Thanks - i can reproduce the problem... the solution will take a bit,
though.
please stand by, gr~~~
Am 15.03.2009 um 03:46 schrieb João Pais:
here it is. it needs my abstraction rec-name. in case you don't have
pd-ext, I send it with this.
just to repeat, output of this patch is an empty
here it is. it needs my abstraction rec-name. in case you don't have
pd-ext, I send it with this.
just to repeat, output of this patch is an empty audio file - the duration
is right.
Hi, an example patch would be helpful - i have not encountered any
problems so far.
gr~~~
2009/3/14 João
Hi, an example patch would be helpful - i have not encountered any
problems so far.
gr~~~
2009/3/14 João Pais :
> Hi,
>
> I was trying to use a writesf~ inside a dyn~ (xp). The audio files get
> generated, but with no audio inside. Does anyone used this combination
> sucessfully so far? (XP here)
Hi,
I was trying to use a writesf~ inside a dyn~ (xp). The audio files get
generated, but with no audio inside. Does anyone used this combination
sucessfully so far? (XP here)
All the connections were in place, of course.
I haven't any example patch here, but maybe can send it later.
Best,
fantastic! they are working nicely.
does it mean that anyone too lazy to compile and install flext can
simply use those? like putting xsample.pd_linux in
/usr/local/lib/pd/extra and start pd with -lib xsample?
thank you for your time,
pat
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Hi Pat,
i can't say, since i don't use linux regularly and know nothing about
compatibility issues on this platform. The binaries are compiled
against pentium4 (32 bits) resp. nocona (64 bits) architectures, there
are no special settings otherwise.
Anyway, i have to say that checking out flext and
Hi,
i uploaded some binaries of flext-based externals made on Ubuntu
32-bits to http://g.org/ext/beta/pd/linux .
No guarantees, i'm happy about feedback though.
gr~~~
2009/1/15 patrick :
> i didn't find dyn~ in pd-extended for linux.
> it's included in pd-extended for windows.
>
>
> anyone hav
Hello patrick, hello pd list
speech dynamic patching looks great !
same for me here : the dyn~.pd_linux eats all my CPU (see compilation
options below, I tried friendly flags) on ubuntu hardy
nearly the same for xsample whereas py external works fine
#
i didn't find dyn~ in pd-extended for linux.
it's included in pd-extended for windows.
anyone have dyn~.pd_linux?
pat
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did you try pd-extended?
i'm planing to use dyn~ a bit more myself and hope it is working in
pd-extended. could you confirm that?
patrick wrote:
> hi,
>
> anyone having dyn~.pd_linux (32 bits)? would it be possible to send it
> to me (off list). the thing is, it compiled, but the cpu goes cr
hi,
anyone having dyn~.pd_linux (32 bits)? would it be possible to send it
to me (off list). the thing is, it compiled, but the cpu goes crazy when
creating [dyn~].
pat
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thanks, I thought, maybe dyn has the power to "remember" that is has to
finish the processing line for the particular object, then delete it and
then return the ball back to pd without crashing.
don't know what you mean with the canvas problem??
m.
Thomas Grill wrote:
> Hi Marius,
> it's a probl
there are no larger abstractions, and they will all fade in and out
softly, and there will be a feedback to the cpu time of the machine,
that hopefully will slow down the process of creating new objects until
enough of them have died again.
thanks anyway!
m.
Thomas Grill wrote:
> Another thing
Am 25.02.2007 um 23:04 schrieb marius schebella:
> there are no larger abstractions, and they will all fade in and out
> softly, and there will be a feedback to the cpu time of the
> machine, that hopefully will slow down the process of creating new
> objects until enough of them have died
Am 25.02.2007 um 23:01 schrieb marius schebella:
> thanks, I thought, maybe dyn has the power to "remember" that is
> has to finish the processing line for the particular object, then
> delete it and then return the ball back to pd without crashing.
>
No, it hasn't. dyn~ is just a wrapper ar
Another thing that just came to my mind with larger abstractions
you'll probably find that it's not a good idea to allocate voices in
pd with means of scripting, since audio will click (maybe not at
home, but when you are performing).
It's better to pre-allocate a number of voices and do
Hi Marius,
it's a problem inherent in PD, which was discussed just a few days
ago. An object can't be deleted when messages sent by it are still
processed.
It's easy to circumvent in your case: Delay the closing just a
bit find the attached patch. I don't think this is something that
d
Hi thomas,
it is easy to build a loop which can crash dyn~, and I wonder if it
would be possible to avoid a crash.
I use objects, which play for a random anount of time and then they send
their id when they're finished and so dyn knows that it is time to
delete them.
I understand wyy this is a
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