[PD] Res: squeakyshoecore

2010-07-11 Thread Eduardo Patricio
I like your tracks! They're have a good groove and its structure seems more interesting than some nintendo ds music (made with that Korg synthesizer) Eduardo _ Eduardo Patrício http://www.eduardopatricio.com.br (41) 8434-0480 _

[PD] Res: Res: Res: music made with Pd

2010-07-11 Thread Eduardo Patricio
Thank you, Mathieu, for let us understand a little more of your piece. About this main point, variating and delineating a structure for the audience to follow, I'd certainly work with the pitches. But since you're working with this algorithmic structure... maybe the background rhythm could

Re: [PD] gem -- antialiasing?

2010-07-11 Thread Samuel Burt
So, knowing about antialiasing is making me very excited. I just tried it on a MacBook Pro (Nvidia onboard graphics) in OS X. With FSAA 0, I had no antialiasing. WIth FSAA 1, I could see the jagged line effect reduced. With FSAA 2, I could see double the antialiasing effect. Past FSAA 4, I co

[PD] Pd concert video

2010-07-11 Thread PSPunch
Hi all, I've uploaded some excerpts of a piece I performed last night. http://www.youtube.com/watch?v=jkzYT0HVjG4 Nothing fascinating going on, especially in terms of DSP business, but I was quite fascinated to try out myself what a single laptop can manage nowadays. -- David Shimamoto __

Re: [PD] squeakyshoecore

2010-07-11 Thread Vilson Vieira
Awesome tracks Chris! I'm so curious to take a look at your patches. I've never listened anything similar using algorithms. Please, get us informed. Congrats! 2010/7/11 chrism > Hello Pd users, > > I am making a new album, and the first three tracks are up. It is > algorithmic acid made with Pu

Re: [PD] qpd-0v2 released (finally)

2010-07-11 Thread errordeveloper
Thanx Pedro, i hope you will find it usefull :) On Sun, Jul 11, 2010 at 10:37:45PM +0100, Pedro Lopes wrote: > Nice project! I'll giv it a go... always looking for interfaces for pd :) > > On Sun, Jul 11, 2010 at 10:33 PM, wrote: > > > > > Hi pd-list, > > > > so i finally got around cleaning up

Re: [PD] qpd-0v2 released (finally)

2010-07-11 Thread Pedro Lopes
Nice project! I'll giv it a go... always looking for interfaces for pd :) On Sun, Jul 11, 2010 at 10:33 PM, wrote: > > Hi pd-list, > > so i finally got around cleaning up > and releasing the qpd code on github. > > so please see it on: > http://github.com/errordeveloper/qpd > > or just: `git clo

[PD] qpd-0v2 released (finally)

2010-07-11 Thread errordeveloper
Hi pd-list, so i finally got around cleaning up and releasing the qpd code on github. so please see it on: http://github.com/errordeveloper/qpd or just: `git clone git://github.com/errordeveloper/qpd.git` there is now a README file and it should all work. * What is qpd for? If you wanna buil

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread Andy Farnell
On Sun, 11 Jul 2010 11:01:46 -0400 ede cameron wrote: > The problem now is for sure that if there is a mix of different types > of cars (electric and gas) and that we are use to a certain volume within > our environment, buses and gas driven cars. If this volume was lowered > for only electric

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread András Murányi
On Sun, Jul 11, 2010 at 6:49 PM, ede cameron wrote: > > On 2010-07-11, at 12:16 PM, Mathieu Bouchard wrote: > > > On Sun, 11 Jul 2010, ede cameron wrote: > > > >> rules is more than likely the reason they aren't been developed. I'm > sure we envision flying cars as the chance of flying from A to

Re: [PD] squeakyshoecore

2010-07-11 Thread Andrew Faraday
I'm impressed with the tracks, especially from an algorithmic approach. Is there anywhere I can download the patches you used and have a look? Also, are there any squeaky shoe samples used? :p Andrew > Date: Sun, 11 Jul 2010 09:24:35 -0400 > From: ch...@mccormick.cx > To: pd-list@iem.at > Subjec

Re: [PD] Tracking color with GEM+Pdp

2010-07-11 Thread Olivier Baudu
Yes, for sure... That's why my first message was dealing with "how to use [pdp_ctrack ] only with moving pixels ?" :-) 01ivier 2010/7/11 Jose Luis Santorcuato > Hi, the best object for tracking color is pdp_ctrack works very.very > fine... you can duplicate the program and track many col

