On Wed, 12 Dec 2007, Andrew Brouse wrote:
To further complicate things, our response to brightness and colour is not
linear and so those perceptual curves have to be taken into account during
that mapping into video signals (chroma and luma).
Oh and also all those absolutely perceptual
This is great ! Now, we need the mac part of it, and then standardize
it (ASCII + special keys), put the code together and make it portable.
:)
[keypress] sounds nicer, I find.
a
2007/12/19, jim ruxton [EMAIL PROTECTED]:
jim ruxton a écrit :
Tried the external you sent Patrice. Thanks it
Hi !
Make multitexturing and multitexture shaders GLSL work ?
(You'll love what one can do with those)
a
2007/12/19, chris clepper [EMAIL PROTECTED]:
On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote:
My intention was to create an object for GEM that would insert a 3D
Hello Matju et al,
You really shouldn't take my comments personally, they aren't meant to be
at all. I do like you personally and respect the work that you do.
My comments were meant to provide useful information to all those who are
developing and working with Digital Video in Pd. For what
jim ruxton a écrit :
type patches. It takes text and converts a string to the ascii values. I
had to use upper case characters since your external only accepts upper
case ascii values since that is how the key codes are defined. I didn't
want to get fancy yet and use shift etc. I think it
Hi list, frank
So I split the GUI and patching system from a drumsynth, and that works well.
But, I'm trying to re-create some of my drum synths to work with nqpoly4, and
I'm not entirely sure of the topology of an nqpoly4 patch. It doesn't work
yet...what am I doing wrong I wonder?
patches
Hello Yves and people developing GISS. It seems that [theonice~] works
very fine with the GISS system based on Icecast to create video and sound
stream. I am on MacOSX.4.11 with G4 and Pd-extended 39.3.
++
Jack
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Hans-Christoph Steiner wrote:
I have a hard time remembering that as well. It would be great to
have an improved help patch.
how would you improve it?
probably just add the line The messages consist of a target value, a
time interval (zero if not supplied), and an initial delay (also zero
Alexandre Quessy wrote:
Make multitexturing and multitexture shaders GLSL work ?
(You'll love what one can do with those)
Hi, can you explain me better your idea, give me more information or
links, or show me graphic examples? i dont have idea about that...but
sounds good :DD
On Fri, 21 Dec 2007, Andrew Brouse wrote:
You really shouldn't take my comments personally, they aren't meant to
be at all. I do like you personally and respect the work that you do. My
comments were meant to provide useful information to all those who are
developing and working with Digital
Please stop saying this. These features do work apart from reading texture
coordinates from units other than zero.
On Dec 21, 2007 2:22 AM, Alexandre Quessy [EMAIL PROTECTED] wrote:
Hi !
Make multitexturing and multitexture shaders GLSL work ?
(You'll love what one can do with those)
a
Well, I have read something about multitexturing and GLSL, and I have add a
concept to GEM in my mind:
GEM is 3D engine oriented to visual artists. and as other 3d engines (games,
etc), it should incorporate features to create more realistic spaces for
example.
Is that true?
From: [EMAIL
hi andrew. would love to see some patches that demonstrate what
you're talking about,
it's all a bit over my head.
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On Sat, 22 Dec 2007, hard off wrote:
hi andrew. would love to see some patches that demonstrate what you're
talking about, it's all a bit over my head.
Try to zoom into a part of a GEM image that is in the YUV colourspace or
that formerly was (e.g. digitising a TV signal or taking input
Hi everybody
Working on a project that needs really long numbers. I'm sure there's
a way of doing it that's obvious to those with better math brains and
more experience, but I basically need to keep Pd from slipping into
scientific notation.
Can anybody offer hints on how to split up really long
On Fri, 21 Dec 2007, Dafydd Hughes wrote:
Working on a project that needs really long numbers. I'm sure there's a
way of doing it that's obvious to those with better math brains and more
experience, but I basically need to keep Pd from slipping into
scientific notation.
