On 03/05/2014 04:36 AM, i go bananas wrote:
>>Remember that when you redraw an element of an array you actually
redraw the _entire_ array in Pd Vanilla. And depending on the array
style you may have a separate tk canvas item for each element.<<
why do the iem tab objects work so much better t
i will look into it next week after my social escapades
On Wed, Mar 5, 2014 at 4:36 AM, i go bananas wrote:
> >>Remember that when you redraw an element of an array you actually
> redraw the _entire_ array in Pd Vanilla. And depending on the array style
> you may have a separate tk canvas item
>>Remember that when you redraw an element of an array you actually redraw
the _entire_ array in Pd Vanilla. And depending on the array style you may
have a separate tk canvas item for each element.<<
why do the iem tab objects work so much better then? maelstorm said that
it was incredibly slow
"So when you use the [until] loop you are sending drawing instructions to
the GUI ($arraysize * $no_mouse_events) times. A single array redraw
instruction in tcl is about 4k, so to scroll a single pixel for a
100-element array:
100 elements * 1 = 100 redraws * 4k = 400k"
thats why i say fix tcl/t
On 03/04/2014 01:20 PM, Jonathan Wilkes wrote:
On 03/04/2014 10:11 AM, i go bananas wrote:
[...]
2014-03-04 12:12 GMT+01:00 i go bananas mailto:hard@gmail.com>>:
just for interest perhaps, here's the sound editor i made
years ago:
http://puredata.hurleur.com
On 03/04/2014 10:11 AM, i go bananas wrote:
[...]
2014-03-04 12:12 GMT+01:00 i go bananas mailto:hard@gmail.com>>:
just for interest perhaps, here's the sound editor i made
years ago:
http://puredata.hurleur.com/sujet-1295-sound-editor
and probably e
from memory, i THINK maelstorm's wave display DOES use data structures to
do the display.
On Tue, Mar 4, 2014 at 10:28 PM, Pierre Massat wrote:
> Wow, your patch is impressive, i'd missed that. I've looked at maelstrom's
> editor as well. Both will be nice things to study.
> i think i'll stic
Wow, your patch is impressive, i'd missed that. I've looked at maelstrom's
editor as well. Both will be nice things to study.
i think i'll stick to data structures though because what i need is
something to record and edit discrete events, not an audio signal. I don't
think i have to use tables at
just for interest perhaps, here's the sound editor i made years ago:
http://puredata.hurleur.com/sujet-1295-sound-editor
and probably even more interesting, here is maelstorm's wave display
abstraction:
http://puredata.hurleur.com/sujet-5890-waveform-display
basically, what maelstorm discover
On 03/03/2014 01:32 PM, Pierre Massat wrote:
I've looked seriously at data structures for the first time, and saw
what Chris McCormick did with them, and I believe this is the way to go !
But you can't get notifications for mouseover or right-click events.
You also cannot get transparency or
On 03/03/2014 02:44 AM, Billy Stiltner wrote:
seems like there was something about the way i made the wave editor
that worked,i never tried overflowing the the things and my method is
a hack of the pd file @xensynth and the lfo editor, otherwise holler
at Mike Booth ala mmb.
You can make a w
I've looked seriously at data structures for the first time, and saw what
Chris McCormick did with them, and I believe this is the way to go !
Cheers,
Pierre.
2014-03-03 8:44 GMT+01:00 Billy Stiltner :
> seems like there was something about the way i made the wave editor that
> worked,i never
seems like there was something about the way i made the wave editor that
worked,i never tried overflowing the the things and my method is a hack of
the pd file @xensynth and the lfo editor, otherwise holler at Mike Booth
ala mmb.
https://archive.org/search.php?query=uploader%3A%22billy.stiltner%4
Hi Jonathan,
I found it following this path : help for [tabwrite] --> More_Info -->
all_about_arrays --> Common uses for arrays in Pd
Bummer, I thought somebody would come up with a secret table manipulation
technique that would make this statement true...
Cheers,
Pierre.
2014-03-02 19:33 GMT+
>From that help patch:
#X text 12 115 HELP_PATCH_AUTHORS Updated for Pd 0.38-2. Jonathan Wilkes
revised the patch to conform to the PDDP template for Pd version 0.42.
I did the refactoring of that patch, but I'm not sure who wrote what you're
quoting.
I'd say that statement is false and should b
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