Thanks, i was hopig that it would work simply as stated with exports from
Sketchup, or 3DSmax, or Wings3d or Blender.
i will try this tonight.
pp
From: Thibault Walter [thibault.wal...@free.fr]
Sent: Saturday, September 12, 2009 7:45 PM
To: Pagano,
Well, I think that the only solution is to use a image (a .jpg for
example) instead of the texture which is in the .mtl
So you have to do
[gemhead]
|
[pix_image]
|
[pix_flip]
|
[pix_texture]
|
|[texture 2(
| |
[model]
It was not working on MacOsX until now... And now it works fine