Frank wrote:
> Just a note: Many people all over the world are using Pd in live
> performances, which proves that it is a suitable tool for this.
> That's it's not bug-free and has room for improvements is a different
> story.
And also:
> there is not a single piece of
> free software in its rea
Hi,
I may be missing something, but...
I don't think it should be any surprise that intels and other processors
"still" have the denormal problem. AFAIU, a processor may handle denormals
in a more or less efficient way, but it will always be quite much slower
when handling denormals than when
Hi,
I already posted this to the gem-dev list, but maybe some user here knows a
solution or workaround... I found the same question in the archives, dating
back to a few years ago, which remained unanswered.
I'm using GEM with PD Vanilla 0.40.1 on Windows XP.
Up to a few days ago I was using g
I will) or even just to
isolate it better,
I need to know one thing:
When the error message "GL: out of memory" appears on the PD output window,
does it mean that it has run out of computer RAM, or is it the graphics
card's memory?
Thanks in advance
matteo sisti sette
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deo files.
But I dubt to take that effort now, since I am not sure at all that the
out-of-memory problem I'm having would be solved. If there's some memory
leak, I may reduce it by using that approach, but I would only be delaying
the problem. It shouldn't be running out of memory e
> You have not said what OS and hardware you have, which
> would be very helpful.
Whoops!
The OS is Windows XP on an Intel Core Duo processor.
The graphic card is an nvidia; I'll have to check out which model.
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Sp
marius schebella wrote:
> it is a pity that there is no $0 in messages. that would help so much!
> I use local send/receive like s $0-blabla. with
> messages you always have to mess with workaounds to achieve the same
> result.
> marius.
Yeah, and the very same happens when you use [send/recei
marius schebella wrote:
>[s] was the only one to send messages of variable size
and Mathieu Bouchard wrote
> If you are sending a variable number of elements then the [s] wins because
> the messagebox can't do it...
It is actually possible to send a variable-sized message with a message box,
marius schebella wrote
> why not use # as in max? @ is already used to access object attributes.
> marius.
# may be a good option, but:
1) It would not be as in max, it would be viceversa (max uses # for creation
arguments and $ for message arguments)
2) I guess it may imply some implementatio
Frank Barknecht wrote:
> But anyway: I also think, you're cheating,
> ecause you're actually changing the message box and thus creating many
> different message boxes on the fly,
Sorry, it was not my intention to cheat.
I'll have to read the rules of the game again ;)
I just thought I'd mentio
Mathieu Bouchard wrote
(and a few other people wrote something similar):
> $0 in objectboxes is already inconsistent with $1,$2,$3,... in
> objectboxes, so, it's not clear that $0 in messagebox has to be consistent
> with anything at all.
$0 is inconsistent with $1, $2 etc strictly speaking, but
> > 2007/8/17, Mathieu Bouchard <[EMAIL PROTECTED]>:
> >> I wrote about this today already. This is because $ is rewritten as #
> >> instead of being rewritten as \$ as it should. The # way involves extra
> >> code that is both causing your problem and is unnecessary because \$
> >> already gets co
Hi,
I am getting dsp drop-outs when I resize a table (say a size of 20 or
so) if a tabread~ object exists reading from that table, even if I am not
listening to the output of the tabread~.
Even if the tabread~ is in a switch~ed off subpatch/abstraction.
Does PD recompute the whole DSP chain
ee it: nothing more and no connection.
Every time I click on the message box to resize the newly created table,
there's an audio drop-out.
Any idea of why?
Any workaround?
Thanks
m.
- Original Message -
From: "Matteo Sisti Sette" <[EMAIL PROTECTED]>
To:
Sent: Su
age -
From: "Matteo Sisti Sette" <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 19, 2007 1:14 PM
Subject: Re: audio drop-outs when resizing tables??
Hi,
I am still unable to reproduce it on a simple test patch; however, I've done
the following test.
I run my patch, which is a ra
>> Does PD recompute the whole DSP chain whenever a table (with one or more
>> tabread~ reading from it) is resized?
>
>yes, the dsp chain is recreated ...
Why does it need to recompute the dsp graph?
I know nothing about pd internals, but (or should I say "so") I really can't
see the reason for
Excerpt from a PD class in 2010 (when $0 for message boxes has been
implemented meaning the same as a $0 in an object box):
STUDENT: So a $ sign in an object means a creation argument of the
abstraction instance. But I've seen some $0's around... I thought $1 was the
first creation argument.
TE
>> As [namecanvas] is deprecated
>
> What about deprecating the deprecation now??
