Re: [PD] gem - feedback & perspective

2007-02-07 Thread Thoralf Schulze
hi, just realised that anti-aliasing settings also tend to interfere with feedback: enabling any sort of anti-aliasing via |FSAA x( fscks up clean feedback on my geforce 5700 with the 1.0.8776 driver blob. with kind regards, thoralf.

Re: [PD] gem - feedback & perspective

2007-02-04 Thread Thoralf Schulze
hi erich, --- Erich Berger <[EMAIL PROTECTED]> wrote: > why - i dont know - and was also back then not > answerd. thank you ... i got it to work by grabbing the whole gemwin with pix_snap rather than pix_snap2tex, applying an pix_alpha to make any black pixels in the snapshot transparent and te

Re: [PD] gem - feedback & perspective

2007-01-31 Thread Erich Berger
hi thorolf, now, no matter what i do, the positions of the moving objects and their representations in the snapshots are always slightly off. i know the problem and it was also mentioned/discussed in an exchange on the gem-dev list in august or september, search under motion blur. fact is that

[PD] gem - feedback & perspective

2007-01-30 Thread Thoralf Schulze
hi there, i'm stuck with a problem that really drives me nuts: i have a fairly complex 3d scene. my aim is to take a snapshot of a part of this scene via pix_snap2tex, render this texture on a rectangle that covers exactly the same area where the snapshot has been taken and do this over and over a