Re: [PD] gem2pdp state (Gem compatibility)

2011-04-05 Thread IOhannes zmölnig
On 04/05/2011 02:28 AM, Daniel Roviriego wrote: Hi All.. I have been using a very recent version of Gem (compiled: Mar 11 2011) for the pix_record to v4l2loopback feature (thanks Iohannes, It's working great!). But, the pdp2gem object is not working at all, while pix_2pdp works ok. (version "ge

[PD] simon

2011-04-05 Thread Joe
hi thought a pd implementation of Simon (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing to do, but i'm kinda stuck when it comes to handling input from the human player. maybe someone has attempted this before? ___ Pd-list@iem.at ma

Re: [PD] simon

2011-04-05 Thread Andy Farnell
Hi Joe, There's a few circulating around. I like this one, it might inspire you. Patch is unsigned so no idea who made it. a. On Tue, 5 Apr 2011 10:05:05 +0200 Joe wrote: > hi > thought a pd implementation of Simon > (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing >

Re: [PD] simon

2011-04-05 Thread Philip Cunningham
Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea. Philip On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell wrote: > > > Hi Joe, > > There's a few circulating around. I like > this one, it might inspire you. Patch is > unsigned so no idea who

Re: [PD] simon

2011-04-05 Thread Andrew Faraday
You could always pull away from the visual design of it and use a different kind of user input, any would do. You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~] I would suggest, fo

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread João Pais
If you set the canvas size to 1,1 the subpatch shows up about the same size as the default array canvas size. I done some experimenting with ah yes, that makes sense. since I only use the structures in the gop, I never cared about searching it better. setting gop with pd-pdsubpatch and not

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Billy Stiltner
>From a users standpoint here's my 2 cents. I have 2 tunes that use Reason's FFT vocoder. In FFT mode it has 32 frequency bands. The carrier input on these tunes are water recordings at 96k and the modulator is drum beats of which samples were recorded at 44.1k. I usually work in 48khz. So being ab

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Billy Stiltner
I just looked and with 512 sample buffer Reason defaults to 15ms latency output at 44.1k and 48k. at 96k it is 9ms output latency. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread Billy Stiltner
João,, The other message that does gop is coords. I do not know the complete message but this works [toggle] | [coords 600 600 700 700 1 1 $1( | [s pd-pd-arrayz] [pd pd-arrayz] clicking toggle displays or hides [pd pd-arrayz] your canvas and hradio on dsp is genious. I could not find bezier o

Re: [PD] sample stretcher?

2011-04-05 Thread fallen devil
I have found an abstraction which is based on the phasevocoder from miller. As you can clearly see it is unfinished but it works ok. Am 01.04.2011 14:57, schrieb João Pais: > Hi, > > I am looking for an object (or patch) that can stretch samples (rate > of < or > than 1), like e.g. elasticx~ for m

[PD] pix_movement weirdness

2011-04-05 Thread Matteo Sisti Sette
Hi, I'm trying this: [gemhead] | [pix_video] | [pix_yuv] | [pix_movement 0.2] | [pix_texture] | [rectangle 5.3 4] Pixels with an amount of movement below the threshold should become black, shouldn't they? Instead of being zeroed they appear to be multiplied by a very small but non-zer

Re: [PD] gem2pdp state (Gem compatibility)

2011-04-05 Thread Daniel Roviriego
Hi. *did you compile gem2pdp against the new version of Gem?* Yes, I did. Should I try a more recent than the 11th March, svn ? Thanks a lot 2011/4/5 IOhannes zmölnig > On 04/05/2011 02:28 AM, Daniel Roviriego wrote: > >> Hi All.. >> >> I have been using a very recent version of Gem (compile

[PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Matteo Sisti Sette
Hi, Bug 3191771 renders the combination pix_video+pix_movement useless in Mac OS unless you can lower gem's framerate to ensure it is lower than the camera's framerate (which is not always an option), or unless one finds some other workaround. The problem is that whenever a new frame from th

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread cyrille henry
hello, i don't work on osX, so things are working for me. but did you try pix_delay / pix_diff ? anyway, i usually do every pix_* things in shader, as it is usually faster and more flexible. (it's faster, even if you have to use pix_snap) c Le 05/04/2011 13:53, Matteo Sisti Sette a écrit :

