Re: [PD] Delay effect without clicks

2009-03-27 Thread John Harrison
I think what you are talking about is zipper noise --- when you change the value sent to [vd~] what you are hearing is a discontinuity in the audio caused by the discontinuity between the new value and the previous value sent to [vd~]. Smooth your trip between the values with [line~]. Try

Re: [PD] Delay effect without clicks

2009-03-27 Thread Bjørn Nielsen
Thanks Marius, Frank John I got rid of the click noises now by doing this [numberbox\ | [pack $f1 50] | [line~] | [vd~ testreadname] But the pitch shifting it does while changing delay time is quite weird, so I think I will look into Franks example of doing this. / Bjørn On Fri, Mar 27,

Re: [PD] Delay effect without clicks

2009-03-27 Thread marius schebella
hi again, vd~ allows you to be controlled via a dsp signal (as opposed to a message inlet which only gets updated every 1,6 ms or so) and thus allows you to smoothly change the delay time. but you have to do do an interpolation between the messages you are feeding into it, and the best way to

Re: [PD] Delay effect without clicks

2009-03-27 Thread Bjørn Nielsen
from your first email, it sounds like you are expecting a pitch shift. So how does the pitch shift you are hearing differ from what you are expecting i.e. define weird. I take it you tried different numbers where the 50 is i.e. 500 etc.? Still weird? Yeah I tried different line ramp numbers,

Re: [PD] Delay effect without clicks

2009-03-27 Thread John Harrison
from your first email, it sounds like you are expecting a pitch shift. So how does the pitch shift you are hearing differ from what you are expecting i.e. define weird. I take it you tried different numbers where the 50 is i.e. 500 etc.? Still weird? It seemed to me that Frank thought you

Re: [PD] Delay effect without clicks

2009-03-27 Thread Frank Barknecht
Hallo, Bj?rn Nielsen hat gesagt: // Bj?rn Nielsen wrote: But the thing that really differs from an analog delays (with tapes) is that it is only changing pitch when you change the delaytime value at the same time as a sound come through. If you makes a short note, pass it through the delay

Re: [PD] Delay effect without clicks

2009-03-27 Thread Rory Walsh
Are you suggesting that you've spent a lot of time in police cars thinking about this! 2009/3/27 Frank Barknecht f...@footils.org: Hallo, Bj?rn Nielsen hat gesagt: // Bj?rn Nielsen wrote: But the thing that really differs from an analog delays (with tapes) is that it is only changing pitch

Re: [PD] Delay effect without clicks

2009-03-27 Thread Frank Barknecht
Hallo, Rory Walsh hat gesagt: // Rory Walsh wrote: Are you suggesting that you've spent a lot of time in police cars thinking about this! Uhm, well, let's not talk about that. ;) Ciao -- Frank ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

[PD] Delay effect without clicks

2009-03-26 Thread Bjørn Nielsen
Hey PD list This is my first mail to the list and I am a newbie in PD, so please bear with me. I am trying to make a patch that simulates the delay effects I use as a stompbox for my guitar. I.e. a signal delay line, with a parameter of feedback and a parameter of delay time. While changing the

Re: [PD] Delay effect without clicks

2009-03-26 Thread marius schebella
hi Bjørn, maybe vd~ (variable delay) is what you're looking for? marius. Bjørn Nielsen wrote: Hey PD list This is my first mail to the list and I am a newbie in PD, so please bear with me. I am trying to make a patch that simulates the delay effects I use as a stompbox for my guitar. I.e. a

Re: [PD] Delay effect without clicks

2009-03-26 Thread Bjørn Nielsen
Hey Marius Thanks for the quick reply. I have now tried vd~, but I still encounter clicks noises when I change delay time. audiosignal | [delwrite testname 2000] delaytime | [sig~] | [vd~ testname] | audioout+back to delwrite Do the click noises has something to do with the samplelength in

Re: [PD] Delay effect without clicks

2009-03-26 Thread Frank Barknecht
Hallo, Bj?rn Nielsen hat gesagt: // Bj?rn Nielsen wrote: This is my first mail to the list and I am a newbie in PD, so please bear with me. We're going to stompbox you hard! No, of course not, welcome on board! ;) I am trying to make a patch that simulates the delay effects I use as a