Thanks for the amazing vid. I've been thinking about a homemade record
lathe for some time now. The disposable plate idea is genius.
On Wed, Dec 19, 2012 at 1:10 PM, me.grimm wrote:
> does anyone know much about mastering? i dont.
>
> anyway i have this record recorder/cutter/lathe and was
does anyone know much about mastering? i dont.
anyway i have this record recorder/cutter/lathe and was thinking of doing
something like this:
http://www.youtube.com/watch?v=TDnpXVUKXM0
which is funny because i have a similar recorder. although i was thinking
just cutting in real-time straigh
Hello list,
I remember a few years ago I ran into a patch that detected audio clicks
and eliminated them. I cant find it anymore.. has anybody have an idea were
could I find something like this??
thnx
--
José Rafael Subía Valdez
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On 2012-12-18 18:37, me.grimm wrote:
> so whatever happened to this? its been asked i think recently with
> not answer afaik. there was this initial discussion here:
>
> http://markmail.org/message/ermo45obdxmad5b6#query:+page:1+mid:2m33uflrdcciugat+s
so whatever happened to this? its been asked i think recently with not
answer afaik. there was this initial discussion here:
http://markmail.org/message/ermo45obdxmad5b6#query:+page:1+mid:2m33uflrdcciugat+state:results
was the code ever put on github as the thread suggests? or somewhere else?
m
Le 18/12/2012 17:10, Antoine Villeret a écrit :
hi,
just to notice, I used to use [GEMglBegin] -> [GEMglVertex2d] ->
[GEMglVertex2d] -> [GEMglEnd] structure to draw line directly on
screen
the first GEMglVertex2d is the starting point, the second the end point
in conjunction with [gemlist] you
hi,
just to notice, I used to use [GEMglBegin] -> [GEMglVertex2d] ->
[GEMglVertex2d] -> [GEMglEnd] structure to draw line directly on
screen
the first GEMglVertex2d is the starting point, the second the end point
in conjunction with [gemlist] you can draw line with an arbitrary
number of segments
Thanks Cyrille, this is what I wanted.
On Tue, Dec 18, 2012 at 2:25 PM, Cyrille Henry wrote:
> hello,
>
> ok, i can see why it's complicated to use rectangle in this situation.
> But i did not see the problem of the curve object.
>
>
> in order to "give this line an angle", i think it's best to
Apologies for -x- posting...
Dear all
This might interest some (most) of you.
The call for the Noise/in/Music conference at Huddersfield is open and
public here: http://www.hud.ac.uk/research/researchcentres/cerenem/noise/
Deadline for proposals is the 21st of Jan.
p
__
hello,
i had a look time ago about kalman (1D). from what i remember, this filter is
useful if you can model the input signal. if you can't, and use it as a generic
filter, then it is not better than a simple 1 pole filter.
in 2D (or more), it should be not very different than a 2D mass-spring
Hi...
A [curve 2] will give you a perfect line.
With [cos ] and [sin ] you could "easyly" convert the angle in x, y for
the second point...
But, I'm not sure that using a rectangle, in your case, is neither so
difficult...
Before the rotation, you just have to translate the rectangle of the
hello,
ok, i can see why it's complicated to use rectangle in this situation.
But i did not see the problem of the curve object.
in order to "give this line an angle", i think it's best to use the rotate
object than the shear.
computation are not that hard with rectangle if you do it right :
Le 18/12/2012 13:17, Jack a écrit :
> Le 18/12/2012 12:46, Alexandros Drymonitis a écrit :
>> Hi all,
>> I've been trying to render a line in Gem, so I'm wondering if it's
>> best to use [curve] (which is actually a curve as it indicates), or
>> [rectangle] with a very small x value, so that it loo
Le 18/12/2012 12:46, Alexandros Drymonitis a écrit :
> Hi all,
> I've been trying to render a line in Gem, so I'm wondering if it's
> best to use [curve] (which is actually a curve as it indicates), or
> [rectangle] with a very small x value, so that it looks like a line.
> My problem is that I wan
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