Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Peter Venus
hello in this particular case it is definitely pixels and not GEM-Units. This is the way it is built in the extendedview toolkit. cheers, peter Am 05.07.13 13:56, schrieb Py Fave: in fact it depends on texture mode : sometimes it's pixels sometimes it's a 01 range check pix_coordinates h

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Py Fave
in fact it depends on texture mode : sometimes it's pixels sometimes it's a 01 range check pix_coordinates help 2013/7/5 Husk 00 : > On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote: >> >> >> >> Am 04.07.13 11:47, schrieb Husk 00: >>> >>> Hi Peter and list, >> >> >> Hi Husk >> >> >>> I fi

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Husk 00
On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote: > > > Am 04.07.13 11:47, schrieb Husk 00: > >> Hi Peter and list, >> > > Hi Husk > > > I finally had time to explore extended view toolkit and it's >> really working well...congratulations! >> There is something still I miss: how the texture c

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread dreamer
On Thu, Jul 4, 2013 at 4:52 PM, Peter Venus wrote: > Am 04.07.13 11:47, schrieb Husk 00: > >> Let's say I want to add a floor to your >> 04_ev_example_3d.PD: what coordinates I should >> put (for example) to connect the floor with the left projection panel? >> >> can you explain further,

Re: [PD] Extended view toolkit: texture coordinate

2013-07-04 Thread Peter Venus
Am 04.07.13 11:47, schrieb Husk 00: Hi Peter and list, Hi Husk I finally had time to explore extended view toolkit and it's really working well...congratulations! There is something still I miss: how the texture coordinates works. What units do they uses? The units used for texture-coordi

[PD] Extended view toolkit: texture coordinate

2013-07-04 Thread Husk 00
Hi Peter and list, I finally had time to explore extended view toolkit and it's really working well...congratulations! There is something still I miss: how the texture coordinates works. What units do they uses? How do I relate one projection panel to another to share content between them? Let's