they are related...) More like this, please!!! ~Kyle On 2/28/07, Roman Haefeli <[EMAIL PROTECTED]> wrote: > hi all > > during my trials with gem i made a little set of abstractions, that > hopefully could

[PD] GEM : fx to make persons appear only when they move

2007-02-28 Thread >---------------<[O:O]>---------------
Hi list, I' trying to make an effect on a live camera feed with GEM for an installation in which only persons who move appear on a kind of video mirror, as chameleonTv of effecTv (http://effectv.sourceforge.net/chameleon.html) I tryed severals ways : > with pix_background and pix_blob, modulat

Re: [PD] fn delete

2007-02-28 Thread Hans-Christoph Steiner
AFAIK, all key mapping is done in pd.tk (aka u_main.tk). But that doesn't mean that it's simple to track down. That's part of what need fixing ;). Look for all the "bind" statements in pd.tk. Part of the problem is that Pd turns off a lot of the default Tcl/Tk bindings, which is probab

Re: [PD] pd39.2 test 7 - text objects ++

2007-02-28 Thread Hans-Christoph Steiner
Complete, parsable documentation sounds good. Wanna help? :) .hc On Feb 27, 2007, at 9:38 AM, Kyle Klipowicz wrote: > All of this confusion really enforces to me the importance of using > separate external objects rather than libraries. Either that, or more > complete, parseable documentation.

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-28 Thread Chris McCormick
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote: > I thought about this a bit more: Maybe it would be sufficient if the > hit area of the slider's bar would be a bid bigger. "Jump" also > probably is cool. But I'm not sure if it really would good if the > movement wouldn't stop when

Re: [PD] [Gem] angles -> vector translation

2007-02-28 Thread Patco
patrick a écrit : i agree! i tried the patch for multiple points of views (camera). it's really neat! but would it be possible to translate (moving) the camera position from point 1 to point 2. maybe with an ease-in / out or elastic effect (using msd or pmpd?!?). pat Hans-Christoph Stein

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-02-28 Thread Roman Haefeli
as always: i forgot the attachment On Wed, 2007-02-28 at 23:24 +0100, Roman Haefeli wrote: > On Wed, 2007-02-28 at 07:14 -0600, chris clepper wrote: > > On 2/28/07, Roman Haefeli <[EMAIL PROTECTED]> wrote: > > > > > > i might be wrong but in my eyes it doesn't mak

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Chris McCormick
On Wed, Feb 28, 2007 at 05:15:32PM +0100, cyrille henry wrote: > >anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) > >the only thing you need is a good graphic card. > > btw. > http://nusmuk.free.fr/fleur/ > some of those got more than 200 000 cube, (render at 1 fps for

[PD] small set of vector transforming abstractions

2007-02-28 Thread Roman Haefeli
hi all during my trials with gem i made a little set of abstractions, that hopefully could be usefull when dealing with vectors. at least they have been for me. the set contains: [v_+] : adds two vectors [v_-] : subtracts a vector from another [v_scale] : scales a vecto

Re: [PD] fn delete

2007-02-28 Thread Luke Iannini (pd)
> Yeah, the key mappings are a mess in Pd. It's all handled in Tcl. > This needs a clean-up on all platforms. Anyone want to try? > > .hc I had a look with no prior knowledge of Tcl/Tk... I have no idea where the "Delete" message is being intercepted. It is not in pd.tk, afaict; it looks like it

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Roman Haefeli a écrit : > On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: >> btw. >> http://nusmuk.free.fr/fleur/ >> some of those got more than 200 000 cube, (render at 1 fps for the slower). > > hey, soo nice pictures. do you have also a movie of them? no, they did not really move. th

Re: [PD] Tower of Hanoi

2007-02-28 Thread Steffen
On 28/02/2007, at 13.32, hard off wrote: > will have a look now, but wikipedia says it takes 561 billion years to > get a solution. > > you may never see me again! Yes, if you set it up with 64 disks and 1 sec. delay between each move... Hope you come back. Best, Steffen ___

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Roman Haefeli
On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: > > btw. > http://nusmuk.free.fr/fleur/ > some of those got more than 200 000 cube, (render at 1 fps for the slower). hey, soo nice pictures. do you have also a movie of them? wonderfull to see what is possible with gem. roman > patch to m

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Roman Haefeli
hi IOhannes On Wed, 2007-02-28 at 14:46 +0100, IOhannes m zmoelnig wrote: > Roman Haefeli wrote: > > hello cyrille > > > > thank you. [any] was what i was looking for. it can store a gem-pointer. > > but as you mentioned it doesn't work when delayed. > > > > putting this in the render chain work

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-02-28 Thread Roman Haefeli
On Wed, 2007-02-28 at 07:14 -0600, chris clepper wrote: > On 2/28/07, Roman Haefeli <[EMAIL PROTECTED]> wrote: > > > i might be wrong but in my eyes it doesn't make sense to do > all the work > that could be done in 50ms in only 1.45ms. > > What? GEM doe

