Finally, if you add one more "bang" to your [trigger] at the far left,
you can use that "bang" to send the "normalize 1" message ;-)
D.
On 3/3/10 9:34 PM, Derek Holzer wrote:
Hello Meino,
please read the Generating Waveforms chapter again:
http://en.flossmanuals.net/PureData/GeneratingWavefo
Hello Meino,
please read the Generating Waveforms chapter again:
http://en.flossmanuals.net/PureData/GeneratingWaveforms
specifically the section titled "Using Sinesum".
You'll see that the third element of the "sinesum" message, where you
have your $1 now, is the length of the table (which i
I removed the [t b f] from the frist slider and connected it
to the hot inlet of [pack] directly.
But no change...the first sliders seems to know "on off" only.
Patch attached
Keep hacking!
mcc
Derek Holzer [10-03-03 20:08]:
> The [pack] object and the [trigger] object should be separate.
The first slider does not need a [t b f] because it is connected to the
"HOT" inlet already. When it sends a number the first inlet, the [pack]
gives outlet.
The others use a "bang" message so that [pack] sends output with all the
numbers it has stored in the "COLD" inlets already when the "bang
The [pack] object and the [trigger] object should be separate. First
create this:
[pack 0 0 0 0 0 0 0 0 0 0 0]
then each number box should look like this:
[0]
|
[t b f]
where the "f" outlet is connected to the corresponding inlet in [pack],
and the "b" outlet is connected to the first, "hot
Hi,
I made a [pack t b f f f f f f f f f f ]
And connect ten vertical sliders to inlet 2-10 (1-based).
Then I connected the outlet of the [pack] to
a message box with the following contents:
[wave1 sinesum $1 $2 $3 $4 $5 $6 $7 $8 $9 $10]
I added a tabread4-mimic and could display the wav