hello
in this particular case it is definitely pixels and not GEM-Units.
This is the way it is built in the extendedview toolkit.
cheers, peter
Am 05.07.13 13:56, schrieb Py Fave:
in fact it depends on texture mode :
sometimes it's pixels sometimes it's a 01 range
check pix_coordinates h
in fact it depends on texture mode :
sometimes it's pixels sometimes it's a 01 range
check pix_coordinates help
2013/7/5 Husk 00 :
> On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote:
>>
>>
>>
>> Am 04.07.13 11:47, schrieb Husk 00:
>>>
>>> Hi Peter and list,
>>
>>
>> Hi Husk
>>
>>
>>> I fi
On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote:
>
>
> Am 04.07.13 11:47, schrieb Husk 00:
>
>> Hi Peter and list,
>>
>
> Hi Husk
>
>
> I finally had time to explore extended view toolkit and it's
>> really working well...congratulations!
>> There is something still I miss: how the texture c
On Thu, Jul 4, 2013 at 4:52 PM, Peter Venus wrote:
> Am 04.07.13 11:47, schrieb Husk 00:
>
>> Let's say I want to add a floor to your
>> 04_ev_example_3d.PD: what coordinates I should
>> put (for example) to connect the floor with the left projection panel?
>>
>> can you explain further,
Am 04.07.13 11:47, schrieb Husk 00:
Hi Peter and list,
Hi Husk
I finally had time to explore extended view toolkit and it's
really working well...congratulations!
There is something still I miss: how the texture coordinates works.
What units do
they uses?
The units used for texture-coordi
Hi Peter and list,
I finally had time to explore extended view toolkit and it's
really working well...congratulations!
There is something still I miss: how the texture coordinates works.
What units do
they uses? How do I relate one projection panel to another to share content
between them?
Let's