hi cyrille,
I was playing around with some collisions and found a strange
behaviour which looks buggy to me. I was shooting a sqare against a
circle and at some points the rebound went to strange directions.
I tried to make a debug patch to show this behaviour
(circle_testpmp.pd) you will also nee
Hi,
is someone of you planning to use Pd on a playstation 3? would that be a
good hardware choice for bare-pd systems?
marius.
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,
marius schebella hat gesagt: // marius schebella wrote:
is someone of you planning to use Pd on a playstation 3? would that be a
good hardware choice for bare-pd systems?
http://www.playstation.com/ps3-openplatform/manual.html
German heise-News: http://www.heise.de/newsticker/meldung/81254
btw,
two cool projects using oversampling are listed in
http://lists.puredata.info/pipermail/pd-list/2005-10/031720.html
m.
marius schebella wrote:
hi,
yes, the trick is to use the [repeat] object of the zexy library.
[gemhead]
|
[repeat 20]
|
[translateXYZ 0.2 0 -0.1]
|
[square]
will draw
hi,
yes, the trick is to use the [repeat] object of the zexy library.
[gemhead]
|
[repeat 20]
|
[translateXYZ 0.2 0 -0.1]
|
[square]
will draw the square 20 times within one gem cycle always translated a
little bit to the right and back.
marius.
threen wrote:
hi list
i wonder if its poss
threen wrote:
hi Marius
just tried your little patch. it doesnt seem to work here... still
reminds me of shark teeth. but it works in blender... i mean
oversampling...
I cannot quite follow you. what does not work? do you have 20 slightly
deplaced squares? if you want some other effects, you
Hi,
I made a tetris like game with pd and called it "bangtris". maybe you
will like it. but it is version 0.1!
http://parasitaere-kapazitaeten.net/Pd/bangtris.tar
feel free to send comments or bugreports.
marius.
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Hi,
just uploaded v 0.2, fixed the down-key problem (for renaud) and also
added some new features (you can have some random pieces before starting).
if someone wants to see the patch: I hided the machine under the right
bottom edge of the canvas...
still no sound, or music: feel free to add some
I think Pd came with that feature from the very beginning.
the problem with the wiring might be, that all objects get a number when
they are created and the wiring is done according to that number, so
when max fails to create an object, the wires go to the next object,
which was created success
hi,
Are you aware, that with interpolation the signal might not reach 1 but
reset the phasor at some point below 1?
so it depends how accurate the bang should be. My idea is to use the
derivative of the function, which is negative at the point where the
phasor~ resets.
you will need some objec
Georg Holzmann wrote:
Hallo!
i never heard about, so you may explain about gem debian packages and
where i can find it... thanks for help. gruss joh
apt-get install gem
@georg holzmann: do you need a special repository to make apt find that?
in debian not - I don't know how it is i
Johannes Krause wrote:
/usr/local/pd/lib/pd/extra/Gem.pd_linux
: undefined symbol: glDeleteProgramsNV
Gem: can't load library
I got the same error yesterday (undefined symbol: glDeleteProgramsNV)
with an ATI Radeon X300 graphic card. I don't know if that error can be
fixed so easily. maybe w
I pop up.
m.
Hans-Christoph Steiner wrote:
Marius was also there, maybe he'll pop up on this thread. Its crazy,
there is actually starting to be some Pd life in NYC off the list! That
makes me happy.
.hc
On Dec 3, 2006, at 12:24 PM, Paris Treantafeles wrote:
hahaha! actually last night
hi,
may I join you in that discussion?
I understand now that the Gem package in the pd-extended is built for
nvidia support and does not run without a nvidia card. correct?
But what I want to know is, (I don't know so much about configure
scripting..) when I build my own Gem and have NO nvidia c
Hans-Christoph Steiner wrote:
[EMAIL PROTECTED]:~ > lspci
:01:00.0 VGA compatible controller: ATI Technologies Inc 3D Rage Pro
AGP 1X/2X (rev 5c)
So these builds do not run on the machine they were built on.
hi hans, actually we do not know...
it could run on the autobuild machine, but n
I strongly support that idea too!
youtube for pd patches. and having a button inside your pd pulldownmenu
that says "publish on you-pd.org" which would make it a one klick
action. if we have a standardized description line inside the patch it
could be easily parsed into a web description...
wha
yup, still no luck with Gem here...
when compiling cvs Gem on the machine with the Radeon X300 card, I got
rid of the glDeleteProgramsNV error.
but I can not play any movies. Pd either crashed or showed only one color.
