I put together a little iPhone web app and a Python web server that
let you send TUIO messages using Safari. The web app sends multitouch
information to the web server, which takes care of translating them
into TUIO messages. I thought maybe some people on this list might be
interested in it.
Here
Hm,
worked quite ok here.
And i dont quite understand. Does it bother you ? Dou you consider it
a bug ?
Or are you asking, because you want to know how the dsptree is updated ?
Cheers Luigi
Am 18.04.2009 um 17:56 schrieb Tuti:
Hi,
Thanks for the reply! I am using Pd version 0.40.3-exten
Hi,
Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac
OS X 10.5), and, sure enough, pd audio engine does not start at
abstract creation time. Here attached are two pd files to illustrate
this problem. When you open "test.pd" it will run the abstraction
"sine.pd" with the argument
Hello, is it possible to run gemlist operations on the gpu? im experimenting
with recursive structures in gem , i cannot have to much recursions because my
computer become slow, so i was thinking if its posible to make those
calculations on the gpu, is this possible?
thanks
s.
_
what about something like sending a value to the inlet of an audio
arithmetic object? would that update the dsptree?
i'm wondering why the audio in my abstractions is working, because i don't
think i am doing any of those things.
___
Pd-list@iem.at mail
hi
afaik, when you create an abstraction, containing audio objects, the
dsptree doesn't get automatically updated.
either:
you turn off/on pd dsp i.e. with
[;
pd dsp 0, dsp 1(
or create an other audio object and delete it.
or as you found out: connect two audio objects.
eni
Tuti wrot
Hi Frank,
Does [drawpolygon] affect creation time with that many elements?
-Jonathan
--- On Fri, 4/17/09, Frank Barknecht wrote:
> From: Frank Barknecht
> Subject: Re: [PD] symbolarray
> To: "PDlist"
> Date: Friday, April 17, 2009, 3:52 PM
> Hallo,
> lsw hat gesagt: // lsw wrote:
>
>
hmm, i don't know. are you using a recent version of pd?
i have dynamically created audio abstractions with no problem.
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