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Benjamin ~ 01xy
Hello, I don't work neither on Mac, but what about [pix_movement2], same pb ? ++Benjamin cyrille henry a écrit : hello, i don't work on osX, so things are working for me. but did you try pix_delay / pix_diff ? anyway, i usually do every pix_* things in shader, as it is usually faster and

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread chris clepper
I used pix_movement and blob for basic motion detection for years. I gated the video signal so it would only output every half second or second because it is usually counter-productive to have 25 or 30 updates a second for this task. As to your problem, it might come from how your device/driver r

[PD] GEM - multimodel performance issue

2011-04-05 Thread Pierre
Hi, I get very poor performance with [multimodel] Models are loading fine (with few warnings message about 'material not found') but if I want to change the model number on the right inlet of [multimodel] cpu use increase to 100% and I have frames drops on the gemwin Any ideas about what it co

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Matteo Sisti Sette
On 04/05/2011 04:33 PM, chris clepper wrote: I used pix_movement and blob for basic motion detection for years. I gated the video signal so it would only output every half second or second How do you gate the video signal? That may be exactly the workaround I need Try setting the GEM framer

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Mathieu Bouchard
On Tue, 5 Apr 2011, Billy Stiltner wrote: I remember there were lots of tricks that could be done with graphics and integer math as well as binary bit twidling before math coprocessors were in every machine. Look at fractint. Example of circle code seems like I optimized this further but can't

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread chris clepper
Ah. You are running at 60 fps? You can do a simple toggle to only render the video every other frame using a simple [spigot] and counter. Just setting a simple motion or not state is best done at a much lower rate otherwise you have to filter the results anyway. On Tue, Apr 5, 2011 at 10:47 AM

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Mathieu Bouchard
On Tue, 5 Apr 2011, Matteo Sisti Sette wrote: Bug 3191771 renders the combination pix_video+pix_movement useless in Mac OS unless you can lower gem's framerate to ensure it is lower than the camera's framerate (which is not always an option), or unless one finds some other workaround. You ca

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread cyrille henry
depending on the aplication, it can help to separate the tracking and the rendering on 2 diferents process (2 diferent pd). (most computer have multiple processor now) to slow a gemhead, you can stop it (sending it 0) and then send it bangs with a metronome. if you don't use it for rendering it

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread Mathieu Bouchard
On Mon, 4 Apr 2011, Billy Stiltner wrote: I read somewhere that even if gui elements are not drawn in a subpatch they take use a lot of cpu. Is this true? How much processing goes on for gui elements when not visible? Try it together with the Load Meter. If you can't see a consistent differ

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Jamie Bullock
Hi Seth, On 5 Apr 2011, at 01:54, Seth Nickell wrote: > I'm planning to release our realtime convolution engine (extracted > from http://meatscience.net/pages/convolution-reverb) as a GPLed Pd > external. > What is the advantage of this over Ben Saylor's [partconv~] external, which provides

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Mathieu Bouchard
On Mon, 4 Apr 2011, Seth Nickell wrote: 5) I'd love to build a granular convolution engine takes two real-time signals, and extracts grains from one to convolve against the other. Anyone have ideas about this? What's the fundamental difference between this and a windowed FFT convolution

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Mathieu Bouchard
On Mon, 4 Apr 2011, Peter Plessas wrote: This would be of interest for all Pd users, no matter if they like their externals included in a distribution of Pd ('extended') or manuall adding them to their vanilla Pd. But pd-extended is not merely a bundling of externals. For example, the [initb

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Mathieu Bouchard
On Mon, 4 Apr 2011, Seth Nickell wrote: Are the DSP calls liable to vary t_signal->s_n (block size) without notification? 64 samples, apparently the default on pd-extended, is doable without buffering for partitioned convolution on a modern computer, but it exacts a pretty high CPU toll, and if

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Matteo Sisti Sette
Thank you a lot guys! Thanks to your suggestions, this seems to be the solution (see attached patch). I have to try it on Mac though, to see if it really fixes the issue (hard to predict since the issue itself is pretty strange), but I expect it to. I didn't expect the spigoting-the-gemhead-