I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5).
also no glDeletePro
hi,
I know of patches that use the push/pop matrix: have a look at
http://lists.puredata.info/pipermail/pd-list/2004-09/022550.html
there are examples of lindenmayer systems. all pasted into one mail, so
please copy and save as seperate files with extension *.pd
marius.
yukio kuroiwa wrote:
hi,
I am thinking of a possibility to get the console output back into pd. I
have a remote patch on a client machine that can open video files and I
want to send the success or error message to the server through osc.
Is it possible to get the console output back into pd?
is it possible to grab
seems to work pretty fine!
thank you.
marius.
2006/12/8, IOhannes m zmoelnig <[EMAIL PROTECTED]>:
marius schebella wrote:
> hi,
> I am thinking of a possibility to get the console output back into pd. I
> have a remote patch on a client machine that can open video files and I
>
Hi,
I want to use Gem to synchronize several linux machines playing high
resolution videos 1440x1080 or 1920x1080. any comments on that???
At the moment I ran into some problems.
1) when I load one movie and play it with pixfilm or pixmovie
(autoplay 1) it works fine, but when I want to change to
Frank Barknecht wrote:
It's part of the pd~convention documentation somewhere on pd.info.
Unfortunately the lindenmayer patches never made it to the documentation
on the pd~convention site.
marius.
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A W E S O M E !!!
marius.
[EMAIL PROTECTED] wrote:
sorry for X please >>
:: PURE:DYNE - EXTENDED PLAY *
. *
,--. *.
,---. --.,
that's the problem with floats...
another question I have is, how high is it possible to count without
problems?
marius.
IOhannes m zmoelnig wrote:
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not ma
as for now I think I can count up to 16 777 216.
correct? ok, I can live with that for the moment.
m.
marius schebella wrote:
that's the problem with floats...
another question I have is, how high is it possible to count without
problems?
marius.
IOhannes m zmoelnig wrote:
Frank Bark
[EMAIL PROTECTED] wrote:
Indexing tables with very big sizes is one place I've seen
the precision limitations come up in Pd. If you index a huge
sound file with a slow moving phasor you will hear tiny jumps
as it gets further and further into the array.
you're right, with my calculation (167772
hi raphael,
welcome to the pd list! I think it would help to know which grafic
card you have, maybe you have to find the right linux driver for that
card and then you should be able to set up the second screen either by
a special setup tool of your driver or via configuring the xserver.
most of t
Hi,
I hope I do not destroy the preparations work or a big surprise by
asking the following question: Will there be a PD montreal 07
conference? when is it scheduled? summer, fall? it is only because I am
buying plane tickets at the moment.
marius.
Max Neupert wrote:
hi folks,
gibt's was schönes in wien die tage? bin noch kurz hier.
Low Frequency Orchestra (LFO) on jan 10th at Radiokulturhaus.
Beer wherever you like.
marius.
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hi kevin,
this could also be a wedit problem, I did not try it with the newest
versions of pd. but it might also be a vasp problem, which got a little
bit out of my sight during the last months.
but you are right, the quality might be better, just because you use
only two static soundfiles and
Hans-Christoph Steiner wrote:
I thought we (the potential users of the database) in this phase could
brainstorm and discuss ideas on how we would like it.
I think this should be generated from the meta data in the help files.
For PDDP, we plan on using the help files as the central location
two or three other arguments to keep that main base of help/object data
outside of the pd helppatches:
when we keep all data about objects in a central database then editing
could be done online, probably with undo function, popdown menus, free
tagging would be easier, because you can query all
hi,
I am a little bit confused...
is it possible that all objects in Gem are drawn twice as big as they
should???
[gemhead]
|
[translateXYZ 2 0 0]
|
[square 2]
size 2 of the square should be the width (=height). but translate 2 only
shifts the square half of its width.
or am I misunderstan
("center" vs. "corner").
but anyway, I don't think gem will change, so I am fine now, knowing,
how to set the object arguments...
thank you for your answer!
marius.
cyrille henry wrote:
marius schebella a écrit :
circle, yes, but why should the width of [rectangle 4 3
circle, yes, but why should the width of [rectangle 4 3] be 8, and the
height 6???
