Thanks guys for your feedback! I'm trying to explore what my best
usages of Pd have been, and what I might have to offer to people
starting out. Your tips will go a long way!
~Kyle
On 6/24/07, Andy Farnell <[EMAIL PROTECTED]> wrote:
> On Wed, 20 Jun 2007 00:18:23 -0500
> "Kyle Klipowicz" <[EMAIL
On Jun 22, 2007, at 10:48 AM, Roman Haefeli wrote:
> On Thu, 2007-06-21 at 20:59 -0400, Alexandre Quessy wrote:
>> It makes me think much about how fragile life is. Though, it also
>> makes me think that this not-so-virtual commuity is somewhat like a
>> big family, because these little things (a
I posted this to list many time ago.
but yours is a bit nice: it has a reset button.
p.s. I need 15 moves to complete... can you do better? ;)
1 11 12 13 16 17 19 20 24 25 3 4 7 8 9
On 6/15/07, Steffen <[EMAIL PROTECTED]> wrote:
> Was sat somewhere about applying Pinsker's Inequality on some game
cyrille henry wrote:
> I record everything in a qlist and play this qlist slower.
> I slow down gemwin frequency on the same proportion.
> if your gem patch use line, delay or pipe object, you also need to slow them
> down also.
I didn't bother doing this, I just let Pd do the slowing down itself
hello,
Igor Medeiros a écrit :
> hi all
>
> how can i use 2 cpus with pd?
> i know i can open 2 instances of pd, but how can i assign each one for a
> different cpu?
the OS should do it for you.
> one running a gem patch and other with a pd audio patch?
this is a good solution if you gem patch i
Igor Medeiros wrote:
> hi all
>
> how can i use 2 cpus with pd?
More than one instance of Pd.
> i know i can open 2 instances of pd, but how can i assign each one for a
> different cpu?
If you have an SMP kernel, the kernel will do it for you.
> one running a gem patch and other with a pd audi
hi all
how can i use 2 cpus with pd?
i know i can open 2 instances of pd, but how can i assign each one for a
different cpu?
one running a gem patch and other with a pd audio patch?
and the best way to communicate between these 2 instances is OSC?
if i record all OSC messages that i send to gem
Another thought...
When you have the two microphones, just correlate the noise between
the two channels (not from the output/input1 and output/input2, but
between input1/input2). When the speaker is equidistant from each
microphone the delay is 0 (located at exactly half a block on the
output from
hard off a écrit :
> i think he means you could reach the same result using [realtime] or
> zexy's [time]
>
>
>
>
>
>
> and i would add that you could possibly even get the same using
> the [timer] object connected to an [einstein-rosen_bridge] external
>
>
> http://en.wikipedia.org/wiki/Worm
i think he means you could reach the same result using [realtime] or zexy's
[time]
and i would add that you could possibly even get the same using the
[timer] object connected to an [einstein-rosen_bridge] external
http://en.wikipedia.org/wiki/Wormhole
_
Roman Haefeli a écrit :
> On Sat, 2007-06-23 at 06:59 -0400, Mathieu Bouchard wrote:
>
>> On Fri, 22 Jun 2007, Enrique Erne wrote:
>>
>>> On Jun 22, 2007, at 6:54 PM, Roman Haefeli wrote:
>>>
lets assume you want to schedule the next 'bang' to 43s297ms, but
the output of [t
On Sat, 2007-06-23 at 06:59 -0400, Mathieu Bouchard wrote:
> On Fri, 22 Jun 2007, Enrique Erne wrote:
> > On Jun 22, 2007, at 6:54 PM, Roman Haefeli wrote:
> >> lets assume you want to schedule the next 'bang' to 43s297ms, but
> >> the output of [timer] maybe is '43 296', '43 296', '43 298'.
> >> w
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