Very interesting work! The concept of a pd html 'element' for general
'sound generation' on the web is great!
Keep it up.
Lorenzo
PS: I'm sure you also know about this (unfortunately pretty dead):
http://www.dtic.upf.edu/~malonso/pdplugin/
http://mccormick.cx/dev/webpd/tests.html
For sound
Oh my god.. its a miracle...other step for pd congratulations
Best-best regards from Chile
José
2010/5/28 Lorenzo lsut...@libero.it
Very interesting work! The concept of a pd html 'element' for general
'sound generation' on the web is great!
Keep it up.
Lorenzo
PS: I'm sure you
GEM.GEM
Best regards
José
2010/5/28 Jose Luis Santorcuato santorcuat...@gmail.com
Oh my god.. its a miracle...other step for pd congratulations
Best-best regards from Chile
José
2010/5/28 Lorenzo lsut...@libero.it
Very interesting work! The concept of a pd html
Hello list, hello Yves,
I am trying to compile the external 'playlist' from 'unauthorized' and
get some troubles after a 'make' :
./tk2c.bash playlist.tk playlist.tk2c
gcc -DPD -DUNIX -O2 -funroll-loops -fomit-frame-pointer -Wall -W
-Wno-shadow -Wstrict-prototypes -Wno-unused -Wno-parentheses
Jack wrote:
Hello list, hello Yves,
I am trying to compile the external 'playlist' from 'unauthorized' and
get some troubles after a 'make' :
./tk2c.bash playlist.tk playlist.tk2c
gcc -DPD -DUNIX -O2 -funroll-loops -fomit-frame-pointer -Wall -W
-Wno-shadow -Wstrict-prototypes -Wno-unused
Hello list - I'm trying to control pd (0.41.4) with a wiimote and nunchuk. I'm
routing the wiimote through Osculator, then using [import mrpeach] [udpreceive
9000] [unpackOSC] and a series of routeOSC objects. With Osculator running, the
graphics in the main pd window slow right down - it
Simon Cossar wrote:
Hello list - I'm trying to control pd (0.41.4) with a wiimote and nunchuk. I'm
routing the wiimote through Osculator, then using [import mrpeach] [udpreceive
9000] [unpackOSC] and a series of routeOSC objects. With Osculator running, the
graphics in the main pd window slow
Try the pd-mobile branch, I integrated the ESD code from PD-anywhere
into it, its Pd-vanilla, more or less:
https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/by-author/eighthave/pd-mobile-0.43
.hc
On May 27, 2010, at 2:30 AM, Koray Tahiroglu wrote:
Hi Olivier,
I did
On May 23, 2010, at 2:13 PM, Jordi Sala wrote:
Hello,
I need some help...sorry..
I've finished the new version of pdpcap, with the Makefile Template
(it's so good!!). There are no warnings, new functions like data
visualization, etc...
I've included de debian folder, I modifified the
Yeah, this is probably the problem. For some reason GUI objects seem to eat up
a large amount of CPU usage. Once you've asserted just what input you're
getting (Wiimote tends to come between 0 and 1) remove any number boxes,
sliders, etc which are displaying your wiimote input. If you need
All that has been said is true but I have used this combination of osculator
and pd, messages sent via OSC and midi using a number of gui objects and
inputs from other devices simultaneously with no major latency problems. Am
away from internet connection I can use to forward patches but can do
Hey, nice thread, I just want to know if the Wii Motion Plus improves
the sensing of the wiimote using it directly from pd, or if it just
does it with the wii console.
Thanks.
Ricardo
On 28 May 2010 18:21, Greg Pond gregp...@gmail.com wrote:
All that has been said is true but I have used this
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