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Mathieu Bouchard
On Tue, 5 Apr 2011, Matteo Sisti Sette wrote: Thanks to your suggestions, this seems to be the solution (see attached patch). I have to try it on Mac though, to see if it really fixes the issue (hard to predict since the issue itself is pretty strange), but I expect it to. Ah, btw, you can d

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread João Pais
The other message that does gop is coords. I do not know the complete message but this works [toggle] | [coords 600 600 700 700 1 1 $1( | [s pd-pd-arrayz] [pd pd-arrayz] clicking toggle displays or hides [pd pd-arrayz] I just tried around, and it looks like it does the same as donecanvasdi

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread Jonathan Wilkes
--- On Tue, 4/5/11, João Pais wrote: > From: João Pais > Subject: Re: [PD] Data Structures GOP and installing latest PD > To: "Billy Stiltner" > Cc: "pd-list" , "Jonathan Wilkes" > Date: Tuesday, April 5, 2011, 6:22 PM > > The other message that does gop > is coords. > > I do not know the co

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread Matteo Sisti Sette
Thank you, I appreciate your suggestions involving the use of gridflow, but for the moment, since gridflow is not included in Pd Extended (btw, why isn't it?), I am a bit reluctant to have my students download and install it just to use it marginally... to which you may object, then have them u

Re: [PD] OT: Dimensions (WAS: Re: access to pd table from another application)

2011-04-05 Thread Mathieu Bouchard
On Sat, 2 Apr 2011, András Murányi wrote: i like it! when Matju mentioned 15 dimensions, this one came to my mind: http://www.youtube.com/watch?v=8Q_GQqUg6Ts Is this serious ? I don't know much about recent physics, but this doesn't sound like the same 10-dimensional system as is being talked

Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Hi... We've just done our footable version of Simon called Minus : http://yamatierea.org/papatchs/#minus Cheers. 01ivier 2011/4/5 Andrew Faraday > You could always pull away from the visual design of it and use a > different kind of user input, any would do. > > You could use some form of c

Re: [PD] OT: Dimensions (WAS: Re: access to pd table from another application)

2011-04-05 Thread András Murányi
2011/4/5 Mathieu Bouchard > On Sat, 2 Apr 2011, András Murányi wrote: > > i like it! when Matju mentioned 15 dimensions, this one came to my mind: >> http://www.youtube.com/watch?v=8Q_GQqUg6Ts >> > > Is this serious ? I don't know much about recent physics, but this doesn't > sound like the same

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread Billy Stiltner
João Thanks for the zip. The abstractions are nice. I wonder if there is a way to keep from moving the control points out of bounds on the bezier. With a slider or numberbox it is easy just store a limit in an f and when the slider value changes check to see if it is beyond limit then do a delayed

Re: [PD] Latest pd-extended 0.43 autobuild on WinXp

2011-04-05 Thread Billy Stiltner
I just tried pd 0.43 vanilla and ASIO does not initialize. It tries to I can see because I have a stuck creative labs driver that pops up a dialog when anything tries to initialize ASIO. There is something in the docs about starting with an ASIO flag haven't read it yet but will try that in a mome

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread Jonathan Wilkes
--- On Tue, 4/5/11, Billy Stiltner wrote: > From: Billy Stiltner > Subject: Re: [PD] Data Structures GOP and installing latest PD > To: "Jonathan Wilkes" > Cc: "João Pais" , "pd-list" > Date: Tuesday, April 5, 2011, 8:36 PM > João > Thanks for the zip. The abstractions are nice. I wonder if

Re: [PD] simon

2011-04-05 Thread Mathieu Bouchard
On Tue, 5 Apr 2011, Olivier Baudu wrote: We've just done our footable version of Simon called Minus : If it were called Minos, it would be an anagram of Simon, and it could make one think about the legend (Minotaure, Fil d'Ariane and such). Then this would incite you about making a version i

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Seth Nickell
Hi Jamie, Just scanned the source... big difference would be performance, and if you're picky (you have to be pretty picky, honestly), some difference in accuracy due to floating point's reduced precision at large/small values. Convolution is still expensive enough for performance to really matter

