Re: [PD] Stream of caracters to list of words

2012-08-19 Thread zmoelnig
Quoting FernandoG dataf...@gmail.com: Hi PD users :) I am working with text to sound transformation using binfile objet and have a question: binfile objetc read a file and then output caracter by caracter every bang recived, i am planning to use not a stream of ascii number rather than a

Re: [PD] raspberry-pidi (was Re: Textual pd primer)

2012-08-19 Thread zmoelnig
Quoting Michael Zacherl sdiy-m...@blauwurf.info: Although I'm subscribed to all Pd-lists I almost missed some interesting discussion on Pd-OT (hey Ed! ). I just had a look only because you mentioned that. Just out of an impulse I'd like to suggest to close this OT-list and simply follow

Re: [PD] raspberry-pidi (was Re: Textual pd primer)

2012-08-19 Thread Pierre Massat
OK, it all makes sense, I just thought some list members might get tired of reading 100 messages about the RPi. But yes, it might just as well go back to normal in a few days (though in my case I seriously doubt it :) ). Cheers, Pierre. 2012/8/19 zmoel...@iem.at Quoting Michael Zacherl

[PD] beamforming, mic array and audio source localization

2012-08-19 Thread Cyrille Henry
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction? thx Cyrille ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

[PD] PD on Playstation 3?

2012-08-19 Thread Filippo Beck Peccoz
Hi all, as I mentioned to some of you on the list before, I'm working on a game which would benefit enormously from having PD as audio engine (thinking of doing lots os Mario Galaxy-esque musical games and adaptive sound effects). The only catch is that it's going to be developed for the PS3.

Re: [PD] raspberry-pidi

2012-08-19 Thread Michael Zacherl
On 19.8.2012, at 12:15 , Pierre Massat wrote: OK, it all makes sense, I just thought some list members might get tired of reading 100 messages about the RPi. But yes, it might just as well go back to normal in a few days (though in my case I seriously doubt it :) ). in fact this can and

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Simon Wise
On 19/08/12 18:38, Filippo Beck Peccoz wrote: Hi all, Now my question: does anyone have practical experience with porting PD to PS3? Does it run smoothly? Is it easy to do so? Any thoughts are greatly appreciated :) there was a discussion back a few years regarding this ... the archives

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Filippo Beck Peccoz
Hi Simon, thanks for the quick reply! ah, seems like not much has happened since then.. I'm pretty sure it is doable with lbpd (correct me if I am horribly wrong), but what would be great is to have someone show up saying I've done it and it works! so that I can convince our programmers to

[PD] Filter / array

2012-08-19 Thread Eldad Tsabary
Hi all, Does anyone know if the object [filtersme2~] which is listed as an extended object for array-controlled audio filter exists somewhere? If not, do you know of another existing filter with this kind of versatility (and ease of use)? Thanks Eldad

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Peter Brinkmann
Hi Filippo, You may want to reach out to Kent Jolly. He gave a talk on the use of Pd at Electronic Arts last year. He's also interested in libpd. I'm not familiar with PS3 development, but the basic setup of libpd in a new environment is always the same. Since libpd doesn't have any dependencies,

[PD] Multiple Pd patchers on one computer?

2012-08-19 Thread Björn Eriksson
Hello, earlier today a thought just popped up... and maybe it´s already done, and maybe it´s not even something that relates to Pd mainly. My idea is this: One computer, several keyboards and mouses connected to this same one computer, shares a Pd window, patching together. Could be something

Re: [PD] Multiple Pd patchers on one computer?

2012-08-19 Thread Patrice Colet
hello, it should be possible with [hid] but it would require to make an interface for sending internal messages, and drawing several custom cursors. Graphically I guess that the patcher would have to be made with another tool kit than tcltk by using a library like tkinter (already available),

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Filippo Beck Peccoz
Thanks, Peter, this is great info- I will definitively contact Kent and send the devs to you then :) I already forwarded them your answer, let's hope they'll be up for it! Filippo Filippo Beck Peccoz Game Audio www.fbpsound.com Twitter: @fbpsound Skype: fbpsound Mobile: +49-(0)1520-4004143

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Scott R. Looney
hi Filippo - i know Kent reasonably well, so let me know if you need contact info for him, best, scott On Sun, Aug 19, 2012 at 9:59 AM, Filippo Beck Peccoz m...@fbpsound.comwrote: Thanks, Peter, this is great info- I will definitively contact Kent and send the devs to you then :) I already

Re: [PD] Error installing Puredata from software center

2012-08-19 Thread Rick T
Thank you The command sudo apt-get install --reinstall puredata-doc worked Aloha Rick On Sat, Aug 18, 2012 at 8:44 AM, IOhannes m zmölnig zmoel...@iem.at wrote: sudo apt-get install --reinstall puredata-doc ___ Pd-list@iem.at mailing list

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Simon Wise
On 19/08/12 22:44, Filippo Beck Peccoz wrote: ah, seems like not much has happened since then.. I'm pretty sure it is doable with lbpd (correct me if I am horribly wrong), but what would be great is to have someone show up saying I've done it and it works! so that I can convince our programmers