hi,
just realised that anti-aliasing settings also tend to
interfere with feedback: enabling any sort of
anti-aliasing via |FSAA x( fscks up clean feedback on
my geforce 5700 with the 1.0.8776 driver blob.
with kind regards,
thoralf.
hi erich,
--- Erich Berger <[EMAIL PROTECTED]> wrote:
> why - i dont know - and was also back then not
> answerd.
thank you ... i got it to work by grabbing the whole
gemwin with pix_snap rather than pix_snap2tex,
applying an pix_alpha to make any black pixels in the
snapshot transparent and te
hi thorolf,
now, no matter what i do, the positions of the moving
objects and their representations in the snapshots are
always slightly off.
i know the problem and it was also mentioned/discussed
in an exchange on the gem-dev list in august or september,
search under motion blur. fact is that
hi there,
i'm stuck with a problem that really drives me nuts: i
have a fairly complex 3d scene. my aim is to take a
snapshot of a part of this scene via pix_snap2tex,
render this texture on a rectangle that covers exactly
the same area where the snapshot has been taken and do
this over and over a