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Seth Nickell
On Tue, Apr 5, 2011 at 8:38 AM, Mathieu Bouchard wrote: > On Mon, 4 Apr 2011, Seth Nickell wrote: > >> 5) I'd love to build a granular convolution engine takes two real-time >> signals, and extracts grains from one to convolve against the other. Anyone >> have ideas about this? > > What's the

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Seth Nickell
Hi Mathieu, Thanks, I assumed (without checking :-P) that the dsp call happened every time, didn't realize it was a setup/patching call that registers my "_perform" function with a call graph. Exactly what I need. I think the difference in approach comes from the needs of the external. fiddle~ pr

Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Damn... I've searched anagram... but didn't find Minos... The reverse mode sounds good... It will be done :-) Cheers 01ivier 2011/4/5 Mathieu Bouchard > On Tue, 5 Apr 2011, Olivier Baudu wrote: > > We've just done our footable version of Simon called Minus : >> > > If it were called Minos,

Re: [PD] Data Structures GOP and installing latest PD

2011-04-05 Thread João Pais
just like jonathan said, you can do that with data structures, just add the parenthesis scales to the variable declaration. I just don't leave the limit in, because you can still define extreme positions (for example, controling the points with messages instead of mouse click). João Thanks

Re: [PD] Latest pd-extended 0.43 autobuild on WinXp

2011-04-05 Thread Billy Stiltner
The ASIO is working now not before I submitted a bug though. I added pd/lib and pd/bin to the path and loadlib and Gem to the libraries loaded as mentioned above. At one point I wasn't getting this message about could not find MSVCRT71.dll. I am getting the message still and gem is not loading. I

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Charles Henry
On Tue, Apr 5, 2011 at 2:33 PM, Seth Nickell wrote: > Hi Mathieu, > > Thanks, I assumed (without checking :-P) that the dsp call happened > every time, didn't realize it was a setup/patching call that registers > my "_perform" function with a call graph. Exactly what I need. > > I think the diffe

[PD] [PD-announce] patch_dans_patch 31..42

2011-04-05 Thread Mathieu Bouchard
http://gridflow.ca/gallery/patch_dans_patch_31.png http://gridflow.ca/gallery/patch_dans_patch_32.png http://gridflow.ca/gallery/patch_dans_patch_33.png http://gridflow.ca/gallery/patch_dans_patch_34.png http://gridflow.ca/gallery/patch_dans_patch_35.png http://gridflow.ca/gallery/patch_dans_patc

Re: [PD] [PD-announce] patch_dans_patch 31..42

2011-04-05 Thread Billy Stiltner
Aren't you afraid your going to get pd stuck in an ininite loop and open up another dimension. haha! On 4/5/11, Mathieu Bouchard wrote: > > http://gridflow.ca/gallery/patch_dans_patch_31.png > http://gridflow.ca/gallery/patch_dans_patch_32.png > http://gridflow.ca/gallery/patch_dans_patch_33.png

Re: [PD] [PD-announce] patch_dans_patch 31..42

2011-04-05 Thread Billy Stiltner
if only the microprocessors and memory could scale time and space like that. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

Re: [PD] [PD-announce] patch_dans_patch 31..42

2011-04-05 Thread Richie Cyngler
Very pretty! (and I thought my patches were a drag to edit!) On Wed, Apr 6, 2011 at 1:27 PM, Billy Stiltner wrote: > if only the microprocessors and memory could scale time and space like > that. > > ___ > Pd-list@iem.at mailing list > UNSUBSCRIBE and a

Re: [PD] Making a Realtime Convolution External

2011-04-05 Thread Matt Barber
> Just scanned the source... big difference would be performance, and if > you're picky (you have to be pretty picky, honestly), some difference > in accuracy due to floating point's reduced precision at large/small > values. Convolution is still expensive enough for performance to > really matter.

Re: [PD] [PD-announce] patch_dans_patch 31..42

2011-04-05 Thread Mathieu Bouchard
On Tue, 5 Apr 2011, Billy Stiltner wrote: Aren't you afraid your going to get pd stuck in an ininite loop and open up another dimension. haha! is it like this http://www.dailymotion.com/video/x1girv_la-quatrieme-dimension_fun or is it more like this http://www.youtube.com/watch?v=sg5g_Rcw4OQ