Yes, please publish this. A cube from separate squares would be great for
exploding outward/inward too. You could do all sorts of neat decompositions
of a solid with this.
~Kyle
On Thu, Aug 21, 2008 at 4:55 PM, B. Bogart [EMAIL PROTECTED] wrote:
If anyone does make a cube from squares please
Claude Heiland-Allen wrote:
chi ball wrote:
Hi,
is there a patch using Iterated Function Systems (IFS) ?
You want to implement an IFS in Pd?
I think that's a bad idea (unless you want it to be very slow, passing
messages between different objects is not something you want to do
Claude Heiland-Allen wrote:
Attached
oops
is a working IFS (for Gem and zexy), should give you some hints
on how to play the chaos game. Starts to look fun at 1 vertices per
frame...
#N canvas 0 0 525 537 10;
#X obj 9 53 gemwin;
#X msg 29 8 create;
#X obj 9 9 tgl 15 0 empty empty empty
hi,
i am trying to use VST under linux / pd.
i have no problem using jack-dssi-host:
http://probing.wikidot.com/using-vst-on-linux-with-jack
for pd, i compiled externals/postlude/dssi. the example is working
perfectly (hexter.so, sine). next i am trying to use dssi~ like this
[dssi show]
|
It's wonderful...
Thanks!
t.
Date: Sat, 23 Aug 2008 00:06:39 +0100 From: [EMAIL PROTECTED] To: [EMAIL
PROTECTED] CC: pd-list@iem.at Subject: Re: [PD] pd and IFS Claude
Heiland-Allen wrote: Attached oops is a working IFS (for Gem and
zexy), should give you some hints on how to play
Anyway, those are some rambling thoughts. It's great to see progress on
this, hopefully we can get some people to try out the sketches to see what
actually works.
Anyone with question, please feel free to ask.
The makefile is just for pd_darwin ?
How could I compile it on linux?
glerm
i've tried this method yesterday, buat still found it hard to stick
the square's edge to form a cube. It still looked like a cube, but
it's not solid
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