[PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
hey listers. i realize this isn't the libPD list, but has anyone got PD or libPD working with Unity3D Free? alpha build, beta build, whatever. i know tebjan over on the PdEverywhere list created a version of libpd with C# bindings, but i've no idea as to what to do to make it work on a Mac, as

Re: [PD] variable number of outlets/inlets

2012-08-11 Thread brandt
could you please be a little more specific? all the best der.brandt Zitat von Eldad Tsabary tazberry_d...@yahoo.ca: Hi, How does one create an abstraction with a variable number of outlets (depending on the number of arguments)? Thanks Eldad

Re: [PD] variable number of outlets/inlets /dynamic patching

2012-08-11 Thread Michael Zacherl
I tried something like that about a year ago using dynamic patching. I wanted to make this work in Pd-Vanilla and ran into the problem that at the time the patch is loaded the outlets don't exist. The abstraction builds up and works but can't be used since the original connections to this

Re: [PD] variable number of outlets/inlets

2012-08-11 Thread James Dunn
What about something like this? james Quoth bra...@subnet.at, on 11/08/2012 09:47: could you please be a little more specific? all the best der.brandt Zitat von Eldad Tsabary tazberry_d...@yahoo.ca: Hi, How does one create an abstraction with a variable number of outlets (depending on the

Re: [PD] Pd Vanilla on Raspberry Pi

2012-08-11 Thread Charles Goyard
Hi, Pierre Massat wrote: One thing I would like to know is how difficult it would be to run Pd on this machine at a very low level, with a very minimal OS (I know nothing about this kind of things). 700MHz is a lot I believe, considering that a lot of digital audio gear was available before

Re: [PD] Pd-extended on the Raspberry Pi

2012-08-11 Thread Michael Zacherl
Since you mentioned in your blog you were running the RPi headless, were you getting the sound from the internal audio jack? Because I ran that on an HDMI-screen recently (I don't have HDMI at home) which also received audio via HDMI and that was perfectly clean. On 1.8.2012, at 01:42 , Tedb0t

Re: [PD] libPD and Unity status?

2012-08-11 Thread patrick
hi Scott, it's somewhat working for me on Windows, but only when using the audio.clip.GetData / SetData. right now i am trying to use the OnAudioFilterRead() but it's glitchy (i can hear pd running but it's mostly noise). you can see an attempt here: http://goo.gl/BWdo4 here's my github:

Re: [PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
i think the answer at the moment is not to use libPD when running Unity live in a prototyping designing fashion, but rather instead communicate messages via TCP to PD itself, and let PD do the work directly. then when building the iOS project, you adjust the code in Xcode to use libPD for the

Re: [PD] Pd Vanilla on Raspberry Pi

2012-08-11 Thread Michael Zacherl
On 11.8.2012, at 14:15 , Charles Goyard wrote: Hi, Pierre Massat wrote: One thing I would like to know is how difficult it would be to run Pd on this machine at a very low level, with a very minimal OS (I know nothing about this kind of things). 700MHz is a lot I believe, considering that

[PD] MIDI not working

2012-08-11 Thread Joshan Mahmud
Hi all This is my first post so apologise if this is the wrong list / silly mistake. I've been using Max/MSP and have only just started using Pure Data and I'm having a basic issue with midi. I would like to perform a simple: [makenote 80 500] - [noteout 1] combo and I'm hearing anything.

Re: [PD] Pd Vanilla on Raspberry Pi

2012-08-11 Thread Michael Zacherl
On 11.8.2012, at 19:58 , Michael Zacherl wrote: it is! Looking at the http://raspberry.org site the list of interesting or just funny sorry, of course this should have been http://raspberrypi.org ! -- feed your perception: http://blauwurf.at http://soundcloud.com/noiseconformist

Re: [PD] libPD and Unity status?

2012-08-11 Thread Peter Brinkmann
I hope that it won't be necessary to do this in two steps, prototyping with Pd and deployment with libpd; that would mean discarding one of the strengths of libpd (here's an old blog post on the matter: http://nettoyeur.noisepages.com/2011/02/libpd-workflow-prototyping-and-production/). It would

[PD] Error installing Puredata from software center

2012-08-11 Thread Rick T
Greetings All I have ubuntu 12.04 64bit running xfce and I installed puredata from the ubuntu software center and I get an error /usr/lib/puredata/tcl/pd-gui.tcl failes to execute child process no such file or directory. How can I fix this? Thanks ___

Re: [PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
hi Peter - i remember that post. having very recently come into game audio i got myself acquainted with middleware through FMOD, and immediately thought there should be a better way to do this. i've read the posts on the goal of separating the GUI from the code, and that's what i think should