Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-30 Thread John Harrison
cyrille henry wrote: > hello, > > 1-> i don't know where the problem is. But i don't think it is in Gem, > since Gem does only control the graphic card. > upgrade you graphic card could help. Other opengl apps don't have the problem on teh same machine, same OS. Not saying you are wrong though.

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-29 Thread cyrille henry
hello, 1-> i don't know where the problem is. But i don't think it is in Gem, since Gem does only control the graphic card. upgrade you graphic card could help. 2-> Yes, the Gemhead concept in Gem is different than pd concept. it is this way because Gem is very close to openGL concept, and tha

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-29 Thread IOhannes m zmoelnig
ben baker-smith wrote: > I have really enjoyed using Gem, especially the particle systems but > also using it to manipulate live video feeds. However, I also would > like to see it streamlined so that the gemlist actually travels from > top to bottom. this would break about 100% of existing Gem

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-29 Thread IOhannes m zmoelnig
John Harrison wrote: > As promised, here's a couple of patches to show a few of my concerns > about Gem. Interestingly, after creating the patches on the target > machine, I tried the same patches on my laptop and got slightly better > results (recording suddenly started working again and I was abl

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-28 Thread John Harrison
As promised, here's a couple of patches to show a few of my concerns about Gem. Interestingly, after creating the patches on the target machine, I tried the same patches on my laptop and got slightly better results (recording suddenly started working again and I was able to avoid one referenced

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-24 Thread ben baker-smith
I have really enjoyed using Gem, especially the particle systems but also using it to manipulate live video feeds. However, I also would like to see it streamlined so that the gemlist actually travels from top to bottom. As it is now there are a lot of weird issues where objects can be left out o

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-24 Thread Chris McCormick
On Sun, Dec 21, 2008 at 12:03:28AM +, Claude Heiland-Allen wrote: > Wondering if there are any plans for dataflow on the GPU in Gem? > > By this I mean that a patch cord would be a representation of pixel data > transfer paths on the GPU, and objects would process pixel data on the GPU. > >

Re: [PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-21 Thread Hans-Christoph Steiner
On Dec 20, 2008, at 4:03 PM, Claude Heiland-Allen wrote: > John Harrison wrote: > [snip] >> And for me Gem also breaks many coding conventions of Pd. >> >> I'm not trying to trash Gem. I have the utmost respect for its >> developers. I don't doubt it will be phenomenal with time and I >> wish t

[PD] a flawed Gem (Was: Re: pdp/pidip on win32?)

2008-12-20 Thread Claude Heiland-Allen
John Harrison wrote: [snip] > And for me Gem also breaks many coding conventions of Pd. > > I'm not trying to trash Gem. I have the utmost respect for its > developers. I don't doubt it will be phenomenal with time and I wish to > support its continued development. But I am hesitant to recommend