It is not what one would expect?
m.
cyrille henry wrote:
yes.
the radius of a [circle 1] is 1.
so it's diameter is 2, like all other Gem object.
cyrille
marius schebella a écrit :
hi,
I am a littl
hi,
would be nice to look at the [player] abstraction, but what I can tell
from looking at that patch is, that there is only one outlet of your
player, which means mono...
you probably want to use 2 of them for left and right channel???
m.
alexandre r. decoupigny wrote:
hello there list,
i am
missing the [player] abstraction...?
m.
alexandre r. decoupigny wrote:
hello there list,
i am having trouble with playing stereo files in pd.
what im patching is a player that plays back
1.5 min. stereo files randomly as part of a bigger patch..
here is what i made, but noticed now that its all
hi,
pdp_scanxy~
does that job.
marius.
pablo das neves bicho wrote:
Hi list,
I'd like to know if there is an object or an abstration to output the
grayscale values of each pixel of a low resolution video, in order to
use those value to control the behaviour of 3d objects. Should i use
gridflo
a survey without a field for feedback about the survey leaves a strange
taste...
m.
Matthew Paradis wrote:
Apologies for cross postings
Dear All,
I am currently carrying out research for a PhD in Music Technology. As
part of this research I am trying to get a general idea of the current
tren
hi,
I am running Pd 0.39.2-extended-test7 on a macbookpro.
starting pd and doing nothing gives me 18% of cpu load!
and another problem is, when I use oggcast~ and osx falls to sleep mode,
then later I cannot quit pd anymore. the pd process stays alive and it
happened twice to me that after some
[EMAIL PROTECTED] wrote:
in Gem you could use [pix_dump] and [pix_pix2sig~] to get the pixel values.
so all in all: all of the "still alive" video frameworks for Pd support
this operation.
so do you title Gem as "still alive"? which means for me that it is not
under development anymore???
s
Am 13.02.2007 um 00:53 schrieb marius schebella:
hi,
I am running Pd 0.39.2-extended-test7 on a macbookpro.
starting pd and doing nothing gives me 18% of cpu load!
and another problem is, when I use oggcast~ and osx falls to sleep
mode, then later I cannot quit pd anymore. the pd process stays
to demonstrate the "view" properties of the [gemwin] which is not so
easy to explain in text. (or have a gem patch rendering???)
marius.
Hans-Christoph Steiner wrote:
On Feb 8, 2007, at 10:05 AM, marius schebella wrote:
Hans-Christoph Steiner wrote:
I thought we (the potential
funny, yesterday I ran into exact the same problem...
I did not investigate, but think that msd does not know what to do with
the [bang(
will post more later...
marius.
Kyle Klipowicz wrote:
Hi list~
What does this error message mean?
msd: message unhandled - inlet:0 args:0 symbol:bang
I am
the call is written in a way that makes me think, that the producers
don't know to much about what is going on in the world...
but maybe the reason is, that there is no such thing as a kiosk mode or
a protection from changing the patch in pd.
otoh writing an email and telling them that installing
hi alexandre,
if you need a lot of dynamic patching, the object I recommend is [dyn~].
if you just want to edit "real" patches, then it is not really possible.
or at least not without bad hacks.
the use of [namecanvas $0] in this particular way is I think not
possible, because $0 will be subst
David Powers wrote:
I doubt it. Mac people seem to not give a shit that some of us are far
too poor to ever afford a Mac.
yeah. this is the "american way of life". but seriously, I don't think
that money is the problem, because actually it is not really so much
more expensive. I bought a mac,
hi,
someone posted that error recently, I get the same error on pd extended
test7 (osx intel) with msd2D msd3D. seems those 2 object just cannot
handle the bang message.
marius.
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h
yea, matteo,
now go for it and show some nice pd art!
marius.
Matteo Sisti Sette wrote:
> Simpler than I could imagine ;
>
> - Original Message -
> From: "Infinite composing" <[EMAIL PROTECTED]>
> To: "Matteo Sisti Sette" <[EMAIL PROTECTED]>
> Sent: Tuesday, February 20, 2007 8:33 PM
hi list,
I wonder if this is an OSX problem, but my msd2D and msd3D objects are
not working (see previour posts).
compared to pmpd, which physical modelling object should I give the
favour? (default answer: msd)
are there other examples for msd?
marius.
