Thanks guys.
On 5/5/07, marius schebella <[EMAIL PROTECTED]> wrote:
Hi Daniel,
I don't know if it has advantages, but it is possoble to open/close
patches from another patch. Maybe an advantage would be that it is
faster, because you don't have to resart pd. but I don't know how to
handle cras
Seriously, could you spell the four dimensions
Ben Roberts a écrit :
> Hi,
>
> We've been working on this pd patch as an idea for a game installation.
> Eventually the mouse input will be replaced by a motion tracker following
> the player whizzing around on a chair shooting up at a projection on t
Hi listers~
I'm trying to use cyclone/counter to manipulate video. I know all
about making your own counters and such, but at this point I just want
something to play my videos with the methods included in the cyclone
counter, so why reinvent the wheel, right? (Especially when doing
updown countin
Hi all,
II try to use GEM with direct OpenGL instructions and i am
desperately searching for some documentation or some examples patchs
made with objets like GEMgl
In addition, just to know... i don't have any problem with objects
like GEMglVertex3f or GEMglColor3f to define ploygons
bu
This is a great little tutorial, but where is an elegant solution for
an updown-type counter? I made one a few weeks ago, but it was a mess
of spigots. I am curious if there is a more efficient (and readable)
way to do this with an idiom.
~Kyle
On 4/11/07, Frank Barknecht <[EMAIL PROTECTED]> wrot
Hi
Ive managed to get around this by using an older version of gem but I still
get this error message:
error: to function, this needs to be compiled against Pd 0.40 or higher,
or a version that has sys_register_loader()
libdir loader $Revision: 1.5 $
written by Hans-Christoph Steiner <[EM
http://idmi.poly.edu/patchingcircle
This week is a regular old patching circle, so come and code, ask
questions and help others out.
This is an informal gathering of patching and patchers (Max/MSP/
Jitter, Pure Data, and even jMax, EyesWeb, , etc.). Beginners
and Experienced welcome. Op
oh, I was too stupid to copy from my patch to the email editor...
of course you are right, thanks for the reply.
marius.
Roman Haefeli wrote:
> close patches, i use:
>
> [; pd-nameofthepatch.pd menuclose 1(
>
> the '1' avoids the 'close this window?'-popup.
>
> roman
_
On Sat, 2007-05-05 at 16:05 -0400, Hans-Christoph Steiner wrote:
> Sounds good. Can someone confirm that pdp_glx works fine on GNU/
> Linux? Then I'll make the switch.
>
> .hc
it does work here.
my system specs:
ubuntu dapper
ati mobility radeon 9600 / fglrx-driver
pd 0.40.2
pdp 0.12.5-test7
Sounds good. Can someone confirm that pdp_glx works fine on GNU/
Linux? Then I'll make the switch.
.hc
On May 5, 2007, at 6:25 AM, Luigi Rensinghoff wrote:
> This is just a tiny little thing.
>
> I changed the pdp-examples for OSX. Just so beginners are not
> irritated.
>
> pdp_xv replaced
On Sat, 2007-05-05 at 14:45 -0400, marius schebella wrote:
> [;pd open mypatch.pd /home/marius/pd(
woks here the same (note: you can use relative pathes, but they are
relative to the location, where you started pd from)
> [;pd menuclose pd-mypatch.pd(
this doesn't work on my computer with my ve
Yeah, there is something whacky going on with the PiDiP build. ./
configure finds theora:
checking for ogg_stream_init in -logg... yes
checking for vorbis_analysis_init in -lvorbis... yes
checking for vorbis_encode_setup_init in -lvorbisenc... yes
checking for theora_encode_init in -ltheora...
I don't know anthing about this, but Robot Cowboy is awsome dude!
~Kyle
On 5/5/07, Daniel Wilcox <[EMAIL PROTECTED]> wrote:
> Hi,
>
> So this is my first post to the list.
>
> back story:
> I'm running pd in Linux on a small wearable computer. I do not
> use a screen, mouse, or keyboard, just an
Hi Daniel,
I don't know if it has advantages, but it is possoble to open/close
patches from another patch. Maybe an advantage would be that it is
faster, because you don't have to resart pd. but I don't know how to
handle crashes... anyway, have a look at
manuals/pd-msg/2.message_and_pd/2.open
Hi,
So this is my first post to the list.
back story:
I'm running pd in Linux on a small wearable computer. I do not
use a screen, mouse, or keyboard, just an arduino box with a button
and some other doo dads to control patch loading / activation.
