Re: [PD] age old multichannel sound card question...

2013-09-11 Thread Marian Weger
Am 12.09.13 00:13, schrieb Jaime E Oliver: Do the latest RME cards (fire face UCX, UC, UFX) work under Linux? alsa/ffado? Does anyone use the fireface 800 successfully with ffado? hi, The new firefaces (ufx, ucx) seem to be running perfectly well via usb2 under linux, with "class compliant mo

[PD] age old multichannel sound card question...

2013-09-11 Thread Jaime E Oliver
Hi Everyone, Can anyone recommend a multichannel sound card that works well under linux. Hoping to have 8 in/out + adat if possible. Do the latest RME cards (fire face UCX, UC, UFX) work under Linux? alsa/ffado? Does anyone use the fireface 800 successfully with ffado? If anyone can recommend

Re: [PD] modifying Reduzent's [Solenoiduino] to control 44 solenoids (electro-mechanical piano)

2013-09-11 Thread Roman Haefeli
On Tue, 2013-09-10 at 21:34 -0400, Epic Jefferson wrote: > The modified version of the arduino sketch is included in the .zip in > my first email if you want to have a go at it. i haven't changed > anything on the pd side. I would rather sacrifice duty cycle > resolution and be able to control 64 s

Re: [PD] compiling externals on ARM

2013-09-11 Thread Ali Momeni
Thank you Roman That seemed to do the trick! ali On Tue, Sep 10, 2013 at 5:28 PM, Roman Haefeli wrote: > I vaguely remember that you need only the 'externals' folder from svn, > but also 'packages' for compiling the externals from svn. > > Checkout 'packages' and try again. > > Roman > > > On

Re: [PD] FW: GEM noobie: I don't understand this glsl thing... but I need it!

2013-09-11 Thread Patrice Colet
Thank you for sharing this! Particulary the links at the end of the page, the shaders proposed at https://www.shadertoy.com are easy to transpose for Gem, attached is an experiment with the fireball shader. Colet Patrice - Mail original - > De: "Benjamin ~ 01xy" > À: "Pd List" > Envoy

[PD] working EngineSound (sample-based) inkl. sample needs window funktion or fades

2013-09-11 Thread Hans-Gerd Hoyer
Hi List, here i´ve tried a sample based method to generate engine Sound: Concept: motorengine-sound with sampling I´ve atached the patch including sample: https://dl.dropboxusercontent.com/u/55618665/EngineSampler.zip I´ve used only one sample from standing to max rpm... within a loop/loop-cent