Re: [PD] a little pitchshifter

2007-02-28 Thread Thomas Mayer
robbert van hulzen wrote: > well then, thanks for doing my homework! ;) > nice one. (i like how it gives a kind of flanger effect on the drum loop i > tried it with, almost more like a filter, because of the high noise portion > of the signal, i suppose.) > cheers, robbert The patch is just a litt

[PD] strange behavior of splitfilename

2007-02-28 Thread Matthias Blau
Hi list, in the attached patch I supply a filename from savepanel to splitfilename. This works as expected *except* if I happen to choose "decay" as filename, in which case pd crashes. Any help? By the way, there doesn't seem to be a help file for splitfilename. Thanks, Matthias #N canvas 0

Re: [PD] Google Summer of Code WIKI

2007-02-28 Thread Josh Steiner
Georg Holzmann wrote: > Hallo! > > >> i'd like to nominate reviving and updating PdVST as another idea. or if >> someone has another idea for doing it better than the approach pdvst >> used, some soft of new "Pluggo for PD" idea. >> > > Well, I guess updating PdVST is a little bit too sm

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
cyrille henry a écrit : > hello, > > > anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) > the only thing you need is a good graphic card. > btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). patch to make

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: don't forget you can optimized your patch with GEMglGenList / GEMglNewList etc in order to create a display list so that you patch could resume in : repeat 1000 [ GEMglCallList I've never hear of this optim

[PD] retrieving DIO errors from within a patch

2007-02-28 Thread Matthias Blau
Hi list, I wonder whether it is possible to retrieve information about DIO errors (specifically, AD/DA sync errors) from within a patch? If so, can this be made in one and the same way for different OSs? Thanks for suggestions, Matthias ___ PD-list@i

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread chris clepper
This is an optimization if your geometry doesn't change. A display list loads all of the vertex, color, texcoord and normal data onto the card and then just tells the card to render it right from VRAM. The model object uses display lists for speed. If you need 10,000 cubes it would be faster to

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Kyle Klipowicz
This is interesting stuff about the innards of GEM. > the new processing can continue an old process if you use gemlist info object > (to recall last iteration position). (i should have an exemple somwhere > if you wish). Cyrille, would you please send that patch? It would help my understanding

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Frank Barknecht
Hallo, cyrille henry hat gesagt: // cyrille henry wrote: > don't forget you can optimized your patch with GEMglGenList / GEMglNewList > etc in order to create a display list so that you patch could resume in : > > repeat 1000 > [ > GEMglCallList I've never hear of this optimization, do you have

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
hello, One solution i see to this generic problem is to run 2 pd : 1 for audio and 1 for Gem. this "could" gives better result, but it will not be perfect. an other solution would be to wait until gem run in it's own thread, but i don't think this will be possible in a near future. last thing i

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread IOhannes m zmoelnig
Roman Haefeli wrote: > hello cyrille > > thank you. [any] was what i was looking for. it can store a gem-pointer. > but as you mentioned it doesn't work when delayed. > > putting this in the render chain works and gives the expected result: > > [t b b a] > | // > [any ] > > but this makes

Re: [PD] Tower of Hanoi

2007-02-28 Thread hard off
will have a look now, but wikipedia says it takes 561 billion years to get a solution. you may never see me again! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

[PD] Tower of Hanoi

2007-02-28 Thread Steffen
Hey list, I've toyed with an implementation of a solution to the Tower of Hanoi problem in Pd. It ended up being too simple once i skipped trying to use the recursive algorithm that normally is used to solve the problem. Instead i've used an iterative algorithm that uses a binary represen

Re: [PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: > Frank Barknecht hat gesagt: // Frank Barknecht wrote: > > > Any ideas? The source looks okay to my eyes. More info: This doesn't seem to be related to just multiset. If I uncomment the multiset code, the setup for "h_set" is not fou

Re: [PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: > Any ideas? The source looks okay to my eyes. This is on Debian testing using > g++ (GCC) 4.0.3. It's the same with this: g++ (GCC) 4.1.2 20061115 (prerelease) (Debian 4.1.1-21) Ciao -- Frank Barknecht _ __footil

[PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hi, I'm trying to install a new PDContainer, however while building goes fine, loading it makes Pd complain: /usr/lib/pd/externs/PDContainer.pd_linux: /usr/lib/pd/externs/PDContainer.pd_linux: undefined symbol : _Z16h_multiset_setupv This symbol is: $ c++filt _Z16h_multiset_setupv h_multiset_s

[PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-02-28 Thread Roman Haefeli
hello cyrille thank you. [any] was what i was looking for. it can store a gem-pointer. but as you mentioned it doesn't work when delayed. putting this in the render chain works and gives the expected result: [t b b a] | // [any ] but this makes pd/gem completely stuck: [t b b a] | |

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-28 Thread Frank Barknecht
Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote: > On Mon, Feb 26, 2007 at 11:25:14AM +0100, Frank Barknecht wrote: > > It would be nice, if the sliders would somehow work a bit more like > > Pd's sliders > > It actually looks four or five pixels to the left or right of the 1px > line