Re: [PD] To divide a number in random parts

2011-03-03 Thread Caio Barros
> > I thought that you had said that the unit of time is the second. That's how > I interpreted "quarter = 60". If you don't want this nor any other related > basis such as 120 divisions or 240 divisions, why did you say "quarter = 60" > at all ? > > Yes the tempo is quarter = 60, but this doesn't

Re: [PD] To divide a number in random parts

2011-03-03 Thread Mathieu Bouchard
On Fri, 4 Mar 2011, Caio Barros wrote: Yes that's right. And another problem is that all the durations are integers. I want something without the feeling of (regular) pulsations. I thought that you had said that the unit of time is the second. That's how I interpreted "quarter = 60". If you d

Re: [PD] To divide a number in random parts

2011-03-03 Thread Caio Barros
> > You could try this approach(I also attached a patch with it): >> 48 = 4 * 10 + 1 * 8 >> so you use >> n1=random(10) >> n2 = 10 - n1 >> n3 = random(10) >> n4 = 10-n3 >> . >> . >> n9 = random(8) >> n10 = 8 - n9 >> > > But this makes the odd-ordered chords to start at every 10 seconds. I > believe

Re: [PD] To divide a number in random parts

2011-03-03 Thread Mathieu Bouchard
On Thu, 3 Mar 2011, Markus Demmel wrote: You could try this approach(I also attached a patch with it): 48 = 4 * 10 + 1 * 8 so you use n1=random(10) n2 = 10 - n1 n3 = random(10) n4 = 10-n3 . . n9 = random(8) n10 = 8 - n9 But this makes the odd-ordered chords to start at every 10 seconds. I bel

Re: [PD] To divide a number in random parts

2011-03-03 Thread Mathieu Bouchard
On Thu, 3 Mar 2011, Caio Barros wrote: It's funny that you said that. I slept over this problem and yes, I want the chords to have a minimun and maximun duration. Ok. Give every chord the minimum duration, then pick random amounts of extra time to add to each, between zero and the difference

Re: [PD] How to capture sound & video from Pd/Gem

2011-03-03 Thread Mathieu Bouchard
On Thu, 3 Mar 2011, ALAN BROOKER wrote: if you don't get anywhere with [pdp_rec~] another alternative could be to try the gridflow objects [#to_pix] to connect a Gem scene to gridflow -- then connect to [#record] to record the scene. However I don't think it records sound- check out the Gridfl

Re: [PD] pd-kinect-skeleton

2011-03-03 Thread matohawk
Hi, Anybody made a simple documentation to install step by step all the programm to see the Skeleton because I'm a bit confused. I saw Hans project it's really nice but I think I have some problem before with OpenNI and the other things. It will great if someone could be made a simple documen

Re: [PD] How to capture sound & video from Pd/Gem

2011-03-03 Thread ALAN BROOKER
if you don't get anywhere with [pdp_rec~] another alternative could be to try the gridflow objects [#to_pix] to connect a Gem scene to gridflow -- then connect to [#record] to record the scene. However I don't think it records sound- check out the Gridflow help index and files. Personally I have n

[PD] Weekend in Dublin for Pd mini-con

2011-03-03 Thread Marco Donnarumma
(apologies for cross-posting) Hi all, I'll be in Dublin for the Pd mini-con from tomorrow until Monday. Any microsounder, Pd'r or Pikseler in Dublin up for a chat? Best wishes, -- Marco Donnarumma Independent New Media and Sonic Arts Professional, Performer, Instructor ACE, Sound Design MSc by

Re: [PD] To divide a number in random parts

2011-03-03 Thread Markus Demmel
You could try this approach(I also attached a patch with it): 48 = 4 * 10 + 1 * 8 so you use n1=random(10) n2 = 10 - n1 n3 = random(10) n4 = 10-n3 . . n9 = random(8) n10 = 8 - n9 On 03.03.2011 02:20, Caio Barros wrote: > Hey guys, long time since I posted here. > I've been trying to think a wa

Re: [PD] How to capture sound & video from Pd/Gem

2011-03-03 Thread Pedro Lopes
Never seen such error, for me it simply works :) It just says that? This helps? http://ubuntuforums.org/archive/index.php/t-453465.html http://www.uluga.ubuntuforums.org/showthread.php?p=8365819 On Thu, Mar 3, 2011 at 4:38 PM, Markus Demm

Re: [PD] c:ntr:l

2011-03-03 Thread Marco Donnarumma
Hi Nick, On Tue, Mar 1, 2011 at 11:37 AM, Nick Burge wrote: > Remains a mystery for the time beingI installed the ttf-bitstream-vera > font via synaptic which was not actually installed before, but without the > -font-face Monaco flag it still crashed... > I see, I can't imagine why is tha

Re: [PD] How to capture sound & video from Pd/Gem

2011-03-03 Thread Markus Demmel
Hi, it looks like i can't capture with recordmyDesktop... i only get error code 256 / 2816 I would like to give [pdp_rec~] a try, but i can't make a [pix_2pdp] object. The error message here is: /usr/lib/pd-extended/extra/pix_2pdp.pd_linux: /usr/lib/pd-extended/extra/pix_2pdp.pd_linux: undefined

Re: [PD] large audio files

2011-03-03 Thread Jose Luis Santorcuato
Hi Andrew, I have not worked with mp3, but I've done something similar with susloop ~, may solve some, help is quite clear. Best regards José 2011/3/3 Andrew Faraday : > Hey Guys > I've had a vague Idea (which I find is often the best kind) for something to > do with pure data. > Basically, I wa

[PD] large audio files

2011-03-03 Thread Andrew Faraday
Hey Guys I've had a vague Idea (which I find is often the best kind) for something to do with pure data. Basically, I want it to randomly select a clip from a long MP3 (just under an hour long) and play back, preferably with some speed manipulation. Although I'm not sure about how to do with w

Re: [PD] To divide a number in random parts

2011-03-03 Thread Caio Barros
> > > Note that if you sum 1+2+3+4+5+6+7+8+9+10, that's already 55. How many time > units do you have per 48 seconds ? (do you have a base tempo at all ?) > > And then what do you want the distribution to be like ? Is there any > maximum duration of a chord, minimum duration of a chord, etc ? > > I

Re: [PD] iemlib low pass filters exhibiting jitter?

2011-03-03 Thread Luka Princic // Nova deViator
cyrille henry : > the biquad object from nusmuk audio (bq~) does also have audio inlet > for filter coef. since it's a biquad, you can shape your filter... thanks everyone for suggestions and comments. in the meanwhile i disovered biquad object, which was perfect for my needs. i will also try hi