Re: [PD] Tracking color with GEM+Pdp

2010-07-11 Thread Mathieu Bouchard
On Sun, 11 Jul 2010, Jose Luis Santorcuato wrote: Hi, the best object for tracking color is pdp_ctrack works very.very fine... you can duplicate the program and track many colorsworks really fine I suppose you aren't considering GridFlow's color_detect.pd ? _ _ __ ___ _

Re: [PD] Tracking color with GEM+Pdp

2010-07-11 Thread Jose Luis Santorcuato
Hi, the best object for tracking color is pdp_ctrack works very.very fine... you can duplicate the program and track many colorsworks really fine Best regards José 2010/6/21 Olivier Baudu > Hi, > > I would like to track different colors at the same time with my web cam so > I've tr

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread ede cameron
On 2010-07-11, at 12:16 PM, Mathieu Bouchard wrote: > On Sun, 11 Jul 2010, ede cameron wrote: > >> rules is more than likely the reason they aren't been developed. I'm sure we >> envision flying cars as the chance of flying from A to B in a straight line. >> The mess that would be created with

Re: [PD] pd on armv7 (beagleboard): crackles / pcm not available?

2010-07-11 Thread Damian Stewart
On 09 Jul 2010, at 21:12, pd-list-requ...@iem.at wrote: > Date: Fri, 9 Jul 2010 19:05:53 +0200 > From: Dan Wilcox > 2 things: > > - the "snd_pcm_open (output): Device or resource busy" issue is, as Iohannes > said, due to the -nogui bug. Put a delay on your "dsp 1" message. I use 100 > ms. ye

Re: [PD] pd on armv7 (beagleboard): crackles / pcm not available?

2010-07-11 Thread Damian Stewart
> Date: Fri, 09 Jul 2010 13:39:14 +0200 > From: IOhannes zm?lnig > On 07/09/2010 01:01 PM, Damian Stewart wrote: > >> 2b. (after sudo killall xdm) i tried running pd -nogui -alsa -noadc -open >> my_test_patch.pd, which gives me no sound output at all, just a message that >> "snd_pcm_open (outpu

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread Mathieu Bouchard
On Sun, 11 Jul 2010, ede cameron wrote: rules is more than likely the reason they aren't been developed. I'm sure we envision flying cars as the chance of flying from A to B in a straight line. The mess that would be created with everyone flying from A to B in a straight line would be chaos to

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread ede cameron
Actually after some thought and with what you said if all cars made less sound but a similar type of sound then the adjustment would come for both hearing and sightless people. The problem now is for sure that if there is a mix of different types of cars (electric and gas) and that we are use t

Re: [PD] Future of Motorsounds in Electric Cars and Games

2010-07-11 Thread Andy Farnell
This last paragraph inviting a minimum noise standard is reasonable. > On Wednesday, the president of the NFB's Maryland chapter planned to > present written testimony asking for a minimum sound standard for > hybrids to be included in the state's .. And along with that a maximum noise standa

Re: [PD] gem -- antialiasing?

2010-07-11 Thread cyrille henry
Le 11/07/2010 16:26, Olivier Baudu a écrit : Hi, On a computer with Ubuntu 8.04 + Pd-ext 0.41.4 I could get antialiasing with the FSAA message... But since I've been on Ubuntu 10.04 + Pd-ext 0.42.5 on this computer I only can get antialiasing using Nvidia-setings and "Override Application Sett

Re: [PD] gem -- antialiasing?

2010-07-11 Thread Olivier Baudu
Hi, On a computer with Ubuntu 8.04 + Pd-ext 0.41.4 I could get antialiasing with the FSAA message... But since I've been on Ubuntu 10.04 + Pd-ext 0.42.5 on this computer I only can get antialiasing using Nvidia-setings and "Override Application Settings" Hope it'll help. 01ivier 2010/7/11 Pedro

Re: [PD] gem -- antialiasing?

2010-07-11 Thread tim vets
2010/7/11 cyrille henry > > > Le 11/07/2010 16:05, tim vets a écrit : > >> >> >> 2010/7/11 pascale gustin > > >> >>2010/7/11 tim vets mailto:timv...@gmail.com>>: >> >> > Hello, >> > I'm looking for a way to do anti-aliasing in Gem >> > I tried the 'f

Re: [PD] gem -- antialiasing?

