Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
> I'm just starting out in PD but 99.9% of the time I can break
> something down and figure out how it works or find something online,
> but can someone explain to me how to use two gemheads to render a
> pattern with just on geo. I
down get is why
it works.
Thanks,
Alain
>
> From: Frank Barknecht <[EMAIL PROTECTED]>
> Date: 2007/05/05 Sat AM 04:58:59 EDT
> To: pd-list@iem.at
> Subject: Re: [PD] Space Invaders 4D Game
>
> Hallo,
> Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Frederic
> >Frank Barknecht Wrote:
> Maybe you can give enemytest/invader an inlet for exploding.
Ahh of course! I was so into trying to get sends and stuff working that I
completely forgot about inlets, duh! Thanks! :)
-Ben
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Ben Roberts a écrit :
>> From: Patco
>> Seriously, could you spell the four dimensions
>>
>
> Well, scientifically it may be inaccurate, but we were going for the
> Disney-esqe description of 4D, being that the 4th is audience involvement.
> So there's X and Y and Z (making it 3D) with the ex
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you have
Hallo,
Ben Roberts hat gesagt: // Ben Roberts wrote:
> >Frank Barknecht Wrote:
>
> >I also did a simplification to this nice game: I change the invader.pd to
> use an external file for the "model" >of the aliens. It's attached as
> invader2.pd ready to be dropped in as replacement for invader.pd
>Frank Barknecht Wrote:
>I also did a simplification to this nice game: I change the invader.pd to
use an external file for the "model" >of the aliens. It's attached as
invader2.pd ready to be dropped in as replacement for invader.pd (only used
in >enemytest). Make sure, the invader.txt file is ne
> From: Patco
> Seriously, could you spell the four dimensions
Well, scientifically it may be inaccurate, but we were going for the
Disney-esqe description of 4D, being that the 4th is audience involvement.
So there's X and Y and Z (making it 3D) with the extra dimension of the
player within the
Seriously, could you spell the four dimensions
Ben Roberts a écrit :
> Hi,
>
> We've been working on this pd patch as an idea for a game installation.
> Eventually the mouse input will be replaced by a motion tracker following
> the player whizzing around on a chair shooting up at a projection on t
Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:
> Your code could be greatly simplified if you used lists to trigger the
> line objects (for example, sending the message 0,1 1000 will start
> from 0 then ramp up to 1 in 1 second).
I also did a simplification to th
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you have
Since you invaders are made of individual cubes, it would be great if
they exploded into multiple parts when they are hit!
The collisions detection works very well!
Tom
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Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you have
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