Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-10 Thread Patrice Colet
em.at > Envoyé: Jeudi 3 Octobre 2013 12:43:36 > Objet: Re: [PD] RE : Re: need help with gem and glsl feedback > > > > Le 03/10/2013 11:23, Patrice Colet a écrit : > > > Hello, > > I'm trying to find out how to get a backbuffer for attached shader > f

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-09 Thread Jack
Le 06/10/2013 22:13, Py Fave a écrit : > Hello , i just opened your last patch and am looking at it . > weanwhile i reply to your points > > 2013/10/6 Jack : >> Hello, >> >> Le 05/10/2013 22:51, Py Fave a écrit : >> >> in fact my problem is not solved . >> it seems like the feedback effect happens

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-07 Thread Jack
Test with this one. You should get the motion blur on the torus (here from your webcam). Ifnot, there is a broblem somewhere else... Le 06/10/2013 22:13, Py Fave a écrit : > Hello , i just opened your last patch and am looking at it . > weanwhile i reply to your points > > 2013/10/6 Jack : >> Hell

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-06 Thread Py Fave
Hello , i just opened your last patch and am looking at it . weanwhile i reply to your points 2013/10/6 Jack : > Hello, > > Le 05/10/2013 22:51, Py Fave a écrit : > > in fact my problem is not solved . > it seems like the feedback effect happens everywhere but on the > surface drawn by the shader

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-06 Thread Jack
Le 06/10/2013 14:41, Jack a écrit : > Hello, > > Le 05/10/2013 22:51, Py Fave a écrit : >> in fact my problem is not solved . >> it seems like the feedback effect happens everywhere but on the >> surface drawn by the shader . > According to the patch, the feedback is applied on a [square 4] (where

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-06 Thread Jack
Hello, Le 05/10/2013 22:51, Py Fave a écrit : > in fact my problem is not solved . > it seems like the feedback effect happens everywhere but on the > surface drawn by the shader . According to the patch, the feedback is applied on a [square 4] (where there is also the [torus 2]). Then, [gemframe

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-03 Thread Py Fave
Patrice, add [alpha 1 ] to the last chain to use alpha in your / jack's patch then you can use color on background Thanks Jack and Cyrille, my patch is better now Bonne soirée to a french thread i have one more question is it better nettiquette to reply only on the list or list + individual mai

Re: [PD] RE : Re: need help with gem and glsl feedback

2013-10-03 Thread Jack
Le 03/10/2013 11:23, Patrice Colet a écrit : > Hello, > > I'm trying to find out how to get a backbuffer for attached shader found in > the web (http://glsl.heroku.com/e#8849.0), it seem I couldn't get alpha > channel in gemframebuffer's recursion, any idea? > > Colet Patrice > > > >

[PD] RE : Re: need help with gem and glsl feedback

2013-10-03 Thread Patrice Colet
Hello, I'm trying to find out how to get a backbuffer for attached shader found in the web (http://glsl.heroku.com/e#8849.0), it seem I couldn't get alpha channel in gemframebuffer's recursion, any idea? Colet Patrice // Cyrille Henry 2007 void main() { gl_TexCoord[0] = gl_MultiTexCoord0;

[PD] RE : Re: need help with gem and glsl feedback

2013-10-03 Thread jack
Use, format RGB32 instead of RGB for your framebufers. ++ JackPy Fave a écrit :first thanks both for your help. i was tired yesterday evening. jack , i have a problem with your patch. i had already similar problems before, that's why i wanted to use some shader in the feedback chain . it works