I've successfully automated pd in Windows usin
Thanks for this!
~Kyle
On 5/5/07, Luigi Rensinghoff <[EMAIL PROTECTED]> wrote:
> This is just a tiny little thing.
>
> I changed the pdp-examples for OSX. Just so beginners are not irritated.
>
> pdp_xv replaced by pdp_glx
>
> and little more
>
> maybe it would be good to have that changed for OS
Jared wrote:
> I know PD can do visual output through Gem, but in exploring Gem I
> couldn't figure out an easy way to have the branching paths work,
> whereas branching paths in PowerPoint or in a homemade program could be
> relatively easy. Likewise, through searching the email archive, most of
I'm continuing to work on my Choose Your Own Adventure piece. In this,
story paths will be chosen by the audience, who vote using instruments
with two notes (xylophones). PD will analyze the audio input and figure
out if more people voted for path 1 or 2, depending on which frequency
is louder.
Hi Kim,
"set" is the magic word here:
[set 100<
|
|
(numberbox)
sets the numberbox to 100 without causing it to output 100.
[set $1<
makes the value variable.
lg, PP
Kim Taylor wrote:
> Hello everyone
> I have a little question which should be simple but I can't think of
> how to do it.
>
Hello everyone
I have a little question which should be simple but I can't think of
how to do it.
In Pd, I have two number boxes and I want for them to be ratios of each other.
I want it so that If I change one then the value of the other changes
accordingly, also vice versa so that changing eithe
Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:
> The collisions detection works very well!
Actually I had this unfinished collision detection tutorial on my
disk, that I now finished. It's attached. I use a slightly different
algorithm for collision detection: In
Luke Iannini (pd) wrote:
> Hi IOhannes,
> As far as I can tell, $@ is not included after all in Pd Extended...
> (I tried [list append [EMAIL PROTECTED] and [$@( )
> How can we/I/Hans : ) add it to the build system?
get the patch from
http://sourceforge.net/tracker/index.php?func=detail&aid=15438
Hi IOhannes,
As far as I can tell, $@ is not included after all in Pd Extended...
(I tried [list append [EMAIL PROTECTED] and [$@( )
How can we/I/Hans : ) add it to the build system?
It would be great to have so that I could properly subclass route/oscroute/etc.
Cheers
Luke
On 4/30/07, [EMAIL P
Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:
> Your code could be greatly simplified if you used lists to trigger the
> line objects (for example, sending the message 0,1 1000 will start
> from 0 then ramp up to 1 in 1 second).
I also did a simplification to th
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you have
Hi List
Have been away from PD for a while.
I am seeing great effort do fix some things here.
pdp seems to work fine, after a quick first look.
No success with pidip (Intel Macbook)
/Applications/Pd-0.39.2-extended-rc2.app/Contents/Resources/
Scripts/../extra/pidip.pd_darwin: dlopen(/Applicatio
Hallo,
Luke Iannini (pd) hat gesagt: // Luke Iannini (pd) wrote:
> Here is a dynamically generated OSCroute that lets its route argument
> be reset by a right inlet.
Nice.
> (Oh, and when I do that I suppose I'll do a version for regular
> [route] too)
Don't bother: [sroute] is part of [list]-ab
Hello,
Getting this on gentoo amd64 with gcc 4.1.1:
[EMAIL PROTECTED] ~/Desktop/wiimotepd $ make
cc -DPD -O2 -funroll-loops -fomit-frame-pointer -W -Wshadow
-Wstrict-prototypes -Wno-unused -Wno-parentheses -Wno-switch
-I/usr/include -o wiimote.o -c wiimote.c
wiimote.c: In function 'wiimote_doCo
Le Lundi 30 Avril 2007 16:00, [EMAIL PROTECTED] a écrit :
> I'm struggling to get the plugin~ external working (to get LADSPA plugins
> in pd). Whenever I instanciate it in pd, I get an empty box with several
> inputs and outputs and an error message in the console about "bad screen
> distance". I
Hans-Christoph Steiner wrote:
>
> On May 4, 2007, at 3:46 PM, IOhannes m zmoelnig wrote:
>
>> Hans-Christoph Steiner wrote:
>>
AFAIK it does not work yet - but it should not be that hard to
implement ...
>>>
>>> That does not work and would be a pain to implement.
>>
>> why?
>>
>>>
>>>
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