Everybody learned
k.ou.l
but you fixed your audio issues?
sorry, i couldn't answer,
was kinda of disconnected...
i'm just curious to know what you did to fix it.
cheers,
sevy
[EMAIL PROTECTED] wrote:
Hello Yves and people developing GISS. It seems that [theonice~] works
very fine with the GISS system based on
On Thu, 13 Dec 2007, Chris McCormick wrote:
It would be way cool if gem was truly dataflow, with the [cube] or
another geometry source at the top of the stack and then
geometry/colour/texture modifiers all the way down until a [render]
object. Imagine doing audio style filtering on geometry
On Thu, 13 Dec 2007, Mike McGonagle wrote:
As someone who has never really used Placeholders, the only sorts of
things that I can see them being useful for are when you need to do a
lot of inserts or deletes, or for other statements that will be executed
repeatedly. From what I am gathering
Russell Bryant wrote:
Longer response ...
In theory, any period size should work just fine. I just happened to choose
160
because I was thinking that it would be more efficient, since that was the
period size of packets coming through Asterisk. However, due to the way audio
is passed
IOhannes m zmölnig wrote:
at least i am using kind-of regression tests in zexy and iemlib.
this of course should read iemmatrix instead of iemlib
sorry for the confusion.
mfg.asdr
IOhannes
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On Mon, 10 Dec 2007, Hans-Christoph Steiner wrote:
What we really need is regression testing, I think that would make it
easier to convince Miller to accept patches, and would be a great
tool for finding bugs. Matju started that project, any word on that
Matju?
No, I haven't done much
Hallo,
Ed Kelly hat gesagt: // Ed Kelly wrote:
So I split the GUI and patching system from a drumsynth, and that
works well. But, I'm trying to re-create some of my drum synths to
work with nqpoly4, and I'm not entirely sure of the topology of an
nqpoly4 patch. It doesn't work yet...what am I
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the obligatory ASCII xmas tree thread?
Mine's in Pd this year,
Wishing you all much fun and happiness in the New Year,
Andy
--
Use the source
xmas.pd
Description:
On Wed, 12 Dec 2007, Claude Heiland-Allen wrote:
Interesting, I'm in the process of experimenting a bit with different
colour spaces, got in a real headache with XYZ and CIE L*a*b and so on,
but YUV's simplicity may win.
Yes, XYZ and Lab and Luv are quite harder to wrap one's head around (in
On Fri, 2007-12-21 at 19:29 +0100, Roman Haefeli wrote:
http://romanhaefeli.net/very_long_number.png
i forgot to mention, that the classes [symbol2list] and [list2symbol]
are part of zexy.
roman
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Der frühe
Mathieu Bouchard wrote:
On Mon, 10 Dec 2007, Hans-Christoph Steiner wrote:
What we really need is regression testing, I think that would make it
easier to convince Miller to accept patches, and would be a great
tool for finding bugs. Matju started that project, any word on that
Matju?
i assume, you don't want to perform calculations with these big numbers.
or better i should say, i hope, because this wouldn't be possible (at
least with pd on 32bit machines).
if you are only interested in the visual representation (e.g when
displaying phone numbers) then you could convert your
[EMAIL PROTECTED] wrote:
one could be to use cal3D
http://home.gna.org/cal3d/
I know Pablo Caedes made a 3dp object some time ago ... but there is
nothing like this in GEM.
well, several years ago i have written a cal3d object for Gem.
it never made it into Gem though
fmgas.dr
2007/12/19, chris clepper [EMAIL PROTECTED]:
On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote:
My intention was to create an object for GEM that would insert a 3D
animation. But i have seen this email:
http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
Andy Farnell wrote:
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the obligatory ASCII xmas tree thread?
Mine's in Pd this year,
we love it!
mfa.sdr
IOhannes
___
Brilliant! Cool Yule to you, Andy, and to all the other wonderful
denizens of PD-land.
Phil
Andy Farnell wrote:
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the obligatory ASCII xmas tree thread?
Mine's in
On Fri, 21 Dec 2007, Roman Haefeli wrote:
i assume, you don't want to perform calculations with these big numbers.
or better i should say, i hope, because this wouldn't be possible (at
least with pd on 32bit machines).
Everything is possible. Try this:
ruby -e p 3**3
If you don't have
Thanks for your help, Mathieu and Roman
As it turns out, while I don't want to perform calculations so much, I
do need to translate these long numbers into rotations in Gem, so I
need them more or less intact.
Looks like it's Python for the crunching then.
Thanks again!
cheers
dafydd
On Dec
On Dec 21, 2007, at 3:04 PM, Mathieu Bouchard wrote:
P.S., there was some discussion concerning the difference of human
genetics not being accounted for.
I only mentioned it briefly and so far you're the first one to
actually exchange about it. (I've always found it weird that the
On Fri, 23 Nov 2007, Martin Peach wrote:
So how do you measure the kinetic energy without calculating?
