Re: [PD] Birds use stars - diatonic

2010-03-29 Thread Matt Barber
Yes, this is all true. What I like about a tabread is the possibility for quickly applying many different kinds of mappings, diatonic or otherwise -- if you assume a chromatic input (rather than a fully microtonal input -- ints instead of floats) this becomes quite a bit easier. MB On Mon, Mar 2

[PD] Birds use stars - diatonic

2010-03-29 Thread Mathieu Bouchard
You can also take your values mod 12 and use those numbers to read indices in a 12-member table you've populated with a mapping onto your favorite scale. If your values are floats you might round them first. You can also keep track of the whole-number quotient of your value divided by 12 so

Re: [PD] Birds use stars - diatonic

2010-03-29 Thread Matt Barber
>> What are some ways of telling each of the synths to "round" to the >> nearest note in a diatonic scale? > > think of all the separation points between what is rounded to one note, > and what is rounded to another note. > > for a standard Do major scale, if all your inputs are between 60 and 72,

[PD] Birds use stars - diatonic

2010-03-28 Thread Mathieu Bouchard
What are some ways of telling each of the synths to "round" to the nearest note in a diatonic scale? think of all the separation points between what is rounded to one note, and what is rounded to another note. for a standard Do major scale, if all your inputs are between 60 and 72, you can

Re: [PD] Birds use stars - diatonic

2010-03-28 Thread Andrew Faraday
Mar 2010 17:42:52 -0400 > From: i...@thespacebetweenthewords.org > To: pd-list@iem.at > Subject: [PD] Birds use stars - diatonic > > http://puredata.info/Members/game/birds-use-stars.pd/view > > What are some ways of telling each of the synths to "round" to the

[PD] Birds use stars - diatonic

2010-03-28 Thread Jerome Covington
http://puredata.info/Members/game/birds-use-stars.pd/view What are some ways of telling each of the synths to "round" to the nearest note in a diatonic scale? -- Regards, Jerome Covington . . . . : . . . . : "define audio development" __