Re: [PD] Sum of delays...

2013-09-24 Thread Frank Barknecht
Hi Mario, On Mon, Sep 23, 2013 at 08:44:15PM -0300, Mario Mey wrote: > Your router.pd is the one I was looking for for the router > connection. Because I had done a dozens-of-wires connection... a > mess. I use that technics, now, it is beautifull. Thank you. Great to hear! > Is it better to ha

Re: [PD] Sum of delays...

2013-09-23 Thread Frank Barknecht
On Sun, Sep 22, 2013 at 12:09:53AM +0100, Ed Kelly wrote: > > > >if you can I would prefer to patch with direct connections as it may make > >things clearer. Attach is a little sketch (router.pd) which uses no > >signal-sends and -receives at all, so you can be sure to have no delays > >introduce

Re: [PD] Sum of delays...

2013-09-20 Thread Frank Barknecht
Hi Mario, if you can I would prefer to patch with direct connections as it may make things clearer. Attach is a little sketch (router.pd) which uses no signal-sends and -receives at all, so you can be sure to have no delays introduced. Still you can route all over - but of course feedback paths ar

Re: [PD] Sum of delays...

2013-09-19 Thread Frank Barknecht
Hi, On Thu, Sep 19, 2013 at 02:20:28PM -0300, Mario Mey wrote: > I think most of s/r and throw/catch are between abstracts. If I want > to sort that objects (as Theory of Operation says: creating receive~ > after send~)... I don't know how to do it. To trick Pd into sorting signal objects, that a

Re: [PD] Sum of delays...

2013-09-19 Thread Mario Mey
I think most of s/r and throw/catch are between abstracts. If I want to sort that objects (as Theory of Operation says: creating receive~ after send~)... I don't know how to do it. Does the "sorting" include creation of abstracts? I mean, should I cut-paste from the objects (s/r, throw/catch A

[PD] Sum of delays...

2013-09-19 Thread Mario Mey
I was guessing... if I made a sum of delays using so many send~ / receive~ and throw~ / catch~... For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have this structure (inside subpatches and abstracts): adc~ s~ mic r~ mic s~ console-in-a r~ console-in-a s~ pre-fx-a r~ pre

Re: [PD] Sum of delays...

2013-09-19 Thread Frank Barknecht
On Thu, Sep 19, 2013 at 01:52:37PM -0300, Mario Mey wrote: > I was guessing... if I made a sum of delays using so many send~ / > receive~ and throw~ / catch~... > > For a full use of my patch (mic input -> FX-A -> FX-B -> output), I > have this structure (inside subpatches and abstracts): ... >