You could measure the displacement of a spring that absorbs the
collision.
By doing that, you are converting kinetic energy to potential energy in
order to measure it! You are assuming
It makes much more sense to see it broken down like so :
http://www.lafcpug.org/Tutorials/basic_chroma_sample.html
or http://adamwilt.com/pix-sampling.html and
http://adamwilt.com/DV-FAQ-tech.html#colorSampling
These color-spaces use different sampling cadences, and as mentioned
before
On Fri, 21 Dec 2007, vade wrote:
These reduced candences can significantly effect any attempts to do good
chromakeying or color work, why after effects and other applications that are
not strictly editors typically work at 4:4:4 RGB. Anyway, Its definitely an
interesting to know, and can
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with
mutlitexturing ?
An other idea : an openCV wrapper for
On Fri, 21 Dec 2007, vade wrote:
Oh Matju - you are so kind. Sometimes you remind me of Malvin from War Games
You can't be serious.
(said with love !!)
With love like that, no need for hate! :) Fuddle duddle again. :(
_ _ __ ___ _ _ _ ...
|
On Dec 21, 2007 2:46 PM, Alexandre Quessy [EMAIL PROTECTED] wrote:
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading
texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a
Alexandre Quessy wrote:
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with
mutlitexturing ?
On Dec 21, 2007, at 4:19 PM, chris clepper wrote:
Obviously, this only works correctly if the textures are the same
dimensions.
yeah, this is an issue potentially with video, since not everyone has
the same size videos in the pipeline. Marius, you could edit the
shader math to not use
On 12/21/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Tue, 18 Dec 2007, Mike McGonagle wrote:
[query srv_id insert into mytable (id, name, token) values
(?f,'?s','?s')]
In this example, the first placeholder would expect a Float, with the
next
two expecting a Symbol (just think of
Ha! Well done.
On Dec 21, 2007, at 1:41 PM, Andy Farnell wrote:
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the obligatory ASCII xmas tree thread?
Mine's in Pd this year,
Wishing you all much fun and
On 12/21/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Thu, 13 Dec 2007, Mike McGonagle wrote:
As someone who has never really used Placeholders, the only sorts of
things that I can see them being useful for are when you need to do a
lot of inserts or deletes, or for other statements
Hey thanks Thomas
You folks are awesome.
cheers
dafydd
On Dec 21, 2007 4:30 PM, Thomas Grill [EMAIL PROTECTED] wrote:
Hi Dafydd,
attached is an archive of a few abstractions and a small Python helper
script which uses the Python decimal module for calculation of large
numbers with py/pyext
Hi,
I am shopping for a camera or an installation. :)
Detection (pix_blob, etc.) requires a camera with a pretty high
resolution, and I also need to be able to disable auto gain control
(AGC) and auto iris control (AIC). I guess disabling the auto white
balance is a good idea too. I looked at
That's great. Hoppy Halidays to you and yours.
On 12/21/07, Andy Farnell [EMAIL PROTECTED] wrote:
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the obligatory ASCII xmas tree thread?
Mine's in Pd this year,
B+W security cameras tend to have lots of manual features. Even on my
elmo presentation camera I can turn off all the auto mechanisms.
I've been happy dealing with elmo as a company, one of the few does not
does make you agree to a license in order to get their serial control
protocol.
.b.
I always wonder when you say large numbers and rotation...
Do you really need large numbers? I never checked if its slower to
rotateXYZ to 360*100 compared to rotation to 360.
.b.
Dafydd Hughes wrote:
Thanks for your help, Mathieu and Roman
As it turns out, while I don't want to perform
On Fri, 21 Dec 2007, B. Bogart wrote:
I always wonder when you say large numbers and rotation...
Do you really need large numbers? I never checked if its slower to
rotateXYZ to 360*100 compared to rotation to 360.
I really wonder why Dafydd wants large numbers for rotation. I thought
that
Absolutely great! I like the way it's all factored into measures and
then arranged as lights.