__
hi hans,
I was missing the any object in pd (osx), which is the shortversion of
iem_anything. so I edited my org.puredata.pd.plist
loadlib33
iem_anything
comments, or do you want to include that in the default plist?
marius.
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t and returns
> 0 if it isn't.
>
> greetings,
> Thomas
>
> Am 21.02.2007 um 16:47 schrieb marius schebella:
>
>> hi list,
>> I wonder if this is an OSX problem, but my msd2D and msd3D objects are
>> not working (see previour posts).
>> com
don't think there is an object that can do that.
on the other side, if you send a patch the message [vis 1( you can be
sure, this patch has the focus.
m.
hard off wrote:
> i have two subpatches open. i click on one to bring it to the front.
>
> what object can tell me that i have clicked on the
duh, yes!
m.
Steffen wrote:
> On 22/02/2007, at 17.03, hard off wrote:
>> i have two subpatches open. i click on one to bring it to the front.
>>
>> what object can tell me that i have clicked on the open window of a
>> subpatch?
>
> [active] from cyclone, i think
>
>
>
>
> ___
Hi IOhannes, others,
when I load models (wavefront obj. files), how are the measurements
related to the GEM coordinates?
is it possible, will it be possible in the future to load dxf files also?
marius.
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no, that is a known problem which also appears under windows. but maybe
not under linux.
every time you save the patch, the size gets increased by 1 or even 2
pixels... I think it is a tcl/tk problem.
marius.
Frank Barknecht wrote:
> Hallo,
> Phil Stone hat gesagt: // Phil Stone wrote:
>
>> 2)
what you want to do is change the perspective, resp. view.
have a look at the help patch for gemwindow.
I am working on a better help patch, because it took me a long time to
figure out, what means what...
marius.
Roman Haefeli wrote:
> hello everyone
>
> i am working on a gem-patch. i want to
I am on a macbook pro, and my pmpd worked out of the box.
when you show the package content of pd-extra, the pmpd.pd_darwin is
located in Contents/Resources/extra/flatspace.
the example patches are accessible via the helpbrowser. in examples/pmpd.
when I start pd with verbose mode, like you did, a
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called "phi") gets to big or to small.
so that the cube does not flip around.
see attached patch.
m.
Patco wrote:
Roman Haefeli a écrit :
On Fri, 2007-02-23 at 14:46 -0500, marius scheb
Hi thomas,
it is easy to build a loop which can crash dyn~, and I wonder if it
would be possible to avoid a crash.
I use objects, which play for a random anount of time and then they send
their id when they're finished and so dyn knows that it is time to
delete them.
I understand wyy this is a
;
>> By the way - with your patch attachment you exposed something that
>> might be considered a pd bug:
>> Two patches that are pasted into one file will open to canvases, but
>> pd will crash on every save attempt of it.
>>
>>
>> all the best,
>
t think this is something that dyn~
> should "fix".
>
> By the way - with your patch attachment you exposed something that might
> be considered a pd bug:
> Two patches that are pasted into one file will open to canvases, but pd
> will crash on every save attempt of it
Roman Haefeli wrote:
> subtract 3px
on my system it's 4 pix. osx 10.4.8. tcl 8.4.
m.
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>> just estimated. i am working actually on linux, so i couldn't test.
>> though, it would be interesting to see, if it's also 4px on windows.
>>
>> roman
>>
>>
>> On Mon, 2007-02-26 at 17:40 -0500, marius schebella wrote:
>>> Ro
yes. (right now I Pd uses 9% without a patchwindow open).
m.
Hans-Christoph Steiner wrote:
>
> Ideally, we'd profile it to see what is actually using the CPU. Do you
> have XCode, etc. installed?
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z wrote:
>
>> Wow you guys, these are great patches. Thanks for saving me all the
>> mouse-clicks!
>>
>> ~Kyle
>>
>> On 2/24/07, Patco <[EMAIL PROTECTED]> wrote:
>>> marius schebella a écrit :
>>>> one thing to improve that cameram
greaterthan, smallerthan.
m.
Thomas Jeppesen wrote:
> because windows want allow these characters: \, /, :, *, ?, ", >, < and
> | in a file name.