I vote in favour of this! :)
I think it was an error to deprecate namecanvas, not just because one may
like or dislike it, but simply because there is no (complete) replacement
for it.
But I won't repeat myself:
Hi list,
I have a Motu Ultralite FireWire external audio interface, and I need to use
4 channel input and 2 channel output, in Windows XP.
I have tried everything but either I cannot get 4 input, or I cannot get the
output.
With PD, of course.
Here are more details.
This card is supposed to have
uations under some circumstances?
I will greatly appreciate any help
Bye
m.
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#N canvas 377 0 760 672 12;
#X obj 151 81 r \$1-if-send;
#X obj 151 107 s \$1;
#X obj 200 151 r \$1;
#X obj 250 765 s \$1-if-receive;
#X obj 199 2
through the patch needs to be able to scroll in a
handy way and has always done it with the scrollwheel since it was
never a problem up to now)
PD Vanilla 0.40.2 on Windows XP.
Clean install with no externals.
Any help will be appreciated
Thanks
m.
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> It did happen to me before, cf. [1]. But it seams to be "fixed" in
> later versions of Pd-extended-0.39.x
I'm reproducing it in PD-Vanilla 0.40.2 on Windows XP.
I don't know what the "scroll with two fingers" option is, however i get the
error (only sometimes, at random times) when scrolling w
> actually matteo just wanted to point out that he has already submitted a
> bug-report to the bug-tracker [1817858]
> i think he only wanted to raise the priority on a social level.
I am really sorry if I annoyed anyone with the double post, but posting the
issue to the bug tracker and to the
> > If I didn't wait even 45 minutes (nor even 5 probably) after reporting
> > the
> > bug before I wrote to the ml, it was not for impatience but just because
> > the
> oh sorry, i was not aware of that.
> to me it seemed that between your posting to the tracker and to the ml a
> timespan of 4 ho
what triggers the "resyncing audio" messages.
Every once in a while, in my patch it happens that I trigger too many
events at the same time causing small audio dropouts (obviously I'm
trying to fix this) but I'm not sure whether that's when I get
"resyncing aud
anybody confirm it's not PD?
It's just to know to whom to report the bug. The midi feedback
detection condition must be too loose, since it detects feedback in
cases where you are simply sending "too much" data but with no
feedback.
In case it is PD, I will post more detail
Hi,
I use PD quite a lot, and it sometimes happens to me that it crashes.
Sometimes I have been able to isolate and identify the cause of the crash,
in which case either it was a known bug or I reported it, or the crash was
triggered by some errors in my patches that I could fix.
However, ther
> run pd inside valgrind. it slows down pd by 50 times or so, but it checks
> a lot more memory accesses, and it can make the bugs easier to trigger.
Thanks a lot for the information and advice.
The time has come to stop being lazy and get Linux!
>> If PD crashes, I need to know: whether there
7;t expect to be able to do that as an average rate for a long
period of time. However, suppose I send midi events at a fairly
reasonable *average* rate but every once in a while I may get a burst:
it's a serious issue if in those cases you can get unpredictable and
undetected errors.
Bye
m
can be used to initialize them.
So in your example you would use 0,1,-4,4 as creation arguments (or
send them to the inlets starting from the second).
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#N canvas 403 65 462 585 12;
#X obj 92 229 inlet;
#X obj 92 263 - \$1;
#X
?
Any other suggestion?
Thanks in advance
m.
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approximately, but I get values below 0.1!!
Why
The answer to this question may perhaps suggest me a trick to get the
cpu-load calculations I mentioned..
Thanks
m.
2008/1/10, matteo sisti sette <[EMAIL PROTECTED]>:
> Hi,
>
> I wish I could estimate "cpu usage" (in
> With [timer] I get 1.45125, which is 64/44100*1000 as expected. With
> [realtime], I would expect a slightly varying value around 1.45125
> approximately, but I get values below 0.1!!
Whooops! :$:$:$:$:$:$
That's not true!!
With realtime I get a lot of small values around 0.1 and then
ed multiple
times in an open patch... and in my case it's not hundreds of times
but just tens of times.
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y times. Does
this linked-list implementation cause other efficiency issues that may
affect the working of things during the normal flowing of data (i.e.
running the patch) or is it "only" an issue when saving?
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, and often need them too. I just
think that the existence of a workaround is not an "excuse" to
underestimate the importance of an issue - especially when the
workaround only applies to a restricted range of cases.
Bye
m.
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ns in Pd (sometimes i do this)
Of course it is! That's my whole point. It is possible and I do it too.
Until the day comes that the application is just one bit too large and
PD starts crashing or behaving weirdly.