On 12/21/07, Andy Farnell [EMAIL PROTECTED] wrote:
The time is almost upon us to to erase those brain cells
collected over the last 12 months. But who will dare post
first in the
On Dec 21, 2007, at 10:30 AM, IOhannes m zmölnig wrote:
Mathieu Bouchard wrote:
On Mon, 10 Dec 2007, Hans-Christoph Steiner wrote:
What we really need is regression testing, I think that would
make it
easier to convince Miller to accept patches, and would be a great
tool for finding
I have tested quite few models of security cams and JVC makes some of the
better ones. On most of these models you can disable AGC and get a standard
fixed or zoom lens. I would recommed the auto iris unless you have 100%
control of the lighting.
Don't expect a great image compared to a DV
On Fri, 21 Dec 2007, Mathieu Bouchard wrote:
Regression testing is only for past bugs, but you must mean unit tests.
Ok, I had never actually looked it up, only learned from other sources
as the name for the process of adding a test for each new bug, and in
that case, it's by opposition to
On Tue, 11 Dec 2007, Jack wrote:
OK, i have downloaded them with Fink (install binary package)
In terminal : /gridflow-0.9.0 rybn12$ ./configure
i get :
This is the GridFlow 0.9.0 configurator within Ruby version 1.8.1-2003-12-25
[gcc3] GNU C++ Compiler 3 (or 4):
You
On Wed, 12 Dec 2007, Jack wrote:
Small improvement but i get an error.
Oh, sorry for the extraneous mail.
base/main.c.fcs:39:22: error: execinfo.h: No such file or directory
base/main.c.fcs: In function `void blargh()':
base/main.c.fcs:522: error: 'backtrace' was not declared in this scope
On Thu, 13 Dec 2007, Jack wrote:
g++ -bundle -undefined suppress -o gridflow.bundle base/main.o base/
grid.o base/bitpacking.o base/flow_objects.o base/number.1.o base/
number.2.o base/number.3.o base/number.4.o format/x11.o format/
quartz.o format/aalib.o format/jpeg.o format/png.o format/
On Fri, 21 Dec 2007, Mike McGonagle wrote:
Yes, I know that these things can be stored in a typeless manner, but the
functions that bind the SQL statement with their placeholders can be of any
type, as there are functions for the various datatypes.
Ok, cool then. :)
This is not an issue of
Mathieu Bouchard a écrit :
On Fri, 21 Dec 2007, B. Bogart wrote:
I always wonder when you say large numbers and rotation...
Do you really need large numbers? I never checked if its slower to
rotateXYZ to 360*100 compared to rotation to 360.
I really wonder why Dafydd wants large numbers
On Dec 21, 2007, at 1:36 PM, Mike McGonagle wrote:
On 12/21/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Tue, 18 Dec 2007, Mike McGonagle wrote:
[query srv_id insert into mytable (id, name, token) values (?
f,'?s','?s')]
In this example, the first placeholder would expect a Float,
On Fri, 21 Dec 2007, Mike McGonagle wrote:
Well, this is one of those reasons why I am starting with using SQLite, I
think it would be much easier than working with a networked database. And if
someone is being 'dishonest', then they are only effecting themselves.
When we're talking about
On Thu, 20 Dec 2007, Branislav Nakic wrote:
I get these errors when runing *ruby1.9 configure *as recommended on the
Gridflow website:
Nowadays I went back to using 1.8, but you're still supposed to be able to
use 1.9.
[libruby] Ruby as a dynamic library:
Please use gridflow-dev for GridFlow-specific questions. Even though dev
sounds like gurus only, please don't mind. :)
http://lists.artengine.ca/cgi-bin/mailman/listinfo/gridflow-dev/members
_ _ __ ___ _ _ _ ...
| Mathieu Bouchard -
Hey all,
I've been getting this message recently on Pd-0.40.3-extended, but I
think it applies to Pd in general since it comes from portaudio.
Basically I get occasional input underflow. messages. I haven't
noticed a problem, but I just thought I'd throw it out there. Here's
where the
I wish it was something as noble as gravitation, but it's just a clock
which counts seconds from about 3BC to now. It's easier to do
using [mod] on the counters, but the way it's animated means it makes
a smooth transition around the dial then jumps back to 0 instead of
smoothly moving on.
I just committed my first stabs at a sketch for the [sql_query]
object. It doesn't do anything yet, but it does recognize ?
placeholders as object arguments and creates inlets. Other than
that, the only thing it currently does is crash :).
Dafydd Hughes a écrit :
I wish it was something as noble as gravitation, but it's just a clock
which counts seconds from about 3BC to now. It's easier to do
using [mod] on the counters, but the way it's animated means it makes
a smooth transition around the dial then jumps back to 0
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