hi thomas,
> is there a way to route the video output of mplayer
> (or any other oss
> available for Linux) into Pd via PDP or Gem? AFAIK
there used to be a patch that made mplayer aware of
vloopback-devices
(http://www.lavrsen.dk/twiki/bin/view/Motion/VideoFourLinuxLoopbackDevice)
- maybe that's
hi there,
when capturing dv with the linux version of gem's
pix_video, this object emits frames about every 1/10th
of a second only, no matter what framerate gem is
running at. when using an usb camera, the behaviour of
pix_video is as expected: it delivers one frame with
every render cycle.
this
hi,
just realised that anti-aliasing settings also tend to
interfere with feedback: enabling any sort of
anti-aliasing via |FSAA x( fscks up clean feedback on
my geforce 5700 with the 1.0.8776 driver blob.
with kind regards,
thoralf.
hi ivica,
--- Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
> Did you select the right device?
man, you're right ... /dev/dv1394/0 is the one to use.
sorry for the noise,
thoralf.
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hi ivica,
> one. The solution actually
> is quite simple:
not in my case, unfortunately. i cannot get the dv cam
to deliver any frames at all right now. sending
|device /dev/raw1394( to pix_video only gives
[pix_videoNEW]: device-err: 0
DV4L: closed
in the pd window and
initializing: Invali
hi erich,
--- Erich Berger <[EMAIL PROTECTED]> wrote:
> why - i dont know - and was also back then not
> answerd.
thank you ... i got it to work by grabbing the whole
gemwin with pix_snap rather than pix_snap2tex,
applying an pix_alpha to make any black pixels in the
snapshot transparent and te
hi ivica/all,
--- Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
> Based on my tests I am suspecting that this is a
> lib/distro-independent
> issue, and as such am also wondering what will
> happen with pd/gem on Linux
> in 6 months when most of the other distros pump out
> their next release with
hi there,
i'm stuck with a problem that really drives me nuts: i
have a fairly complex 3d scene. my aim is to take a
snapshot of a part of this scene via pix_snap2tex,
render this texture on a rectangle that covers exactly
the same area where the snapshot has been taken and do
this over and over a