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oes already as long
as you don't try to do the same things at a "bigger scale".
> Long live Pd, the greatest and most fun audio visual mangling tool I
> know of!
Yeah, of course! That's what I hope.
If I didn't, I wouldn't have
s values between 90 and 110 and some 0 every once in a
while.
Thanks in advance
m.
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>> Another question about fiddle.
>> I'd like to be able to distinguish between a signal with a pitch and a
>> signal without a picth. It seems to me that fiddle always outputs its
>> "best guess" no matter how reliable it is.
>
>Actually that's not quite true. fiddle~ doesn't output anything at a
question.
Now, I was supposed to write the "long version" but I've just realize it
wouldn't be of much interest :)
Thanks
m.
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ns) but I'm afraid my
uncertainties are at a deeper level.
Thanks again
m.
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Hz sine wave and white noise. The
> results can be found at:
>
> http://www.postlude.co.uk/incoming/sine-noise/sine-noise.png
>
> The red line shows Irregularity calculated via Krimphoff's method, the
> blue line shows Jensen.
>
> The audio file I used is at:
>
> h
Hi,
Jamie Bullock wrote:
> I find spectral irregularity to be quite a good noisiness metric,
> [...]
> Krimphoff:
> Irregularity = \sum_{k=2}^{N-1} |a_k - \frac{a_{k-1} + a_k + a_{k+1}}{3}|
> Jensen:
> Irregularity = \frac{\sum_{k=1}^{N} (a_k - a_{k+1})} {\sum_{k=1}^Na_k^2}
> [...]
> Where a_k is
> That's not actually a correct implementation of spectral flatness. What
> you've done is more like the arithmetic mean of the log-magnitude
> spectrum over arithmetic mean of the mag spectrum. Whereas the SFM is
> the _geometric_ mean of the mag spectrum over over its arithmetic mean.
Isn't the
other platforms?
Thanks,
m.
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rd outlet, I would say
"[upper left corner is 0, 0
down right corner is 1, 1]"
2008/1/21, Derek Holzer <[EMAIL PROTECTED]>:
> See the attached patch, Sara Kolster and I use it in our workshops.
> Original by Ben Bogart, posted to the list when we had similar questions
>
mself
on the screen)
>
> Anyways, inverted or not, the patch does what it's supposed to, I hope!
>
> best,
> d.
>
> matteo sisti sette wrote:
> > Thanks a lot, very interesting!!
> >
> > Just a quetion/problem.
> > I'm trying your attached patch, and
dow, so he is never trying to bring to
front the GEM window when it doesn't exist.
... any clue?
Or if not, what circumstances in general may cause a second spurious
gem window to be created?
Thanks in advance
m.
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Hi Cyrille, thanks for your help.
> you're using windows?
Yep.
> have you try the [topmost $1< message to the gemwin? ($1 = 0 or 1)
> if it work, then it's probably easier than an external "switcher"
I didn't know about the topmost message!
However, I'm afraid I still need the "switcher". Turni
e sample.
I did this, and removed the [tabplay~] thing from the [sample]
abstraction, and now the loading of samples seems to be enormously
faster...
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wo guesses even near to correct?
Thanks a lot
m.
On Mon, Jan 28, 2008 at 04:52:56PM +0100, matteo sisti sette wrote:
> Hi,
>
> Suppose I create a [sample] abstraction that basically contains a
> [table] to store a sound sample, and a [soundfiler] to read it from a
> file.
>
>
as removing tabplay~s or switching off audio!
So the fact that the tabplays are "linked" to tables (or viceversa) is
definitely relevant.
>
> Chuck
>
> On Jan 29, 2008 1:21 PM, Matteo Sisti Sette <[EMAIL PROTECTED]> wrote:
> >
> > > Just a guess...
viour?
Testing with 0.40.1 on Windows XP.
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> hard off wrote:
> > what's [oscabs] ???
>
> the abtraction in the missing attachment (containing an [osc~])
Oh sorry, here it is.
I had attached it, but then changed it and did something wrong when
reattaching it in google webmail (i guess I removed the attached file and
just forgot to reat
I think the original post was not about "good style" but about
methods/techniques for "structured" patching, that is (as I interprete
it and I may be wrong), how to "write" mantainable, reusable, scalable
(etc.) "code" in PD.
I do understand that the two things are related, as "good style"
improve
, matteo sisti sette <[EMAIL PROTECTED]>:
> Hi,
>
> I use netsend and netreceive to send messages across 2 instances of pd
> on the same machine (localhost).
