Hi all
very interesting, really..
yet it does take me away more and more from my inital question ;-)
And a practical solution to implement some simplicistic gesture
recognition in PD..
..and wait for the summer, when the PD bindings are ready...
I hope there will be some creative, artisiti
Hallo!
> Hm. You can incorporate changes over time using a standard feedforward
> ANN by wrapping your time-ordered vectors over a given time period into
> a single input vector and increasing the number of inputs to the network
> accordingly. But of course this introduces latency and other proble
Hi,
On Sun, 2008-05-04 at 08:37 +0200, Georg Holzmann wrote:
> > in the description of the algorithm they talk about some pending
> > patents... I guess they use more than simple ann comparison to get this
> > working in realtime on a game console.
>
> Yes, I also would not use a feedforward n
Hallo!
> in the description of the algorithm they talk about some pending
> patents... I guess they use more than simple ann comparison to get this
> working in realtime on a game console.
Yes, I also would not use a feedforward neural network (as implemented
in ann) for this. You have to use
nice!
in the description of the algorithm they talk about some pending
patents... I guess they use more than simple ann comparison to get this
working in realtime on a game console.
for basic gestures it might work, but you have a 3d space (which means a
lot of data) and no clear start and end t
Hi List...
http://video.google.com/videoplay?docid=-2991739314359132538
Maybe a question to who ever used "ann", or maybe the two developers
Johannes Zmoelnig and Davide Morelli
I posted a link...
Do you think "ann" is powerful and fast enough to do something like
that ??
Would be nice