Oh, sorry! Of course the external is included yet undocumented... I feel very
tired today ;)
Stefano
--
www.myspace.com/noou
(noou) electronic + music
> How does it work, using names for the objects, or something more
> fundamental? This sounds very cool, especially for automations...
>
> ~Kyle
That sounds cool! It would be nice to give it a try.. where can I find it?
Best,
Stefano
--
www.myspace.com/noou
(noou) electronic + music
> How does it work, using names for the objects, or something more
> fundamental? This sounds very cool, especially for automations...
>
> ~Kyle
>
> On 11/1
Mathieu Bouchard ha scritto:
> On Sun, 12 Nov 2006, Patco wrote:
>> Frank Barknecht a écrit :
>>> However as I said before, I don't think that it's only GUI objects
>>> that can profit from state saving and not all GUI objects in a patch
>>> do need their state to be persistent.
>> I think server s
On Sun, 12 Nov 2006, Patco wrote:
Frank Barknecht a écrit :
However as I said before, I don't think that it's only GUI objects
that can profit from state saving and not all GUI objects in a patch
do need their state to be persistent.
I think server side state saving is more flexible than client
Hi,
Frank Barknecht a écrit :
However as I said before, I don't think that it's only GUI objects
that can profit from state saving and not all GUI objects in a patch
do need their state to be persistent.
Yeah,
I think server side state saving is more flexible than client side (GUI)
state sa
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
> I don't know if you've done this already, but it would be really nice
> to have a suite of basic GUI objects that already have state-saving
> built-in, (SSSAD, memento, whatever). Something like a GOP vslider
> wit
Hans-Christoph Steiner ha scritto:
>
> On Nov 11, 2006, at 11:04 AM, Frank Barknecht wrote:
>
>> Hallo,
>> Federico hat gesagt: // Federico wrote:
>>
>>> i see here [state] only saves floatatoms and symbolatoms
>>
>> ... which IMHO is too limited in the long run. Because I needed to
>> save more
On Nov 11, 2006, at 11:04 AM, Frank Barknecht wrote:
Hallo,
Federico hat gesagt: // Federico wrote:
i see here [state] only saves floatatoms and symbolatoms
... which IMHO is too limited in the long run. Because I needed to
save more than that (especially arbitrary lists) I developed Mement
Aha! The truth comes out!~Kyle On 11/11/06, Frank Barknecht <[EMAIL PROTECTED]> wrote:
Hallo,Federico hat gesagt: // Federico wrote:> i see here [state] only saves floatatoms and symbolatoms... which IMHO is too limited in the long run. Because I needed tosave more than that (especially arbitrary
Hallo,
Federico hat gesagt: // Federico wrote:
> i see here [state] only saves floatatoms and symbolatoms
... which IMHO is too limited in the long run. Because I needed to
save more than that (especially arbitrary lists) I developed Memento
and SSSAD.
Ciao
--
Frank Barknecht _
Patco ha scritto:
> Mathieu Bouchard a écrit :
>> if you don't put 'list' and the messagebox contents doesn't start with
>> a float, then the message would have that selector instead of 'list',
>> and so would represent a different command to the object.
>>
>> 'list' is the implied selector when a
Mathieu Bouchard a écrit :
if you don't put 'list' and the messagebox contents doesn't start with
a float, then the message would have that selector instead of 'list',
and so would represent a different command to the object.
'list' is the implied selector when a messagebox begins with a
nons
Kyle Klipowicz a écrit :
This sounds very cool, especially for automations...
Oh, I've never tried [envgen] for automations,
and would rather try data structure for it but not without a lot of pain.
Very good idea.
I don't think [state] would help for making automations,
but just for having pr
Kyle Klipowicz a écrit :
How does it work, using names for the objects, or something more
fundamental? This sounds very cool, especially for automations...
No names, [state] saves the state of each gui object into a preset file.
It is related to the object number in a patch, very fundamental.
On Fri, 10 Nov 2006, Patco wrote:
Also I do not understand why I have to put 'list' before my preset name,
for each preset a file will be written into the hard drive.
because if you don't put 'list' and the messagebox contents doesn't start
with a float, then the message would have that selec
How does it work, using names for the objects, or something more fundamental? This sounds very cool, especially for automations...~KyleOn 11/10/06,
Patco <[EMAIL PROTECTED]> wrote:
Hello, I've just discovered an undocumented external called [state].With reading at the sources, I've found out how
Hello, I've just discovered an undocumented external called [state].
With reading at the sources, I've found out how it works.
[save, list nameofthepreset( message will save the state of all the
number boxes,
[envgen], and symbol boxes located into the canvas where [state] is .
[list nameofthe
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