>
> I use the outlet of netsend to detect when netsend is connected, and
> when it is ([select 1]) I immediately se
stablished (after netsend has output a 1) may be lost, without
issuing an error message.
Has anyone experienced it?
Any suggestion on how to systematically trigger it so as to produce a
test patch to post to the bug tracker?
The bug may even be in netreceive, not necessarily netsend.
--
Ma
e this? Are there other [print]
weirdnesses that can cause the problem apart from printing special
characters?
Thanks
m.
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_
and everything breaks
and stop working without triggering a stack overflow or whatever
error? Or must it be something else?
Thanks,
m.
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again, while I am not
experiencing this.
2008/2/11, matteo sisti sette <[EMAIL PROTECTED]>:
> Hi,
>
> Does anyone know what kind of errors may cause PD to become completely
> unresponsive (i.e.: you click on any GUI object and nothing happens,
> ctrl+e does not change curs
tform dependent
(or not), so if it does not reproduce the bug try increasing the
number in the message box.
2008/2/11, matteo sisti sette <[EMAIL PROTECTED]>:
> Hi,
>
> Does anyone know what kind of errors may cause PD to become completely
> unresponsive (i.e.: you click on any
a bla"
Otherwise, I live with the fear that one day, I add one more [table]
and everything stops working.
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y to see what happened. Fixing crash bugs is always my highest priority.
>
> cheers
> Miller
>
>
> On Tue, Feb 12, 2008 at 03:46:11PM +0100, Steffen Juul wrote:
> >
> > On 12/02/2008, at 13.58, matteo sisti sette wrote:
> >
> > > Are there any ch
> and netsend/netreceive sometimes dropping data.
That is fixed, but there still is a bug with netsend/netreceive freezing PD
forever (without eating up any cpu) when a large burts of messages is sent
in a short time (need not be zero logical time).
I thought it was related to the data drop bug
Hi,
In the attached patch, I try to dynamically create an object (in the example
an [s]) by sending a message to the canvas, and I want this object to have a
creation argument $1-foo1 or $1-foo2, etc... That is, the creation argument
of the object must contain a "$1" that must not be evaluated
es the old behaviour.
Was this change intentional? Is there a reason so good to be worth
such a huge break in backward compatibility?
If so, the help patch should be updated.
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_
> afair, this has been discussed on the list.
I'm really sorry, I should have searched the archives!! I usually do,
this time I forgot to. No excuse, just sorry.
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2008/2/19, matteo sisti sette <[EMAIL PROTECTED]>:
> Hi,
>
> I have just installed zexy because I need to truncate a symbol and I
> thought I'd try that with symbol2list and list2symbol.
>
> At first I thought that [symbol2list] and [list2symbol] would be
> available a
zexy.dll to the "extra" directory, the help patches to
extra/help-zexy, and the abstractions (*.pd) directly into the extra
directory.
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Frank wrote
>> 2 - the documentation (help patch) is unchanged, and there is no
>> ambiguity in it: it describes the old behaviour.
>
> You may have a different help patch than I: Mine doesn't describe this
> issue at all.
You have to look inside the [pd length] subpatch. It says:
"The "list l
s is an example
of "anomalies" that should not be considered errors/exceptions at all
(at a pd level) but rather special conditions to be handled by the
patch. In my opinion, trying to open a file that cannot be opened is
as "normal" as sending a 2-element list to a [list spl
abovementioned doc); also, searching the
archives for the words "expr" and "floor" I encountered a message
datiing back to 2002 that said that floor and ceil were added.
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lla 0.41.2
Is there any fix?
Thanks
m.
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't notice the
first ramp (because it is a ramp from 1 to 1) which _may_ be what
confused the author of this thread.
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Hi,
Are there any downloadable precompiled binaries of pdlua for Windows??
Thanks
m.
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h
> Linux sounds better than Windows!
> i have speaker cables made of pure gold.
> i know what i'm talking about.
> cheers,
> sven.
I'm not sure whether this was serious or sarchastic.
> > nobody will deny that.
> of course not. at least not here.
Well.. Of course I won't deny that Linux I
> SIMULTAN04 is open for submissions of innovative works which use
> technology in a
> creative, ingenious way or are based on a peculiar, unusual story.
> The video section is open to all video artists and not only, who can apply
> with narratives, experimental video, animations, vj-ing movies an
hardware, since I can't
believe such an enormous distortion is the normal expected one due to
32 bit float precision...
Or is this the result of the issues that have been mentioned in this
thread (table size, linear interpolation)???
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, I forgot about the final quantization of the soundcard :$:$
I didn't know it was _that_ audible at 16 bit however.
