hi list,
tried to use the text2d-object to show a simple float counter
in a gemwin.
problem:
the window updates too slow if a font-size of e.g. 400 is used.
does anyone know a different approach to it?
How can i show fast and effective a good readable number on screen?
thanks
j ,.
hello,
when i have to draw lot's of text, i usually generate letters as texture.
using pix_multitexture you can render text the way you want.
the drawback is that you have to generate the texture (imagemagick is good for
this),
Also, images quality is not as good if you change the size of the
On 17/12/11 17:11, jwind wrote:
hi list,
tried to use the text2d-object to show a simple float counter
in a gemwin.
problem:
the window updates too slow if a font-size of e.g. 400 is used.
does anyone know a different approach to it?
How can i show fast and effective a good readable number on
Le 17/12/2011 14:53, Andy Farnell a écrit :
I remembered this fun patch
On Sat, 17 Dec 2011 13:39:59 +0100
Jackj...@rybn.org wrote:
Le 17/12/2011 10:39, cyrille henry a écrit :
hello,
when i have to draw lot's of text, i usually generate letters as texture.
using pix_multitexture you can
i think, all externals in PdX are compiled with -march=pentium4 -msse2
-mfpmath=sse (for whatever reasons, Pd itself seems to not be compiled
with p4/sse2 support), which will most likely produce code that is
non-executable on your machine.
that the machine used for building is a P3, doesn't
The one I posted earlier apparently can run into stack overflows. I
think this version fixes it.
.mmb
On Fri, Dec 16, 2011 at 9:30 PM, Mike Moser-Booth mmoserbo...@gmail.com wrote:
I just gave this a go, and here's what I have so far based on the
Wikipedia link Claude gave. Send the decimal
On 12/17/2011 06:01 PM, rolf meesters wrote:
i think, all externals in PdX are compiled with -march=pentium4 -msse2
-mfpmath=sse (for whatever reasons, Pd itself seems to not be compiled
with p4/sse2 support), which will most likely produce code that is
non-executable on your machine.
that
problem solved. of course it needs a [+] after the poltocar. thnks!
2011/12/17 Mathieu Bouchard ma...@artengine.ca
Le 2011-12-16 à 16:33:00, Mathieu Bouchard a écrit :
Le 2011-12-16 à 22:05:00, Philipp Wartenberg a écrit :
how can i give a polar-to-cartesian-funktion a centerpoint? as far
Le 2011-12-16 à 00:52:00, Alexandre Torres Porres a écrit :
Is there an external that converts decimal numbers to fractions, like
1.5 = 3 / 2 ? I bet it's complicated to do it as a vanilla patch,
right?
Take the number, subtract its whole part to get something less than 1,
then invert it to
Le 2011-12-17 à 03:44:00, i go bananas a écrit :
how do you get from a continued fraction in the form like this:
[0;1,5,2,2]
to a fraction in the form like this:
27/32
this patch gets as far as that [0; 1,5,2,2] form. but i'm still not sure how
to get further
keep track of the last two
Am 17.12.2011 um 13:39 schrieb Jack:
Here an other way to use texture as number.
But the Cyrille's solution with texunit and GLSL is simpler for the same
result ;
error: GEM: Someone sent a bogus pointer to copy2Image
?
signature.asc
Description: Message signed with OpenPGP using
when I change the maximum denominator value results are weird and Pd
freezes.
cheers
2011/12/17 Mike Moser-Booth mmoserbo...@gmail.com
I just added it to my library on GitHub:
https://github.com/dotmmb/mmb
But, yeah, feel free to use it however you want.
.mmb
On Sat, Dec 17, 2011 at
Oops, the right inlet was connected to a [sel] when it should have
been connected to [ 1000]. I'll upload the fix here and on GitHub.
.mmb
On Sat, Dec 17, 2011 at 7:57 PM, Alexandre Torres Porres
por...@gmail.com wrote:
when I change the maximum denominator value results are weird and Pd
i kinda figured that
2011/12/17 Mike Moser-Booth mmoserbo...@gmail.com
Oops, the right inlet was connected to a [sel] when it should have
been connected to [ 1000]. I'll upload the fix here and on GitHub.
.mmb
On Sat, Dec 17, 2011 at 7:57 PM, Alexandre Torres Porres
por...@gmail.com
On Dec 17, 2011, at 9:01 AM, rolf meesters wrote:
i think, all externals in PdX are compiled with -march=pentium4 -msse2
-mfpmath=sse (for whatever reasons, Pd itself seems to not be compiled
with p4/sse2 support), which will most likely produce code that is
non-executable on your machine.
thanks mattieu!
i got it working, thanks to your great help!
you have no idea how bummed out i was that i couldn't make this work the
other day.
dec-to-frac-help.pd
Description: Binary data
dec-to-frac.pd
Description: Binary data
___
Pd-list@iem.at
cool, but now we have two patches that behave and work the same way?
thanks
Alex
2011/12/18 i go bananas hard@gmail.com
thanks mattieu!
i got it working, thanks to your great help!
you have no idea how bummed out i was that i couldn't make this work the
other day.
I mean one from bananas and another from mike, i guess it was clear
2011/12/18 Alexandre Torres Porres por...@gmail.com
cool, but now we have two patches that behave and work the same way?
thanks
Alex
2011/12/18 i go bananas hard@gmail.com
thanks mattieu!
i got it working, thanks
by the way, you guys rock :-)
2011/12/18 Alexandre Torres Porres por...@gmail.com
I mean one from bananas and another from mike, i guess it was clear
2011/12/18 Alexandre Torres Porres por...@gmail.com
cool, but now we have two patches that behave and work the same way?
thanks
Alex
Le 2011-12-16 à 15:51:00, i go bananas a écrit :
(using the 'division method' like this:
http://easycalculation.com/what-is-hcf.php )
The division method is much more known as Euclid's Algorithm...
And I never saw it named HCF before. Always PGCD in French and GCD in
English.
By the
Le 2011-12-18 à 02:42:00, Alexandre Torres Porres a écrit :
by the way, you guys rock :-)
So, btw, where can people download the psprofile externals ?
__
| Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal,
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