>
> what solution do you suggest to this "problem" besides medical surgery
> of patches and "installing Linux" which is a whole different issue that
oggcast~, shoutcast~
for research on max objects you may want to try www.maxobjects.com.
marius.
marco trevisani wrote:
> HI,
>
> does anybody knows if Max has the equivalent for the ogglive~/mp3live~ set as
> we have in PD i need to stream either mp3 or ogg over the internet with
> a max
Hi,
speaking about annoying things so much leads me to post another problem,
that fn + delete, which usually deletes the character right of the
cursor on osx, does not work in pd. there appears a funny rectangle
character. maybe this one is easier to solve?
I also had that problem on some linux
hi nicolas,
I have no idea how the patch works, well, maybe I figure out... but I
think there is too little help in general for msd.
do you have more helpfiles or examples you want to share? esp. how to
make bumpings, in pmpd there were ambient forces, there were lines,
circles... where objects
Hi,
I am trying python for the first time on osx and somehow I have problems
loading some libraries (for example urllib). maybe my script is wrong,
but I cannot test it, because pd crashes when I import urllib.
marius.
import sys,urllib
print "Script initialized"
try:
print "Script arg
thank you for your answers. weird. I can run the (sligtly modified)
script from the commandline. but when I try to load it into Pd then it
crashes. both py and pyext work with other scripts, but as soon as I try
to import urllib (or sgmllib) pd crashes, even without defining a function.
I just t
ok, stupid, but I mixed up dyn an py and replaced dyn, but not py.
now, with the corrected beta version everything is working.
marius.
Thomas Grill wrote:
>
>
> marius schebella schrieb:
>> thank you for your answers. weird. I can run the (sligtly modified)
>> script from
hi david,
don't know why the error occurs, but maybe you could use the [until]
object to solve it.
[bang( [r bang when msgfile printout is finished]
| /
[until]
|
[msgfile]
| \
[print] [send bang to right inlet of until when finished]
marius.
David F. Place wrote:
> Recently, I
btw for your josquin sequence I got an MSGFILE_HEADROOM error:
read error (headroom 1024 too small!)
this seems to be a limitation of the line length, which I don't
understand why it has to be there...
marius.
David F. Place wrote:
> Recently, I sent a message complaining about the behavior of
>
hi,
the delay object has one small difference, that is that the messages
will be processed one dsp cycle later. or at least the first delay 0 has
that effect, then is seems to be whithin the same dsp cycle...
(see attached patch). otoh, I don't think this makes a difference to
davids needs.
ma
David F. Place wrote:
> However, I also want to
> be able to seek a certain record without causing any output. That is
> why I thought I could use [msgfile]'s goto message. Unfortunately,
> [msgfile] doesn't work at all for the basic process.
why not? there is also a spigot object, when you
Chris McCormick wrote:
> It would be good to find out what the legal status of code
> that is illegally licensed.
the default is that software is copyright protected. and the owner has
the exclusive right to reproduce, sell, license it.
there are some exceptions to this rule, but I think not in
sad, but you're absolutely right.
marius.
Yves Degoyon wrote:
> ola,
>
>> It would be good to find out what the legal status of code
>> that is illegally licensed. We've had this issue before with the
>> not-for-military-use clause that Yves added to his software, rendering
>> it technically ille
gt; all the best, Thomas
>
> marius schebella schrieb:
>> sad, but you're absolutely right.
>> marius.
>>
>> Yves Degoyon wrote:
>>
>>> ola,
>>>
>>>
>>>> It would be good to find out what the legal status of code
>>
law is not such a high above religion or a well hidden secret.
you can read about court decisions, there are some videos on google at
al, so I can only encourage everybody to start reading.
plus: things are really changing and adapting to new situations
(although slowly). but courts are aware of
Kyle Klipowicz wrote:
Could you please also share the patch?
sure. red square pix writes to cyan square.
marius.
#N canvas 654 267 754 609 10;
#X obj 72 93 gemwin;
#X msg 72 49 create \, 1;
#X msg 86 70 0;
#X obj 194 87 gemhead;
#X obj 194 117 color 1 0 0;
#X obj 83 408 pix_write;
#X msg 170 35
I don't think "copyright" is the same as urheberrecht. I would rather
compare it to authorship. the copyright goes always to the "owner". for
example, when you work for a big Pd company and your boss says, write a
pd patch for that exhibition, than you would be the author, but since
that would
shit,
I upgraded my python version, but py seems to be hardcoded to 2.3 and
does not load anymore.
