that's great,
sorry for bothering, can you help me with this error? I compiled lua did
some fixes in the makefile and then tried to compile pdlua, but got this
error (I'm on osx).
/var/folders/TH/THjm5UAnEZSSB-y6nQY-6TI/-Tmp-//cc6upu2C.s:2824:FATAL:incompatible
feature used: section type s
Hello dafydd,
DLDI is a wrapper library to compensate for the different ways each DS
cartridge (such as R4 and other hardware of the same purpose) accesses
external files stored from within the .nds application.
i.e., "Nitrotracker" (which I imagine you have tried already) needs the
DLDI patc
ok, commented all appearances of glmLinearTexture() out and recompiled,
but that did not solve it... the texture looks exactly the same as before.
marius.
chris clepper wrote:
> Try commenting out glmLinearTexture() is model.cpp and recompile. That
> would no longer replace the texcoords from t
Hi David
I think I've got v 1.17, but I also had no trouble with earlier
firmware and Knobs & Sliders. I was using Chris' compiled .nds file.
Would DLDIDrop have made a difference? (I don't know a lot about this
stuff - I'm still at the just try stuff and hope it works phase with
my DS.
cheers
da
Try commenting out glmLinearTexture() is model.cpp and recompile. That
would no longer replace the texcoords from the OBJ file, but I'm not sure
that makes for a valid UV map or not.
On Thu, Mar 27, 2008 at 11:22 AM, marius schebella <
[EMAIL PROTECTED]> wrote:
> hi,
> UV mapping support for mod
dafydd,
At one point, I could not get homebrew apps using wifi (including
FUDIKaosDS binaries on Chris's site) to work on my R4. This was until
the DSwifi libraries were updated at which point, binaries I built
worked just fine.
This was with R4 kernel version 1.14 I think.
What do you use?
S
Howdy again,
I'm working on integrating pd-extended into the Ubuntu desktop and have a
mime type and associated patch
icon setup. You can double click it to open it in pd natively.
The only problem is I'm trying to figure out a way to open a patch in a
running instance of pd. Basically,
it woul
Hi,
I've added a "setM" function as you wanted.
It works as the "setD" function.
The new sources are on svn.
Greetings,
Nicolas
>
> marius schebella a écrit :
>
>> hi,
>> is someone working on msd? I wonder why it is not possible to change the
>> mass of a mass dynamically with something l
Hi,
Audition_setup is the function called when you create one "Audition" object.
I think pd can't find it, so it can't create the object.
You need to check that the setup function of flext is well written.
There is a list for specific flext questions:
http://g.org/mailman/listinfo/flext
Gree
On 27/03/2008, at 21.45, marius schebella wrote:
> hi (hans),
> is there a problem with externals/miXed/shadow/cyclone? did you think
> about integrating this into pd-extended? I think it is a useful
> object.
> can you help me, what do I need to do to get it compiled within the
> pd-extended bu
more questions for iem_image,
how can I make a $0-receive work for iem_image?
marius.
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hi (hans),
is there a problem with externals/miXed/shadow/cyclone? did you think
about integrating this into pd-extended? I think it is a useful object.
can you help me, what do I need to do to get it compiled within the
pd-extended build system?
marius.
_
I always vote for bringing more objects into vanilla.
with cyclone it is a little bit different, because many cyclone objects
can be created as abstractions and some of the objects are nameclashers
(Append, gate, counter...).
what ever happened to the cyclone object class? I remember there used t
Hi
As far as I know, if the four loudspeakers are to be
located each in one corner of a square, the VBAP
technique is completely equivalent to intensity
panning using cosine-sine functions(the so called
tangent law). I don´t know in detail your project but
perhaps is easier to you to do intensity p
hi,
is there any chance to get more iemguis into pd-vanilla? espescially
iem_image would be nice to have. this is desperately needed for
interface design.
I also think the other objects would be nice to have.
I could not create iem_event and numberbox_matrix.
marius.
[hid] can only do two output messages on Mac OS X.
In May and June, I have two residencies (STEIM and Hangar) to work
specifically on this stuff. Olaf Matthes and Dan Overholt will be
with me at STEIM, so we should be able to finally iron out [hidio]
with full input/output support.
.hc
O
btw, this is the console printout: seems I am missing a file "sndfile.h".
marius.
nyc-calling:sc4pd marius$ bash ../../grill/flext/build.sh pd gcc
make -f ../../grill/flext/buildsys/gnumake-sub.mak PLATFORM=mac RTSYS=pd
COMPILER=gcc BUILDPATH=../../grill/flext/buildsys/ PKGINFO=package.txt
BUILD
no, there's no buffering in mix.out_~ only a glitch protection (when turning
the level to 0 quickly) and a [hip~ 10]. of course, if you don't use the
state saving of pdmtl and no gui, there's no reason to use mix.out_~.
i cannot reproduce the glitches you got with sample.play~ or sampler.play~
i
davide morelli tried to make a gem external in C++ / template for
artoolkitplus:
http://www.davidemorelli.it/dokuwiki/doku.php?id=ar:artoolkitplus
that would be awesome - artoolkitplus is really more accurate.
pat
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i really don't know, but the first thing is to make artoolkit works:
http://www.hitl.washington.edu/artoolkit/documentation/usersetup.htm#comp_macos
then compiling gem with artoolkit (includes / libs). check the archive, i
had to PKG_CONFIG before ./configure.
anyone have an help patch for pix_a
Oh not very uplifting...is the PD-community on its declien ;-)
So i ask againthere is a gap between developers and users ;-)
Please anybody who has flext running on an intel mac...