2010-07-11 Thread cyrille henry
Le 11/07/2010 16:05, tim vets a écrit : 2010/7/11 pascale gustin mailto:gustin.pasc...@free.fr>> 2010/7/11 tim vets mailto:timv...@gmail.com>>: > Hello, > I'm looking for a way to do anti-aliasing in Gem > I tried the 'fsaa' message, as suggested > in http://lists.pur

Re: [PD] gem -- antialiasing?

2010-07-11 Thread Pedro Lopes
Yep, if its the FSAA I know ... which stands for Full Scene Anti-Aliasing it has to be supported by your hardware video/graphics card... On Sun, Jul 11, 2010 at 3:05 PM, tim vets wrote: > FSAA -- Pedro Lopes (ongoing MSc) contact: pedro.lo...@ist.utl.pt website: http://web.ist.utl.pt/Pedro.

Re: [PD] gem -- antialiasing?

2010-07-11 Thread cyrille henry
it's FSAA, not fsaa c Le 11/07/2010 15:42, tim vets a écrit : Hello, I'm looking for a way to do anti-aliasing in Gem I tried the 'fsaa' message, as suggested in http://lists.puredata.info/pipermail/pd-list/2003-11/015230.html but it doesn't work (no method for 'fsaa') in my version. (ver: 0.91

Re: [PD] gem -- antialiasing?

2010-07-11 Thread tim vets
2010/7/11 pascale gustin > 2010/7/11 tim vets : > > Hello, > > I'm looking for a way to do anti-aliasing in Gem > > I tried the 'fsaa' message, as suggested > > in http://lists.puredata.info/pipermail/pd-list/2003-11/015230.html > > but it doesn't work (no method for 'fsaa') in my version. (ver:

Re: [PD] Compile sms_peak

2010-07-11 Thread Pedro Lopes
Well at least it is going through the flext headers now.. Since I'm not familiar with flext so better leave this to a flext-expert :) best of luck, Pedro On Sun, Jul 11, 2010 at 2:43 PM, linedicons...@gmail.com < linedicons...@gmail.com> wrote: > Thanks, I used -I option and I receive a big erro

Re: [PD] Compile sms_peak

2010-07-11 Thread linedicons...@gmail.com
Thanks, I used -I option and I receive a big error log. I paste my error log here : http://pastebin.com/BF2J6Pn0 I compiled flext by myself, Thanks for any help!! Marco 2010/7/11 Pedro Lopes > You cannot compile a source file that depends on other headers without > "telling the compiler" w

[PD] gem -- antialiasing?

2010-07-11 Thread tim vets
Hello, I'm looking for a way to do anti-aliasing in Gem I tried the 'fsaa' message, as suggested in http://lists.puredata.info/pipermail/pd-list/2003-11/015230.html but it doesn't work (no method for 'fsaa') in my version. (ver: 0.91.3 'tigital' compiled: Jun 4 2009) Is it possible ? Thanks Tim __

[PD] squeakyshoecore

2010-07-11 Thread chrism
Hello Pd users, I am making a new album, and the first three tracks are up. It is algorithmic acid made with Pure Data on my Ubuntu GNU/Linux laptop. Here is a blog post with some more information about the Pure Data patches I made to c

Re: [PD] Compile sms_peak

2010-07-11 Thread Pedro Lopes
You cannot compile a source file that depends on other headers without "telling the compiler" where they are: >$gcc main.cpp >main.cpp:12:19: error: flext.h: No such file or directory This makes sense, because if the flext.h is not in the main.cpp directory the compiler will not find it. The easi

Re: [PD] Compile sms_peak

2010-07-11 Thread linedicons...@gmail.com
I am on Linux, ubuntu lucyd. Thanks. 2010/7/11 linedicons...@gmail.com > Hi I try to compile sms_peak (a module made with flext) > > There is a guide to step by step compile a flext module? > > By the way I am here in compiling: > > $ls > Info.plist license.txt main.cpp package.txt pd sms

[PD] Compile sms_peak

2010-07-11 Thread linedicons...@gmail.com
Hi I try to compile sms_peak (a module made with flext) There is a guide to step by step compile a flext module? By the way I am here in compiling: $ls Info.plist license.txt main.cpp package.txt pd sms_peaks~.xcodeproj $gcc main.cpp main.cpp:12:19: error: flext.h: No such file or director