/Applications/Pd-0.39.2-extended-test7.app/Contents/Resources/Scripts/../extra/py.pd_darwin:
dlopen(/Applications/Pd-0.39.2-extended-test7.app/Contents/Resources/Scripts/../extra/py.pd_darwin,
10
hi,
just discovered that on OSX the keyboard objects (key, keyup, keyname)
do not receive input when the gem window has the focus. unfortunately
gemkeyboard is not an alternative, it only gives keydown messages.
I am sure someone has workarounds for that...
marius.
__
hi list,
I am missing the "save as max .pat" in the OSX savepanel.
any possibility to access that feature on OSX?
marius.
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found out that [hid] does the job.
marius.
marius schebella wrote:
> hi,
> just discovered that on OSX the keyboard objects (key, keyup, keyname)
> do not receive input when the gem window has the focus. unfortunately
> gemkeyboard is not an alternative, it only gives keydown mess
hi ryan,
the easiest way of installing Pd is to use the Pd-extended version from
http://at.or.at/hans/pd/installers.html:
http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7-windowsxp-i386.exe.
it is a selfinstalling file (double klick on it)
then start pd and open the brow
hi luigi,
I had the same question one or two weeks ago. It just means that
numpy.core.multiarray is not installed in your python package. but you
don't need that to run pyext.
marius.
Luigi Rensinghoff wrote:
> Am 28.12.2006 um 14:26 schrieb Thomas Grill:
>
>> Hi Luigi,
>> sending you a py/pyex
pass valid scripts. did you
try the example patches?
marius.
Luigi Rensinghoff wrote:
> The something is not working here...
>
> the pyext object does not build, yet, on startup there is a "success"-
> message
>
> Luigi
>
>
> Am 18.03.2007 um 15:45 schrieb mari
Hi,
having problems to access puredata.info...
marius.
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you might also want to have a look at Thomas Grill's dyn object.
marius.
Mike Wozniewski wrote:
> Hi Husk,
>
> Download the following list of help patches. They explain how to
> dynamically create new objects by sending Pd messages to a patch:
>
> http://www.puredata.info/community/pdwiki/PdInt
les on the patch. however nothing
> yet. i thought that might light up my life but, no.
> i also tried putting a potentiometer with the outer pins in 5v and GND
> and the middle pin into analog 2 but nope to that either.
> i wonder if its my electronic or skills or my fumbling skills that are
&g
Hi,
I am using pix_draw, but my images are flipped upside down.
how can I change that? (pd-0.39.2-extended-test7 on OSX)
marius
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andre Quessy wrote:
> Hi,
> Well,why don't you use [pix_texture] and then [rectangle 5.3 4] ?
> It is more efficient and easier to control.
>
> aalex
>
> 2007/3/21, marius schebella <[EMAIL PROTECTED]>:
>> Hi,
>> I am using pix_draw, but my images are f
wrote:
> On 3/21/07, marius schebella <[EMAIL PROTECTED]> wrote:
>> I don't know the aspect ratios of the images I want to load...
>> I really just need to display the images.
>> but when I think longer about the problem, I will have to find a
>> solution to get th
chris clepper wrote:
> On 3/21/07, marius schebella <[EMAIL PROTECTED]> wrote:
>> you did not understand my problem. some images have a 4:3 aspect ratio,
>> but not all of them. some have 3:4, some have 1:2, some are squares. I
>> cannot tell that. with the texture met
t the
possibilities with PIL.
marius.
David Powers wrote:
> On 3/21/07, marius schebella <[EMAIL PROTECTED]> wrote:
>> you did not understand my problem. some images have a 4:3 aspect ratio,
>> but not all of them. some have 3:4, some have 1:2, some are squares. I
>> cannot tell t
hi,
is it possible to turn off the console printout of hid?
marius.
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works, thanks!
marius.
august wrote:
>> hi,
>> is it possible to turn off the console printout of hid?
>> marius.
>>
>
> yeah, I think you send it a |debug 0 ( message.
>
>
>
>
>
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