Do us ( - the regular user-crowd) a big favour, try to compile sc4pd
and post it somewhere
Is it only
Ah! Forgot about that one!
Can [hid] do forcefeedback out?
d.
Hans-Christoph Steiner wrote:
>
> [hidin] is included on Pd-0.39.3-extended/Windows, it should work.
>
> .hc
>
> On Mar 27, 2008, at 5:47 AM, Derek Holzer wrote:
>> Hi Mika,
>>
>> It was tested on all three. [hid] works on OS X and
[hidin] is included on Pd-0.39.3-extended/Windows, it should work.
.hc
On Mar 27, 2008, at 5:47 AM, Derek Holzer wrote:
> Hi Mika,
>
> It was tested on all three. [hid] works on OS X and Linux. Windows
> users
> have [pd_joystick], which isn't quite as functional but should do
> the job:
>
>
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using GEMgl wrapper objects or shaders to get
it... anyone with a hint?
marius.
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htt
there is some very basic information in the list archives, but to me it
looks like the objects are not really working, or my gfx card does not
support it.
I am testing with gemhead - some vertex_objects - vertex_draw and some
objects do something. for example with wertex_model I can load an obj
The machines don't need a ton. I think there are about 4 machines
with empty slots. They won't work with DIMMs bigger than 256MB (they
are old...). The Blue&White G3 might use bigger DIMMs, but I am not
sure.
.hc
On Mar 26, 2008, at 10:35 PM, bsoisoi wrote:
> By the way, its available s
Hey Chris,
What about the vertex array stuff, has that been folded into mainline gem?
They would need to same number of vertices I suppose...
.b.
chris clepper wrote:
> vertex_combine was designed to do this, but I don't know if it still works.
>
> On Wed, Mar 26, 2008 at 3:36 PM, marius scheb
there is sourcecode for gem4max at hirai shigeyuki's page
http://www.cc.kyoto-su.ac.jp/~hirai/softwares/index-j.html
and some people also tried to get artoolkitplus working.
I don't know if there are binaries, *something* seems to compile and it
was used in projects...
http://lists.puredata.info/p
Oh, right, andthe info!
Columbia CMC Fun Night! 8PM Thursday March 27th!
Prentis Hall 3rd Floor!
632 W. 125th St.!
New York, NY!
On Thu, 2008-03-27 at 07:53 -0400, Spencer Russell wrote:
> Tonight is the Columbia Computer Music Center's monthly Fun Night!
>
> I'll be performing my sensor(a
Hey Chris
Am I missing something? It seems to work fine on my R4 (and it's really cool)
cheers
dafydd
On Thu, Mar 27, 2008 at 1:53 AM, Chris McCormick <[EMAIL PROTECTED]> wrote:
> On Sat, Mar 22, 2008 at 08:09:33PM +0900, PSPunch wrote:
> > Thanks for viewing my work.
> > That post on YouTube
Tonight is the Columbia Computer Music Center's monthly Fun Night!
I'll be performing my sensor(and PD)-augmented double bass alongside
drum psychopath Kevin Shea and bearded trombonist Ryan Snow.
Also performing will be Jordan Paul on drums and electronics, and Victor
Adan on dot matrix printer
Programmer is a simple cable terminating in 5 header pins. The row of 5
sockets on the upper right hand side is the programmer connection. Code
is unchanged from flightsim page for now, will be adapted later. I hope
the next step will be detailed instructions on programming the ATMega on
all th
Hi Mika,
It was tested on all three. [hid] works on OS X and Linux. Windows users
have [pd_joystick], which isn't quite as functional but should do the job:
http://crca.ucsd.edu/~jsarlo/pd/
HC, this doesn't seem to be in the Windows Extended installers...why
not? Or did I miss it?
Also, on th
Hi,
Any chances that this would work in Windows XP also? Or is it just
Linux stuff?
-Mika
>> On Mar 26, 2008, at 4:18 PM, Derek Holzer wrote:
>> Martin Howse just posted his documentation of a simple HID sensor
>> board,
>> costing approx EUR 5 to make, which can be used over USB with PD,
>> S
It should be the same code as on the flightsim page that Martin took the
project from, linked. But yes, I'll pass this on to Martin as a reminder!
d.
Steffen Juul wrote:
> Neat lill' thing.
>
> On 27/03/2008, at 2.04, Derek Holzer wrote:
>> The circuit diagram is pretty simple, if you can't etc
hi list, does pix_artoolkit works on macosx? i want to
begin exploring augmented reality... and i need to
know if pd is well suited for this at this
momentif not what does it need to make
pix_artoolkit work?
many thanks
Yes - but the programmer circuit is even simpler (and the dev tools software is
free). It's all described on the flightsim page referenced.. and there is a hex
image there, tho I'm not sure on whether it was modified for the one described
on 1010.co.uk. ... Actually, I think the 1010 circuit has
Neat lill' thing.
On 27/03/2008, at 2.04, Derek Holzer wrote:
> The circuit diagram is pretty simple, if you can't etch it I think you
> could still build it in an afternoon.
One would need to (purchase parts to and) build a programmer first,
right?
Also, i can't find locate the code/hex-file
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