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Hi list,
I need to implement an object that I will call a "scheduler" (suggestions
for a better name are welcome too) which would be very similar to a [qlist]
(without the need for the capability of changing the tempo), with two
differences:
- the leading number in a message represents absolute
would ever complete
loading and work!!
Even if I implemented a binary heap in PD, I still need to store a
vector of a few thousand lists, and the only way I know of doing this
is to use a few thousand instances of [list append], so again I have
the problem of load time.
By the way, is perhaps
lier" than the time of
messages already present in the queue.
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Frank wrote:
> You could do that with the "textfile" and "pipe" solution as well. The
> order of lines in textfile doesn't matter, if you pipe them to "pipe".
Ohh, great! I didn't understand your proposed solution, until I had
another look at the [pipe] help, which I was convinced I knew, an
the whole symbol. so the missing piece is
the possibility to take the last n chars... or is it not?
Thank you very much for the help.
Ciao
m.
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omehow is tied to the event. But as I see it, clocks in pdlua are
> supposed to be tied to a pdclass object itself, and their callback
> methods don't accept any additional arguments to specify which of the
> event they should handle.
Thanks
m.
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I do totally agree that [pdlua] is a great thing and that it would be
desirable to have it become part of PD-Vanilla.
Nevertheless,
Frank Barknecht wrote:
> Some people may miss [s2l] in vanilla Pd, others miss a [pipe] for
> variable length lists or a multi-period [metro], a flexible markov
> ch
Roman Haefeli wrote:
> > Some people may miss [s2l] in vanilla Pd, others miss a [pipe] for
> > variable length lists or a multi-period [metro],
>
> those can all be done with built-in objects already, as far as i can see
> (with more or less effort, though).
I can't see how you could implement a
Thanks a lot to Claude for the code and to Frank for the line-by-line
explanation!!!
:))
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> the idea is to give each incoming list an ID and send only the ID to the
> [pipe], where the list itself is stored in some [meta-list]. after
> receiving the ID from [pipe], you could use it to look up the list in
> [meta-list]. of course you also need to delete the list from [meta-list]
> then.
action works for both numbers and symbols.
There is a redundant loop (not an infinite loop) when you manually
move the gui element: the gui element sends out the value and
immediately receives a [set( message that sets it to the same value;
but that's harmless afaics.
It would be fine to do s
When a bang
is sent from an "external" source, the [bng]s do bang.
Look at the attached patch "example_control_bang.pd", which uses the
[control_bang] abstraction.
Thanks for the suggestions.
Bye
m.
2008/3/18, Steffen Leve Poulsen <[EMAIL PROTECTED]>:
> matteo
like this:
[r $1]
|
[pd generate_a_pair_of_color_messages]
|
[s $1-if-receive]
assuming that my [bng]s send directly to the target and receive
from -if-receive
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e any other message will)
It seems like the inlet itself "catches" it...
I don't know what [inlet] is supposed to do with messages starting with "dsp".
I thought it may perhaps switch~ off the subpatch, but it doesn't.
Is this a bug or a feature?
Is it documente
Jack wrote
> This is not a good answer for you but you can use this solution to
> send the message |dsp 1(.
Miller wrote:
> I can suggest many possible workarounds, but will get around to fixing this
> someday.
Thank you both; don't worry for solutions/workarounds: I wasn't using
this message v
ality. I usually use mov's, so that
I can put the "high quality" flag into them with QuickTime Pro; but there's
no such flag in avi files, and I'd like to avoid converting all files to
mov, it would take ages!
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> > So what is mcdvd_32.dll?
>
> MainConcept DV Codec according to
Yeah sorry, it was kinda stupid of me to ask that question to the list
rather than to google.
> I am not sure, but try moving the dll out of the way,
I removed it and it work. It wasn't easy though; I tried to uninstall
it polite
s in this same machine up to little
time ago, and I don't know what can have changed in my system. I had a
few troyans, but I got rid of all them.
Any ideas? I'm stuck.
Thanks in advance
m.
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_
> In the Task Manager, under the "Processes" tab, you can get more
> detailed memory info by turning them on in Edit->Select Columns...
> You can get swap activity among other things.
Oh thanks, I'll try that out and let you know what I find out.
> Oops, assuming you are on Windows.
Yes I am.
he pd and pd-gui processes.
>
> Also, this message is really long. It's best to include a short summary at
> the top, then the lengthy details later. More people will read the message
> then.
>
> .hc
>
>
>
> On Apr 28, 2008, at 6:31 AM, matteo sist
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